linters
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@@ -2,6 +2,7 @@
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#include <SDL3/SDL.h>
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#include <cstdint>
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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#include <utility>
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@@ -17,13 +18,13 @@ class SolidActor;
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class Player {
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public:
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// --- Enums y Structs ---
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enum class State {
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enum class State : std::uint8_t {
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ON_GROUND,
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ON_SLOPE,
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ON_AIR,
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};
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enum class Direction {
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enum class Direction : std::uint8_t {
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LEFT,
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RIGHT,
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UP,
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@@ -151,7 +152,7 @@ class Player {
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void syncSpriteAndCollider();
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void placeSprite();
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void animate(float delta_time);
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auto handleBorders() const -> Room::Border;
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[[nodiscard]] auto handleBorders() const -> Room::Border;
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// --- Inicialización ---
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void initSprite(const std::string& animations_path);
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