polimorfise d'enemics

moving platforms
This commit is contained in:
2026-04-08 14:09:28 +02:00
parent 5e02854e7a
commit 73a520bf3c
20 changed files with 632 additions and 106 deletions

View File

@@ -6,14 +6,16 @@
#include <string> // Para string
#include <vector> // Para vector
#include "game/defaults.hpp" // Para Defaults::Game::Room
#include "game/entities/enemy.hpp" // Para EnemyData
#include "game/entities/item.hpp" // Para ItemData
#include "game/gameplay/scoreboard.hpp" // Para Scoreboard::Data
#include "utils/defines.hpp" // Para Tile::SIZE, Map::WIDTH, Map::HEIGHT
#include "game/defaults.hpp" // Para Defaults::Game::Room
#include "game/entities/enemy.hpp" // Para EnemyData
#include "game/entities/item.hpp" // Para ItemData
#include "game/entities/moving_platform.hpp" // Para MovingPlatform::Data
#include "game/gameplay/scoreboard.hpp" // Para Scoreboard::Data
#include "utils/defines.hpp" // Para Tile::SIZE, Map::WIDTH, Map::HEIGHT
class Surface;
class EnemyManager;
class ItemManager;
class PlatformManager;
class CollisionMap;
class TileCollider;
class TilemapRenderer;
@@ -44,6 +46,7 @@ class Room {
std::vector<int> collision_tile_map;
std::vector<Enemy::Data> enemies;
std::vector<Item::Data> items;
std::vector<MovingPlatform::Data> platforms;
};
// Constructor y destructor
@@ -55,6 +58,7 @@ class Room {
[[nodiscard]] auto getBGColor() const -> Uint8 { return bg_color_; }
void renderMap();
void renderEnemies();
void renderPlatforms();
void renderItems();
#ifdef _DEBUG
void redrawMap();
@@ -62,6 +66,7 @@ class Room {
void resetEnemyPositions(const std::vector<Enemy::Data>& enemy_data);
auto getEnemyManager() -> EnemyManager* { return enemy_manager_.get(); }
auto getItemManager() -> ItemManager* { return item_manager_.get(); }
auto getPlatformManager() -> PlatformManager* { return platform_manager_.get(); }
void setItemColors(Uint8 color1, Uint8 color2);
void setTile(int index, int tile_value);
void setCollisionTile(int index, int value);
@@ -75,6 +80,7 @@ class Room {
auto getRoom(Border border) -> std::string;
auto enemyCollision(SDL_FRect& rect) -> bool;
auto itemCollision(SDL_FRect& rect) -> bool;
auto checkPlayerOnPlatform(const SDL_FRect& player_collider, float player_vy) -> MovingPlatform*;
void setPaused(bool value);
[[nodiscard]] auto getConveyorBeltDirection() const -> int { return conveyor_belt_direction_; }
[[nodiscard]] auto getTileCollider() const -> const TileCollider&;
@@ -89,6 +95,7 @@ class Room {
std::unique_ptr<EnemyManager> enemy_manager_;
std::unique_ptr<ItemManager> item_manager_;
std::unique_ptr<PlatformManager> platform_manager_;
std::unique_ptr<CollisionMap> collision_map_;
std::unique_ptr<TilemapRenderer> tilemap_renderer_;
std::shared_ptr<Surface> surface_;