killing tiles
This commit is contained in:
@@ -65,7 +65,12 @@ void Player::update(float delta_time) {
|
||||
// 5. Detectar caída
|
||||
checkFalling();
|
||||
|
||||
// 6. Finalizar
|
||||
// 6. Kill tiles
|
||||
if (room_->getTileCollider().touchesKillTile(x_, y_, WIDTH, HEIGHT)) {
|
||||
markAsDead();
|
||||
}
|
||||
|
||||
// 7. Finalizar
|
||||
syncSpriteAndCollider();
|
||||
animate(delta_time);
|
||||
border_ = handleBorders();
|
||||
|
||||
Reference in New Issue
Block a user