linters
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@@ -271,7 +271,7 @@ void Title::renderMainMenu() {
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const int TOTAL_HEIGHT = 2 * SPACING; // 2 espacios entre 3 items
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const int START_Y = MENU_CENTER_Y - (TOTAL_HEIGHT / 2);
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auto* loc = Locale::get();
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const auto* loc = Locale::get();
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.menu.play"), 1, COLOR);
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + SPACING, loc->get("title.menu.keyboard"), 1, COLOR);
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y + (2 * SPACING), loc->get("title.menu.joystick"), 1, COLOR);
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@@ -360,20 +360,6 @@ auto Title::isKeyDuplicate(SDL_Scancode scancode, int current_step) -> bool { /
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return false;
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}
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// Retorna el nombre de la accion para el paso actual
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auto Title::getActionName(int step) -> std::string { // NOLINT(readability-convert-member-functions-to-static)
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switch (step) {
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case 0:
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return "LEFT";
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case 1:
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return "RIGHT";
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case 2:
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return "JUMP";
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default:
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return "UNKNOWN";
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}
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}
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// Aplica y guarda las teclas redefinidas
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void Title::applyKeyboardRemap() { // NOLINT(readability-convert-member-functions-to-static)
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// Guardar las nuevas teclas en Options::controls
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@@ -402,7 +388,7 @@ void Title::renderKeyboardRemap() const {
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const int START_Y = MENU_CENTER_Y - (2 * TEXT_SIZE); // Centrado aproximado
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// Mensaje principal: "PRESS KEY FOR [ACTION]" o "KEYS DEFINED" si completado
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auto* loc = Locale::get();
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const auto* loc = Locale::get();
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if (remap_step_ >= 3) {
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.keys.defined"), 1, COLOR);
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} else {
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@@ -446,7 +432,7 @@ void Title::renderJoystickRemap() const {
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const int START_Y = MENU_CENTER_Y - (2 * TEXT_SIZE); // Centrado aproximado
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// Mensaje principal: "PRESS BUTTON FOR [ACTION]" o "BUTTONS DEFINED" si completado
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auto* loc = Locale::get();
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const auto* loc = Locale::get();
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if (remap_step_ >= 3) {
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menu_text_->writeDX(Text::CENTER_FLAG | Text::COLOR_FLAG, PlayArea::CENTER_X, START_Y, loc->get("title.buttons.defined"), 1, COLOR);
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} else {
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