granera con sarna no pica
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@@ -204,7 +204,6 @@ void MapEditor::enter(std::shared_ptr<Room> room, std::shared_ptr<Player> player
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// Forzar invencibilidad
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Options::cheats.invincible = Options::Cheat::State::ENABLED;
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player_->setColor();
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// Aplicar el setting de render_info del editor
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if (settings_.show_render_info != RenderInfo::get()->isActive()) {
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@@ -246,7 +245,6 @@ void MapEditor::exit() {
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if (!reenter_) {
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// Solo restaurar en el exit final (no en cambio de room)
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Options::cheats.invincible = invincible_before_editor_;
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player_->setColor();
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if (RenderInfo::get()->isActive() != render_info_before_editor_) {
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RenderInfo::get()->toggle();
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@@ -969,7 +967,7 @@ void MapEditor::updateStatusBarInfo() { // NOLINT(readability-function-cognitiv
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auto dot = anim.rfind('.');
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if (dot != std::string::npos) { anim = anim.substr(0, dot); }
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line2 = "enemy " + std::to_string(selected_enemy_) + ": " + anim + " c:" + std::to_string(e.color);
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line2 = "enemy " + std::to_string(selected_enemy_) + ": " + anim;
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line3 = "vx:" + std::to_string(static_cast<int>(e.vx)) +
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" vy:" + std::to_string(static_cast<int>(e.vy));
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if (e.flip) { line3 += " flip"; }
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@@ -1032,7 +1030,7 @@ auto MapEditor::getSetCompletions() const -> std::vector<std::string> {
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return {"TILE", "COUNTER"};
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}
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// Room
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return {"BGCOLOR", "ITEMCOLOR1", "ITEMCOLOR2", "CONVEYOR", "TILESET", "UP", "DOWN", "LEFT", "RIGHT"};
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return {"ITEMCOLOR1", "ITEMCOLOR2", "CONVEYOR", "TILESET", "UP", "DOWN", "LEFT", "RIGHT"};
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}
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// Modifica una propiedad del enemigo seleccionado
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@@ -1062,21 +1060,7 @@ auto MapEditor::setEnemyProperty(const std::string& property, const std::string&
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}
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if (property == "COLOR") {
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auto color = static_cast<Uint8>(safeStoi(value, 14));
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// Intentar recrear el enemigo con el nuevo color
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Uint8 old_color = enemy.color;
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enemy.color = color;
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try {
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auto* enemy_mgr = room_->getEnemyManager();
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enemy_mgr->getEnemy(selected_enemy_) = std::make_shared<Enemy>(enemy);
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} catch (const std::exception& e) {
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enemy.color = old_color;
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return std::string("Error: ") + e.what();
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}
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autosave();
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return "color: " + std::to_string(color);
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return "color property removed (legacy)";
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}
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if (property == "VX") {
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@@ -1154,7 +1138,6 @@ auto MapEditor::addEnemy() -> std::string {
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new_enemy.y1 = static_cast<int>(CENTER_Y);
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new_enemy.x2 = static_cast<int>(CENTER_X + ROUTE_HALF);
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new_enemy.y2 = static_cast<int>(CENTER_Y);
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new_enemy.color = 14;
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new_enemy.flip = true;
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new_enemy.frame = -1;
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