linters
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@@ -2,6 +2,7 @@
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#include <SDL3/SDL.h>
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#include <cstdint> // Para uint8_t
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#include <initializer_list> // Para initializer_list
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#include <memory> // Para shared_ptr
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#include <string> // Para string
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@@ -18,12 +19,12 @@ class Surface;
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class Game {
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public:
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// --- Estructuras ---
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enum class Mode {
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enum class Mode : std::uint8_t {
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DEMO,
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GAME
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};
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enum class State {
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enum class State : std::uint8_t {
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PLAYING, // Normal gameplay
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BLACK_SCREEN, // Black screen after death (0.30s)
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GAME_OVER, // Intermediate state before changing scene
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