ajustant el jugador

This commit is contained in:
2026-04-05 22:47:12 +02:00
parent 20ad7d778f
commit 6305280e62
51 changed files with 487 additions and 450 deletions

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data/player/player.aseprite Normal file

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@@ -4,7 +4,17 @@ frameWidth: 8
frameHeight: 16
animations:
- name: stand
speed: 0
loop: -1
frames: [0]
- name: default
speed: 0.1333
speed: 0.07
loop: 0
frames: [0, 1, 2, 3]
- name: jump
speed: 0
loop: -1
frames: [4]

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@@ -1,10 +0,0 @@
# player2 animation
tileSetFile: player2.gif
frameWidth: 8
frameHeight: 16
animations:
- name: default
speed: 0.1333
loop: 0
frames: [0, 1, 2, 3, 4, 5, 6, 7]

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@@ -1,9 +1,9 @@
# VOID MAIN
room:
name_en: "VOID MAIN"
name_ca: "VOID MAIN"
name_en: "VOID MAIN"
bgColor: black
border: magenta
border: bright_black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
@@ -44,7 +44,7 @@ tilemap:
enemies:
- animation: code.yaml
position: {x: 3, y: 2}
velocity: {x: 24.0, y: 0}
velocity: {x: 24, y: 0}
boundaries:
position1: {x: 3, y: 2}
position2: {x: 27, y: 2}
@@ -56,3 +56,4 @@ items:
tile: 42
position: {x: 21, y: 13}
counter: 1

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data/sound/jump.wav Normal file

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