collision map

This commit is contained in:
2026-04-06 20:27:35 +02:00
parent ef04500a44
commit 98715ef3a7
36 changed files with 489 additions and 297 deletions

View File

@@ -119,20 +119,12 @@ void RoomLoader::parseRoomConnections(const fkyaml::node& conn_node, Room::Data&
: "0";
}
// Parsea el tilemap de la habitación
void RoomLoader::parseTilemap(const fkyaml::node& yaml, Room::Data& room, const std::string& file_name, bool verbose) { // NOLINT(readability-convert-member-functions-to-static)
if (!yaml.contains("tilemap")) {
std::cerr << "Warning: No tilemap found in " << file_name << '\n';
return;
}
const auto& tilemap_node = yaml["tilemap"];
// Read 2D array
// Lee un array 2D de enteros desde un nodo YAML
static auto readTilemap2D(const fkyaml::node& node) -> std::vector<std::vector<int>> {
std::vector<std::vector<int>> tilemap_2d;
tilemap_2d.reserve(Map::HEIGHT);
for (const auto& row_node : tilemap_node) {
for (const auto& row_node : node) {
std::vector<int> row;
row.reserve(Map::WIDTH);
@@ -143,11 +135,36 @@ void RoomLoader::parseTilemap(const fkyaml::node& yaml, Room::Data& room, const
tilemap_2d.push_back(row);
}
// Convert to 1D flat array
room.tile_map = flattenTilemap(tilemap_2d);
return tilemap_2d;
}
// Parsea el tilemap de la habitación
void RoomLoader::parseTilemap(const fkyaml::node& yaml, Room::Data& room, const std::string& file_name, bool verbose) { // NOLINT(readability-convert-member-functions-to-static)
if (!yaml.contains("tilemap")) {
std::cerr << "Warning: No tilemap found in " << file_name << '\n';
return;
}
const auto& tilemap_node = yaml["tilemap"];
// Nuevo formato: tilemap.draw + tilemap.collision
if (tilemap_node.contains("draw")) {
room.tile_map = flattenTilemap(readTilemap2D(tilemap_node["draw"]));
if (tilemap_node.contains("collision")) {
room.collision_tile_map = flattenTilemap(readTilemap2D(tilemap_node["collision"]));
}
} else {
// Formato antiguo: tilemap es directamente el array 2D de dibujo
room.tile_map = flattenTilemap(readTilemap2D(tilemap_node));
}
if (verbose) {
std::cout << "Loaded tilemap: " << room.tile_map.size() << " tiles\n";
std::cout << "Loaded tilemap: " << room.tile_map.size() << " tiles";
if (!room.collision_tile_map.empty()) {
std::cout << " + collision: " << room.collision_tile_map.size() << " tiles";
}
std::cout << '\n';
}
}