granera con sarna no pica
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@@ -23,21 +23,17 @@ Enemy::Enemy(const Data& enemy)
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sprite_->setVelX(enemy.vx);
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sprite_->setVelY(enemy.vy);
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const int FLIP = (should_flip_ && enemy.vx < 0.0F) ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE;
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const int MIRROR = should_mirror_ ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE;
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sprite_->setFlip(static_cast<SDL_FlipMode>(FLIP | MIRROR)); // NOLINT(clang-analyzer-optin.core.EnumCastOutOfRange) SDL flags are designed for bitwise OR
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applyFlipMirror(enemy.vx);
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collider_ = getRect();
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color_ = enemy.color;
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// Coloca un frame al azar o el designado
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sprite_->setCurrentAnimationFrame((enemy.frame == -1) ? (rand() % sprite_->getCurrentAnimationSize()) : enemy.frame);
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}
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// Pinta el enemigo en pantalla
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void Enemy::render() {
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sprite_->render(1, color_);
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sprite_->render();
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}
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// Actualiza las variables del objeto
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@@ -60,9 +56,7 @@ void Enemy::resetToInitialPosition(const Data& data) {
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sprite_->setVelX(data.vx);
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sprite_->setVelY(data.vy);
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const int FLIP = (should_flip_ && data.vx < 0.0F) ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE;
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const int MIRROR = should_mirror_ ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE;
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sprite_->setFlip(static_cast<SDL_FlipMode>(FLIP | MIRROR)); // NOLINT(clang-analyzer-optin.core.EnumCastOutOfRange)
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applyFlipMirror(data.vx);
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collider_ = getRect();
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}
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@@ -105,6 +99,13 @@ void Enemy::checkPath() { // NOLINT(readability-make-member-function-const)
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}
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}
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// Aplica flip horizontal y/o mirror vertical al sprite
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void Enemy::applyFlipMirror(float vx) {
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const int FLIP = (should_flip_ && vx < 0.0F) ? SDL_FLIP_HORIZONTAL : SDL_FLIP_NONE;
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const int MIRROR = should_mirror_ ? SDL_FLIP_VERTICAL : SDL_FLIP_NONE;
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sprite_->setFlip(static_cast<SDL_FlipMode>(FLIP | MIRROR)); // NOLINT(clang-analyzer-optin.core.EnumCastOutOfRange) SDL flags are designed for bitwise OR
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}
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// Devuelve el rectangulo que contiene al enemigo
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auto Enemy::getRect() -> SDL_FRect {
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return sprite_->getRect();
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