refactor
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@@ -147,7 +147,7 @@ void AnimatedSprite::buildNameIndex() {
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}
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// Calcula el frame correspondiente a la animación (time-based)
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void AnimatedSprite::animate(float delta_time) { // NOLINT(readability-convert-member-functions-to-static)
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void AnimatedSprite::animate(float delta_time) {
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if (animations_.empty()) { return; }
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auto& anim = animations_[current_animation_];
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if (anim.speeds.empty()) { return; } // Animación estática
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