refactor
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@@ -637,7 +637,7 @@ auto Player::skinToAnimationPath(const std::string& skin_name) -> std::string {
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// Inicialización
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// ============================================================================
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void Player::initSprite(const std::string& animations_path) { // NOLINT(readability-convert-member-functions-to-static)
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void Player::initSprite(const std::string& animations_path) {
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const auto& animation_data = Resource::Cache::get()->getAnimationData(animations_path);
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sprite_ = std::make_unique<AnimatedSprite>(animation_data);
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sprite_->setWidth(WIDTH);
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@@ -645,7 +645,7 @@ void Player::initSprite(const std::string& animations_path) { // NOLINT(readabi
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sprite_->setCurrentAnimation("walk");
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}
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void Player::initSounds() { // NOLINT(readability-convert-member-functions-to-static)
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void Player::initSounds() {
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jump_sound_ = Resource::Cache::get()->getSound(Defaults::Sound::Files::JUMP);
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land_sound_ = Resource::Cache::get()->getSound(Defaults::Sound::Files::LAND);
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}
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