fix: editor no aplicava a memoria, soles a fitxer
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@@ -64,6 +64,10 @@ class Room {
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auto getItemManager() -> ItemManager* { return item_manager_.get(); }
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void setItemColors(Uint8 color1, Uint8 color2);
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void setTile(int index, int tile_value);
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void setCollisionTile(int index, int value);
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void setConnection(Border border, const std::string& room_name);
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void setTileSet(const std::string& tile_set_file);
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void setConveyorBeltDirection(int direction);
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[[nodiscard]] auto getTileSetFile() const -> const std::string& { return tile_set_file_; }
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[[nodiscard]] auto getTileSetWidth() const -> int { return tile_set_width_; }
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#endif
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