ajustant el jugador
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data/player/player.aseprite
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data/player/player.aseprite
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Before Width: | Height: | Size: 145 B After Width: | Height: | Size: 323 B |
@@ -4,7 +4,17 @@ frameWidth: 8
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frameHeight: 16
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animations:
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- name: stand
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speed: 0
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loop: -1
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frames: [0]
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- name: default
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speed: 0.1333
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speed: 0.07
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loop: 0
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frames: [0, 1, 2, 3]
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- name: jump
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speed: 0
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loop: -1
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frames: [4]
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@@ -1,10 +0,0 @@
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# player2 animation
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tileSetFile: player2.gif
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frameWidth: 8
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frameHeight: 16
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animations:
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- name: default
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speed: 0.1333
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loop: 0
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frames: [0, 1, 2, 3, 4, 5, 6, 7]
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@@ -1,9 +1,9 @@
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# VOID MAIN
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room:
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name_en: "VOID MAIN"
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name_ca: "VOID MAIN"
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name_en: "VOID MAIN"
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bgColor: black
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border: magenta
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border: bright_black
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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@@ -44,7 +44,7 @@ tilemap:
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enemies:
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- animation: code.yaml
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position: {x: 3, y: 2}
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velocity: {x: 24.0, y: 0}
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velocity: {x: 24, y: 0}
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boundaries:
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position1: {x: 3, y: 2}
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position2: {x: 27, y: 2}
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@@ -56,3 +56,4 @@ items:
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tile: 42
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position: {x: 21, y: 13}
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counter: 1
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data/sound/jump.wav
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data/sound/jump.wav
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