refactor
This commit is contained in:
@@ -90,7 +90,7 @@ namespace GIF {
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return match_len;
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}
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void Gif::decompress(int code_length, const uint8_t* input, int input_length, uint8_t* out) { // NOLINT(readability-convert-member-functions-to-static)
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void Gif::decompress(int code_length, const uint8_t* input, int input_length, uint8_t* out) {
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// Verifica que el code_length tenga un rango razonable.
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if (code_length < 2 || code_length > 12) {
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throw std::runtime_error("Invalid LZW code length");
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@@ -146,7 +146,7 @@ namespace GIF {
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}
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}
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auto Gif::readSubBlocks(const uint8_t*& buffer) -> std::vector<uint8_t> { // NOLINT(readability-convert-member-functions-to-static)
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auto Gif::readSubBlocks(const uint8_t*& buffer) -> std::vector<uint8_t> {
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std::vector<uint8_t> data;
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uint8_t block_size = *buffer;
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buffer++;
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@@ -159,7 +159,7 @@ namespace GIF {
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return data;
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}
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auto Gif::processImageDescriptor(const uint8_t*& buffer, const std::vector<RGB>& gct, int resolution_bits) -> std::vector<uint8_t> { // NOLINT(readability-convert-member-functions-to-static)
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auto Gif::processImageDescriptor(const uint8_t*& buffer, const std::vector<RGB>& gct, int resolution_bits) -> std::vector<uint8_t> {
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ImageDescriptor image_descriptor;
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// Lee 9 bytes para el image descriptor.
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readBytes(buffer, &image_descriptor, sizeof(ImageDescriptor));
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@@ -175,7 +175,7 @@ namespace GIF {
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return uncompressed_data;
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}
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auto Gif::loadPalette(const uint8_t* buffer) -> std::vector<uint32_t> { // NOLINT(readability-convert-member-functions-to-static)
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auto Gif::loadPalette(const uint8_t* buffer) -> std::vector<uint32_t> {
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uint8_t header[6];
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std::memcpy(header, buffer, 6);
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buffer += 6;
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@@ -199,7 +199,7 @@ namespace GIF {
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return global_color_table;
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}
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auto Gif::processGifStream(const uint8_t* buffer, uint16_t& w, uint16_t& h) -> std::vector<uint8_t> { // NOLINT(readability-convert-member-functions-to-static)
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auto Gif::processGifStream(const uint8_t* buffer, uint16_t& w, uint16_t& h) -> std::vector<uint8_t> {
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// Leer la cabecera de 6 bytes ("GIF87a" o "GIF89a")
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uint8_t header[6];
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std::memcpy(header, buffer, 6);
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@@ -373,7 +373,7 @@ void Screen::nextPalette() { palette_manager_->next(); }
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void Screen::previousPalette() { palette_manager_->previous(); }
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// Copia la surface a la textura
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void Screen::surfaceToTexture() { // NOLINT(readability-convert-member-functions-to-static)
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void Screen::surfaceToTexture() {
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if (Options::video.border.enabled) {
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border_surface_->copyToTexture(renderer_, border_texture_);
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game_surface_->copyToTexture(renderer_, border_texture_, nullptr, &game_surface_dstrect_);
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@@ -536,7 +536,7 @@ void Screen::toggleSupersampling() {
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}
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// Aplica los parámetros del preset actual al backend de shaders
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void Screen::applyCurrentPostFXPreset() { // NOLINT(readability-convert-member-functions-to-static)
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void Screen::applyCurrentPostFXPreset() {
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if (shader_backend_ && !Options::postfx_presets.empty()) {
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const auto& p = Options::postfx_presets[static_cast<size_t>(Options::video.shader.current_postfx_preset)];
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// Supersampling es un toggle global (Options::video.supersampling.enabled), no por preset.
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@@ -549,7 +549,7 @@ void Screen::applyCurrentPostFXPreset() { // NOLINT(readability-convert-member-
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}
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// Aplica los parámetros del preset CrtPi actual al backend de shaders
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void Screen::applyCurrentCrtPiPreset() { // NOLINT(readability-convert-member-functions-to-static)
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void Screen::applyCurrentCrtPiPreset() {
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if (shader_backend_ && !Options::crtpi_presets.empty()) {
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const auto& p = Options::crtpi_presets[static_cast<size_t>(Options::video.shader.current_crtpi_preset)];
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Rendering::CrtPiParams params{
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@@ -633,7 +633,7 @@ void Screen::initShaders() {
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}
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// Obtiene información sobre la pantalla
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void Screen::getDisplayInfo() { // NOLINT(readability-convert-member-functions-to-static)
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void Screen::getDisplayInfo() {
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std::cout << "\n** VIDEO SYSTEM **\n";
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int num_displays = 0;
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@@ -738,7 +738,7 @@ auto Screen::initSDLVideo() -> bool {
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}
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// Crea el objeto de texto
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void Screen::createText() { // NOLINT(readability-convert-member-functions-to-static)
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void Screen::createText() {
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// Carga la surface de la fuente directamente del archivo
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auto surface = std::make_shared<Surface>(Resource::List::get()->get("aseprite.gif"));
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@@ -1090,7 +1090,7 @@ namespace Rendering {
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return shader;
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}
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auto SDL3GPUShader::createShaderSPIRV(SDL_GPUDevice* device, // NOLINT(readability-convert-member-functions-to-static)
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auto SDL3GPUShader::createShaderSPIRV(SDL_GPUDevice* device,
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const uint8_t* spv_code,
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size_t spv_size,
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const char* entrypoint,
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@@ -147,7 +147,7 @@ void AnimatedSprite::buildNameIndex() {
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}
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// Calcula el frame correspondiente a la animación (time-based)
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void AnimatedSprite::animate(float delta_time) { // NOLINT(readability-convert-member-functions-to-static)
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void AnimatedSprite::animate(float delta_time) {
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if (animations_.empty()) { return; }
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auto& anim = animations_[current_animation_];
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if (anim.speeds.empty()) { return; } // Animación estática
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@@ -104,7 +104,7 @@ Surface::Surface(const std::string& file_path)
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}
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// Carga una superficie desde un archivo
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auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOLINT(readability-convert-member-functions-to-static)
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auto Surface::loadSurface(const std::string& file_path) -> SurfaceData {
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// Load file using ResourceHelper (supports both filesystem and pack)
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std::vector<Uint8> buffer = Resource::Helper::loadFile(file_path);
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if (buffer.empty()) {
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@@ -148,14 +148,14 @@ void Surface::setColor(int index, Uint32 color) {
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}
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// Rellena la superficie con un color
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void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::clear(Uint8 color) {
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const size_t TOTAL_PIXELS = surface_data_->width * surface_data_->height;
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Uint8* data_ptr = surface_data_->data.get();
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std::fill(data_ptr, data_ptr + TOTAL_PIXELS, color);
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}
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// Pone un pixel en la SurfaceData
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void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::putPixel(int x, int y, Uint8 color) {
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if (x < 0 || y < 0 || x >= surface_data_->width || y >= surface_data_->height) {
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return; // Coordenadas fuera de rango
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}
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@@ -168,7 +168,7 @@ void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-conve
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auto Surface::getPixel(int x, int y) -> Uint8 { return surface_data_->data.get()[x + (y * static_cast<int>(surface_data_->width))]; }
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// Dibuja un rectangulo relleno
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void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::fillRect(const SDL_FRect* rect, Uint8 color) {
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// Limitar los valores del rectángulo al tamaño de la superficie
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float x_start = std::max(0.0F, rect->x);
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float y_start = std::max(0.0F, rect->y);
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@@ -185,7 +185,7 @@ void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readabil
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}
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// Dibuja el borde de un rectangulo
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void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) {
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// Limitar los valores del rectángulo al tamaño de la superficie
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float x_start = std::max(0.0F, rect->x);
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float y_start = std::max(0.0F, rect->y);
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@@ -212,7 +212,7 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
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}
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// Dibuja una linea
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void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) {
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// Calcula las diferencias
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float dx = std::abs(x2 - x1);
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float dy = std::abs(y2 - y1);
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@@ -573,7 +573,7 @@ void Surface::toARGBBuffer(Uint32* buffer) const {
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}
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// Vuelca la superficie a una textura
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void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) {
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if ((renderer == nullptr) || (texture == nullptr) || !surface_data_) {
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throw std::runtime_error("Renderer or texture is null.");
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}
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@@ -615,7 +615,7 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) { //
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}
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// Vuelca la superficie a una textura
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void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect* src_rect, SDL_FRect* dest_rect) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect* src_rect, SDL_FRect* dest_rect) {
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if ((renderer == nullptr) || (texture == nullptr) || !surface_data_) {
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throw std::runtime_error("Renderer or texture is null.");
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}
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@@ -664,7 +664,7 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FR
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}
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// Realiza un efecto de fundido en la paleta principal
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auto Surface::fadePalette() -> bool { // NOLINT(readability-convert-member-functions-to-static)
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auto Surface::fadePalette() -> bool {
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// Verificar que el tamaño mínimo de palette_ sea adecuado
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static constexpr int PALETTE_SIZE = 19;
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if (sizeof(palette_) / sizeof(palette_[0]) < PALETTE_SIZE) {
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@@ -684,7 +684,7 @@ auto Surface::fadePalette() -> bool { // NOLINT(readability-convert-member-func
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}
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// Realiza un efecto de fundido en la paleta secundaria
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auto Surface::fadeSubPalette(Uint32 delay) -> bool { // NOLINT(readability-convert-member-functions-to-static)
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auto Surface::fadeSubPalette(Uint32 delay) -> bool {
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// Variable estática para almacenar el último tick
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static Uint32 last_tick_ = 0;
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@@ -718,4 +718,4 @@ auto Surface::fadeSubPalette(Uint32 delay) -> bool { // NOLINT(readability-conv
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}
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// Restaura la sub paleta a su estado original
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void Surface::resetSubPalette() { initializeSubPalette(sub_palette_); } // NOLINT(readability-convert-member-functions-to-static)
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void Surface::resetSubPalette() { initializeSubPalette(sub_palette_); }
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@@ -14,7 +14,7 @@
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#include "utils/utils.hpp" // Para getFileName, stringToColor, printWithDots
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// Extrae el siguiente codepoint UTF-8 de la cadena, avanzando 'pos' al byte siguiente
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auto Text::nextCodepoint(const std::string& s, size_t& pos) -> uint32_t { // NOLINT(readability-convert-member-functions-to-static)
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auto Text::nextCodepoint(const std::string& s, size_t& pos) -> uint32_t {
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auto c = static_cast<unsigned char>(s[pos]);
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uint32_t cp = 0;
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size_t extra = 0;
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@@ -47,7 +47,7 @@ auto Text::nextCodepoint(const std::string& s, size_t& pos) -> uint32_t { // NO
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}
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// Convierte un codepoint Unicode a una cadena UTF-8
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auto Text::codepointToUtf8(uint32_t cp) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
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auto Text::codepointToUtf8(uint32_t cp) -> std::string {
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std::string result;
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if (cp < 0x80) {
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result += static_cast<char>(cp);
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@@ -69,7 +69,7 @@ auto Text::codepointToUtf8(uint32_t cp) -> std::string { // NOLINT(readability-
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// Carga un fichero de definición de fuente .fnt
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// Formato: líneas "clave valor", comentarios con #, gliphos como "codepoint ancho"
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auto Text::loadTextFile(const std::string& file_path) -> std::shared_ptr<File> { // NOLINT(readability-convert-member-functions-to-static)
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auto Text::loadTextFile(const std::string& file_path) -> std::shared_ptr<File> {
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auto tf = std::make_shared<File>();
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auto file_data = Resource::Helper::loadFile(file_path);
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@@ -145,7 +145,7 @@ Text::Text(const std::shared_ptr<Surface>& surface, const std::shared_ptr<File>&
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}
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// Escribe texto en pantalla
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void Text::write(int x, int y, const std::string& text, int kerning, int lenght) { // NOLINT(readability-convert-member-functions-to-static)
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void Text::write(int x, int y, const std::string& text, int kerning, int lenght) {
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int shift = 0;
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int glyphs_done = 0;
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size_t pos = 0;
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@@ -195,7 +195,7 @@ auto Text::writeDXToSurface(Uint8 flags, const std::string& text, int kerning, U
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}
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// Escribe el texto con colores
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void Text::writeColored(int x, int y, const std::string& text, Uint8 color, int kerning, int lenght) { // NOLINT(readability-convert-member-functions-to-static)
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void Text::writeColored(int x, int y, const std::string& text, Uint8 color, int kerning, int lenght) {
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int shift = 0;
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int glyphs_done = 0;
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size_t pos = 0;
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@@ -217,7 +217,7 @@ void Text::writeColored(int x, int y, const std::string& text, Uint8 color, int
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}
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// Escribe texto monoespaciado con color (cada glifo centrado en una celda de ancho fijo)
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void Text::writeColoredMono(int x, int y, const std::string& text, Uint8 color, int cell_w) { // NOLINT(readability-convert-member-functions-to-static)
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void Text::writeColoredMono(int x, int y, const std::string& text, Uint8 color, int cell_w) {
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int shift = 0;
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size_t pos = 0;
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@@ -260,7 +260,7 @@ void Text::writeCentered(int x, int y, const std::string& text, int kerning, int
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}
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// Escribe texto con extras
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void Text::writeDX(Uint8 flags, int x, int y, const std::string& text, int kerning, Uint8 text_color, Uint8 shadow_distance, Uint8 shadow_color, int lenght) { // NOLINT(readability-convert-member-functions-to-static)
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void Text::writeDX(Uint8 flags, int x, int y, const std::string& text, int kerning, Uint8 text_color, Uint8 shadow_distance, Uint8 shadow_color, int lenght) {
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const auto CENTERED = ((flags & CENTER_FLAG) == CENTER_FLAG);
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const auto SHADOWED = ((flags & SHADOW_FLAG) == SHADOW_FLAG);
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const auto COLORED = ((flags & COLOR_FLAG) == COLOR_FLAG);
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@@ -293,7 +293,7 @@ void Text::writeDX(Uint8 flags, int x, int y, const std::string& text, int kerni
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}
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// Obtiene la longitud en pixels de una cadena UTF-8
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auto Text::length(const std::string& text, int kerning) const -> int { // NOLINT(readability-convert-member-functions-to-static)
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auto Text::length(const std::string& text, int kerning) const -> int {
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int shift = 0;
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size_t pos = 0;
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@@ -310,7 +310,7 @@ auto Text::length(const std::string& text, int kerning) const -> int { // NOLIN
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}
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// Devuelve el ancho en pixels de un glifo dado su codepoint Unicode
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auto Text::glyphWidth(uint32_t codepoint, int kerning) const -> int { // NOLINT(readability-convert-member-functions-to-static)
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auto Text::glyphWidth(uint32_t codepoint, int kerning) const -> int {
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auto it = offset_.find(codepoint);
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if (it == offset_.end()) { it = offset_.find('?'); }
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if (it != offset_.end()) { return it->second.w + kerning; }
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