refactor
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@@ -163,7 +163,7 @@ namespace Resource {
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}
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// Obtiene el objeto de texto a partir de un nombre
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auto Cache::getText(const std::string& name) -> std::shared_ptr<Text> { // NOLINT(readability-convert-member-functions-to-static)
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auto Cache::getText(const std::string& name) -> std::shared_ptr<Text> {
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auto it = std::ranges::find_if(texts_, [&name](const auto& t) -> bool { return t.name == name; });
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if (it != texts_.end()) {
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@@ -243,7 +243,7 @@ namespace Resource {
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}
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// Helper para lanzar errores de carga con formato consistente
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[[noreturn]] void Cache::throwLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e) { // NOLINT(readability-convert-member-functions-to-static)
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[[noreturn]] void Cache::throwLoadError(const std::string& asset_type, const std::string& file_path, const std::exception& e) {
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std::cerr << "\n[ ERROR ] Failed to load " << asset_type << ": " << getFileName(file_path) << '\n';
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std::cerr << "[ ERROR ] Path: " << file_path << '\n';
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std::cerr << "[ ERROR ] Reason: " << e.what() << '\n';
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@@ -253,7 +253,7 @@ namespace Resource {
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}
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// Carga los sonidos
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void Cache::loadSounds() { // NOLINT(readability-convert-member-functions-to-static)
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void Cache::loadSounds() {
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std::cout << "\n>> SOUND FILES" << '\n';
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auto list = List::get()->getListByType(List::Type::SOUND);
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sounds_.clear();
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@@ -288,7 +288,7 @@ namespace Resource {
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}
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// Carga las musicas
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void Cache::loadMusics() { // NOLINT(readability-convert-member-functions-to-static)
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void Cache::loadMusics() {
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std::cout << "\n>> MUSIC FILES" << '\n';
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auto list = List::get()->getListByType(List::Type::MUSIC);
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musics_.clear();
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@@ -323,7 +323,7 @@ namespace Resource {
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}
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// Carga las texturas
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void Cache::loadSurfaces() { // NOLINT(readability-convert-member-functions-to-static)
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void Cache::loadSurfaces() {
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std::cout << "\n>> SURFACES" << '\n';
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auto list = List::get()->getListByType(List::Type::BITMAP);
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surfaces_.clear();
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@@ -347,7 +347,7 @@ namespace Resource {
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}
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// Carga las paletas
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void Cache::loadPalettes() { // NOLINT(readability-convert-member-functions-to-static)
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void Cache::loadPalettes() {
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std::cout << "\n>> PALETTES" << '\n';
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auto list = List::get()->getListByType(List::Type::PALETTE);
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palettes_.clear();
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@@ -364,7 +364,7 @@ namespace Resource {
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}
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// Carga los ficheros de texto
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void Cache::loadTextFiles() { // NOLINT(readability-convert-member-functions-to-static)
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void Cache::loadTextFiles() {
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std::cout << "\n>> TEXT FILES" << '\n';
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auto list = List::get()->getListByType(List::Type::FONT);
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text_files_.clear();
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@@ -381,7 +381,7 @@ namespace Resource {
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}
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// Carga las animaciones
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void Cache::loadAnimations() { // NOLINT(readability-convert-member-functions-to-static)
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void Cache::loadAnimations() {
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std::cout << "\n>> ANIMATIONS" << '\n';
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auto list = List::get()->getListByType(List::Type::ANIMATION);
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animations_.clear();
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@@ -407,7 +407,7 @@ namespace Resource {
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}
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// Carga las habitaciones desde archivos YAML
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void Cache::loadRooms() { // NOLINT(readability-convert-member-functions-to-static)
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void Cache::loadRooms() {
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std::cout << "\n>> ROOMS" << '\n';
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auto list = List::get()->getListByType(List::Type::ROOM);
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rooms_.clear();
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@@ -424,7 +424,7 @@ namespace Resource {
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}
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}
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void Cache::createText() { // NOLINT(readability-convert-member-functions-to-static)
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void Cache::createText() {
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struct ResourceInfo {
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std::string key; // Identificador del recurso
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std::string texture_file; // Nombre del archivo de textura
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