build d'emscripten
This commit is contained in:
103
CMakeLists.txt
103
CMakeLists.txt
@@ -136,11 +136,27 @@ set(DEBUG_SOURCES
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)
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# Configuración de SDL3
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
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if(EMSCRIPTEN)
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# En Emscripten, SDL3 se compila desde source con FetchContent
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include(FetchContent)
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FetchContent_Declare(
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SDL3
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GIT_REPOSITORY https://github.com/libsdl-org/SDL.git
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GIT_TAG release-3.4.4
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GIT_SHALLOW TRUE
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)
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set(SDL_SHARED OFF CACHE BOOL "" FORCE)
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set(SDL_STATIC ON CACHE BOOL "" FORCE)
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set(SDL_TEST_LIBRARY OFF CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(SDL3)
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message(STATUS "SDL3 compilado desde source para Emscripten")
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else()
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find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
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message(STATUS "SDL3 encontrado: ${SDL3_INCLUDE_DIRS}")
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endif()
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# --- SHADER COMPILATION (Linux/Windows only - macOS uses Metal) ---
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if(NOT APPLE)
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# --- SHADER COMPILATION (Linux/Windows only - macOS uses Metal, Emscripten no los necesita) ---
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if(NOT APPLE AND NOT EMSCRIPTEN)
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find_program(GLSLC_EXE NAMES glslc)
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set(SHADERS_DIR "${CMAKE_SOURCE_DIR}/data/shaders")
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@@ -205,10 +221,15 @@ else()
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endif()
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# --- 2. AÑADIR EJECUTABLE ---
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add_executable(${PROJECT_NAME} ${APP_SOURCES} ${RENDERING_SOURCES})
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if(EMSCRIPTEN)
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# En Emscripten no compilamos sdl3gpu_shader (SDL3 GPU no está soportado en WebGL2)
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add_executable(${PROJECT_NAME} ${APP_SOURCES})
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else()
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add_executable(${PROJECT_NAME} ${APP_SOURCES} ${RENDERING_SOURCES})
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endif()
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# Shaders deben compilarse antes que el ejecutable (Linux/Windows con glslc)
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if(NOT APPLE AND GLSLC_EXE)
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if(NOT APPLE AND NOT EMSCRIPTEN AND GLSLC_EXE)
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add_dependencies(${PROJECT_NAME} shaders)
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endif()
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@@ -252,12 +273,32 @@ elseif(APPLE)
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-rpath @executable_path/../Frameworks/
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)
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endif()
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elseif(EMSCRIPTEN)
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target_compile_definitions(${PROJECT_NAME} PRIVATE EMSCRIPTEN_BUILD)
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# -fexceptions: habilita excepciones C++ (fkyaml, std::runtime_error...) — sin esto cualquier throw llama a abort()
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target_compile_options(${PROJECT_NAME} PRIVATE -fexceptions)
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target_link_options(${PROJECT_NAME} PRIVATE
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"SHELL:--preload-file ${CMAKE_SOURCE_DIR}/data@/data"
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"SHELL:--preload-file ${CMAKE_SOURCE_DIR}/config@/config"
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"SHELL:--preload-file ${CMAKE_SOURCE_DIR}/gamecontrollerdb.txt@/gamecontrollerdb.txt"
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-fexceptions
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-sALLOW_MEMORY_GROWTH=1
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-sMAX_WEBGL_VERSION=2
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-sINITIAL_MEMORY=67108864
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-sASSERTIONS=1
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# ASYNCIFY solo para permitir emscripten_sleep(0) durante la precarga de recursos
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# (el bucle principal del juego ya usa SDL3 Callback API, no depende de ASYNCIFY).
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-sASYNCIFY=1
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)
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set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
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elseif(UNIX AND NOT APPLE)
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target_compile_definitions(${PROJECT_NAME} PRIVATE LINUX_BUILD)
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endif()
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# Especificar la ubicación del ejecutable
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set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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# Especificar la ubicación del ejecutable (en desktop; en wasm queda en build/wasm/)
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if(NOT EMSCRIPTEN)
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set_target_properties(${PROJECT_NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR})
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endif()
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# --- 5. STATIC ANALYSIS TARGETS ---
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@@ -355,28 +396,32 @@ else()
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endif()
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# --- 6. PACK RESOURCES TARGETS ---
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set(PACK_TOOL_SOURCES
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${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_resources.cpp
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${CMAKE_SOURCE_DIR}/source/core/resources/resource_pack.cpp
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)
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# En Emscripten no generamos resources.pack: los assets se embeben vía --preload-file
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# (ver rama EMSCRIPTEN más arriba). El pack_tool tampoco tiene sentido bajo emcc.
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if(NOT EMSCRIPTEN)
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set(PACK_TOOL_SOURCES
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${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_resources.cpp
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${CMAKE_SOURCE_DIR}/source/core/resources/resource_pack.cpp
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)
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add_executable(pack_tool ${PACK_TOOL_SOURCES})
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target_include_directories(pack_tool PRIVATE ${CMAKE_SOURCE_DIR}/source)
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set_target_properties(pack_tool PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools/pack_resources
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)
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add_executable(pack_tool ${PACK_TOOL_SOURCES})
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target_include_directories(pack_tool PRIVATE ${CMAKE_SOURCE_DIR}/source)
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set_target_properties(pack_tool PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools/pack_resources
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)
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file(GLOB_RECURSE DATA_FILES "${CMAKE_SOURCE_DIR}/data/*")
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file(GLOB_RECURSE DATA_FILES "${CMAKE_SOURCE_DIR}/data/*")
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add_custom_command(
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OUTPUT "${CMAKE_SOURCE_DIR}/resources.pack"
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COMMAND $<TARGET_FILE:pack_tool>
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"${CMAKE_SOURCE_DIR}/data"
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"${CMAKE_SOURCE_DIR}/resources.pack"
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DEPENDS pack_tool ${DATA_FILES}
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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COMMENT "Generando resources.pack desde data/..."
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)
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add_custom_command(
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OUTPUT "${CMAKE_SOURCE_DIR}/resources.pack"
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COMMAND $<TARGET_FILE:pack_tool>
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"${CMAKE_SOURCE_DIR}/data"
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"${CMAKE_SOURCE_DIR}/resources.pack"
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DEPENDS pack_tool ${DATA_FILES}
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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COMMENT "Generando resources.pack desde data/..."
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)
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add_custom_target(pack DEPENDS "${CMAKE_SOURCE_DIR}/resources.pack")
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add_dependencies(${PROJECT_NAME} pack)
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add_custom_target(pack DEPENDS "${CMAKE_SOURCE_DIR}/resources.pack")
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add_dependencies(${PROJECT_NAME} pack)
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endif()
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