linters
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@@ -2,13 +2,14 @@
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#include <SDL3/SDL.h>
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#include <cstdint>
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#include <string>
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#include <utility>
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namespace Rendering {
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/** @brief Identificador del shader de post-procesado activo */
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enum class ShaderType { POSTFX,
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enum class ShaderType : std::uint8_t { POSTFX,
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CRTPI };
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/**
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