refactor
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@@ -104,7 +104,7 @@ Surface::Surface(const std::string& file_path)
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}
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// Carga una superficie desde un archivo
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auto Surface::loadSurface(const std::string& file_path) -> SurfaceData { // NOLINT(readability-convert-member-functions-to-static)
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auto Surface::loadSurface(const std::string& file_path) -> SurfaceData {
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// Load file using ResourceHelper (supports both filesystem and pack)
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std::vector<Uint8> buffer = Resource::Helper::loadFile(file_path);
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if (buffer.empty()) {
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@@ -148,14 +148,14 @@ void Surface::setColor(int index, Uint32 color) {
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}
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// Rellena la superficie con un color
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void Surface::clear(Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::clear(Uint8 color) {
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const size_t TOTAL_PIXELS = surface_data_->width * surface_data_->height;
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Uint8* data_ptr = surface_data_->data.get();
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std::fill(data_ptr, data_ptr + TOTAL_PIXELS, color);
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}
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// Pone un pixel en la SurfaceData
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void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::putPixel(int x, int y, Uint8 color) {
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if (x < 0 || y < 0 || x >= surface_data_->width || y >= surface_data_->height) {
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return; // Coordenadas fuera de rango
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}
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@@ -168,7 +168,7 @@ void Surface::putPixel(int x, int y, Uint8 color) { // NOLINT(readability-conve
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auto Surface::getPixel(int x, int y) -> Uint8 { return surface_data_->data.get()[x + (y * static_cast<int>(surface_data_->width))]; }
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// Dibuja un rectangulo relleno
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void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::fillRect(const SDL_FRect* rect, Uint8 color) {
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// Limitar los valores del rectángulo al tamaño de la superficie
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float x_start = std::max(0.0F, rect->x);
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float y_start = std::max(0.0F, rect->y);
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@@ -185,7 +185,7 @@ void Surface::fillRect(const SDL_FRect* rect, Uint8 color) { // NOLINT(readabil
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}
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// Dibuja el borde de un rectangulo
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void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) {
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// Limitar los valores del rectángulo al tamaño de la superficie
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float x_start = std::max(0.0F, rect->x);
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float y_start = std::max(0.0F, rect->y);
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@@ -212,7 +212,7 @@ void Surface::drawRectBorder(const SDL_FRect* rect, Uint8 color) { // NOLINT(re
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}
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// Dibuja una linea
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void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::drawLine(float x1, float y1, float x2, float y2, Uint8 color) {
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// Calcula las diferencias
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float dx = std::abs(x2 - x1);
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float dy = std::abs(y2 - y1);
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@@ -573,7 +573,7 @@ void Surface::toARGBBuffer(Uint32* buffer) const {
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}
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// Vuelca la superficie a una textura
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void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) {
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if ((renderer == nullptr) || (texture == nullptr) || !surface_data_) {
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throw std::runtime_error("Renderer or texture is null.");
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}
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@@ -615,7 +615,7 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture) { //
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}
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// Vuelca la superficie a una textura
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void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect* src_rect, SDL_FRect* dest_rect) { // NOLINT(readability-convert-member-functions-to-static)
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void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FRect* src_rect, SDL_FRect* dest_rect) {
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if ((renderer == nullptr) || (texture == nullptr) || !surface_data_) {
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throw std::runtime_error("Renderer or texture is null.");
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}
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@@ -664,7 +664,7 @@ void Surface::copyToTexture(SDL_Renderer* renderer, SDL_Texture* texture, SDL_FR
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}
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// Realiza un efecto de fundido en la paleta principal
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auto Surface::fadePalette() -> bool { // NOLINT(readability-convert-member-functions-to-static)
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auto Surface::fadePalette() -> bool {
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// Verificar que el tamaño mínimo de palette_ sea adecuado
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static constexpr int PALETTE_SIZE = 19;
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if (sizeof(palette_) / sizeof(palette_[0]) < PALETTE_SIZE) {
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@@ -684,7 +684,7 @@ auto Surface::fadePalette() -> bool { // NOLINT(readability-convert-member-func
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}
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// Realiza un efecto de fundido en la paleta secundaria
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auto Surface::fadeSubPalette(Uint32 delay) -> bool { // NOLINT(readability-convert-member-functions-to-static)
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auto Surface::fadeSubPalette(Uint32 delay) -> bool {
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// Variable estática para almacenar el último tick
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static Uint32 last_tick_ = 0;
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@@ -718,4 +718,4 @@ auto Surface::fadeSubPalette(Uint32 delay) -> bool { // NOLINT(readability-conv
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}
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// Restaura la sub paleta a su estado original
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void Surface::resetSubPalette() { initializeSubPalette(sub_palette_); } // NOLINT(readability-convert-member-functions-to-static)
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void Surface::resetSubPalette() { initializeSubPalette(sub_palette_); }
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