refactor
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@@ -107,7 +107,7 @@ namespace Resource {
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}
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// Get pack statistics
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auto Loader::getPackResourceCount() const -> size_t { // NOLINT(readability-convert-member-functions-to-static)
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auto Loader::getPackResourceCount() const -> size_t {
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if (resource_pack_ && resource_pack_->isLoaded()) {
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return resource_pack_->getResourceCount();
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}
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@@ -122,7 +122,7 @@ namespace Resource {
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}
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// Load from filesystem
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auto Loader::loadFromFilesystem(const std::string& filepath) // NOLINT(readability-convert-member-functions-to-static)
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auto Loader::loadFromFilesystem(const std::string& filepath)
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-> std::vector<uint8_t> {
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std::ifstream file(filepath, std::ios::binary | std::ios::ate);
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if (!file) {
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@@ -147,7 +147,7 @@ namespace Resource {
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}
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// Validate pack integrity
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auto Loader::validatePack() const -> bool { // NOLINT(readability-convert-member-functions-to-static)
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auto Loader::validatePack() const -> bool {
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if (!initialized_ || !resource_pack_ || !resource_pack_->isLoaded()) {
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std::cerr << "Loader: Cannot validate - pack not loaded\n";
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return false;
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@@ -168,7 +168,7 @@ namespace Resource {
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}
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// Load assets.yaml from pack
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auto Loader::loadAssetsConfig() const -> std::string { // NOLINT(readability-convert-member-functions-to-static)
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auto Loader::loadAssetsConfig() const -> std::string {
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if (!initialized_ || !resource_pack_ || !resource_pack_->isLoaded()) {
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std::cerr << "Loader: Cannot load assets config - pack not loaded\n";
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return "";
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