granera con sarna no pica
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@@ -67,8 +67,6 @@ class Player {
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auto getRect() -> SDL_FRect { return {.x = x_, .y = y_, .w = WIDTH, .h = HEIGHT}; }
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auto getCollider() -> SDL_FRect& { return collider_box_; }
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auto getSpawnParams() -> SpawnData { return {.x = x_, .y = y_, .vx = vx_, .vy = vy_, .last_grounded_position = last_grounded_position_, .state = state_, .flip = sprite_->getFlip()}; }
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void setColor(Uint8 color = 0);
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void setSkin(const std::string& skin_name);
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static auto skinToAnimationPath(const std::string& skin_name) -> std::string;
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void setRoom(std::shared_ptr<Room> room) { room_ = std::move(room); }
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void setAdjacentRoom(std::shared_ptr<Room> room, Room::Border direction);
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@@ -134,7 +132,6 @@ class Player {
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int last_grounded_position_ = 0;
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// --- Renderizado y sonido ---
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Uint8 color_ = 0;
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JA_Sound_t* jump_sound_ = nullptr;
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JA_Sound_t* land_sound_ = nullptr;
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