linters
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@@ -762,7 +762,7 @@ namespace Rendering {
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}
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// Copia directa — el upscale lo hace la GPU en el primer render pass
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std::memcpy(mapped, pixels, static_cast<size_t>(width * height * 4));
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std::memcpy(mapped, pixels, static_cast<size_t>(width) * static_cast<size_t>(height) * 4U);
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SDL_UnmapGPUTransferBuffer(device_, upload_buffer_);
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}
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