ajustant el jugador
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@@ -1,9 +1,9 @@
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# VOID MAIN
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room:
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name_en: "VOID MAIN"
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name_ca: "VOID MAIN"
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name_en: "VOID MAIN"
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bgColor: black
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border: magenta
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border: bright_black
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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@@ -44,7 +44,7 @@ tilemap:
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enemies:
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- animation: code.yaml
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position: {x: 3, y: 2}
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velocity: {x: 24.0, y: 0}
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velocity: {x: 24, y: 0}
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boundaries:
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position1: {x: 3, y: 2}
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position2: {x: 27, y: 2}
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@@ -56,3 +56,4 @@ items:
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tile: 42
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position: {x: 21, y: 13}
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counter: 1
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