paletes
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@@ -1,9 +1,6 @@
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# JAILGAMES GO TO HELL
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room:
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name_en: "JAILGAMES GO TO HELL"
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name_ca: "JAILGAMES A L'INFERN"
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bgColor: red
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border: bright_red
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border: red
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tileSetFile: standard.gif
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# Conexiones de la habitación (null = sin conexión)
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@@ -44,7 +41,7 @@ tilemap:
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enemies:
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- animation: dimallas.yaml
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position: {x: 13, y: 12}
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velocity: {x: 54.0, y: 0}
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velocity: {x: 54, y: 0}
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boundaries:
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position1: {x: 4, y: 12}
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position2: {x: 21, y: 12}
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@@ -52,15 +49,14 @@ enemies:
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- animation: heavy.yaml
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position: {x: 17, y: 5}
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velocity: {x: 0, y: 36.0}
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velocity: {x: 0, y: 36}
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boundaries:
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position1: {x: 17, y: 2}
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position2: {x: 17, y: 10}
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color: white
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- animation: heavy.yaml
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position: {x: 10, y: 8}
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velocity: {x: 0, y: 36.0}
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velocity: {x: 0, y: 36}
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boundaries:
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position1: {x: 10, y: 2}
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position2: {x: 10, y: 10}
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@@ -97,3 +93,4 @@ items:
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tile: 49
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position: {x: 21, y: 11}
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counter: 6
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