migrades portes i plataformes a solidActor
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@@ -12,6 +12,7 @@
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#include "game/options.hpp" // Para Cheat, Options
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#include "utils/defines.hpp" // Para PlayArea, Tile, Flip
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struct JA_Sound_t;
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class SolidActor;
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class Player {
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public:
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@@ -72,8 +73,6 @@ class Player {
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void setRoom(std::shared_ptr<Room> room) { room_ = std::move(room); }
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[[nodiscard]] auto isAlive() const -> bool { return is_alive_; }
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[[nodiscard]] auto getVY() const -> float { return vy_; }
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void applyPlatformDisplacement(float dx, float surface_y);
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void clearPlatformFlag() { on_platform_ = false; }
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void setPaused(bool value) { is_paused_ = value; }
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void setIgnoreInput(bool value) { ignore_input_ = value; }
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@@ -119,7 +118,7 @@ class Player {
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bool is_alive_ = true;
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bool is_paused_ = false;
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bool ignore_input_ = false;
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bool on_platform_ = false;
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SolidActor* current_carrier_ = nullptr; // Actor con CARRY_ON_TOP sobre el que estamos de pie
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bool turning_ = false;
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Direction facing_ = Direction::RIGHT;
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Room::Border border_ = Room::Border::TOP;
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@@ -134,8 +133,11 @@ class Player {
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void updateVelocity(float delta_time);
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void applyGravity(float delta_time);
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void handleJumpAndDrop();
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[[nodiscard]] auto stuckAgainstWall() const -> bool;
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void moveHorizontal(float delta_time);
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void moveVertical(float delta_time);
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void moveVerticalUp(float displacement);
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void moveVerticalDown(float displacement);
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void followSlope();
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void exitSlope();
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void detectSlopeEntry();
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