paletes
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@@ -135,6 +135,7 @@ void Debug::loadFromFile() {
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spawn_settings_.flip = Defaults::Game::Player::SPAWN_FLIP;
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initial_scene_ = SceneManager::Scene::GAME;
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lazy_loading_ = false;
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render_info_enabled_ = false;
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std::ifstream file(debug_file_path_);
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if (!file.good()) {
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@@ -145,8 +146,13 @@ void Debug::loadFromFile() {
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std::string content((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
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file.close();
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bool needs_save = false;
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try {
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auto yaml = fkyaml::node::deserialize(content);
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// Detecta si falta alguna clave esperada para regenerar el fichero con los nuevos defaults
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for (const char* key : {"room", "spawn_x", "spawn_y", "spawn_flip", "initial_scene", "lazy_loading", "render_info"}) {
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if (!yaml.contains(key)) { needs_save = true; break; }
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}
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if (yaml.contains("room")) {
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spawn_settings_.room = yaml["room"].get_value<std::string>();
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}
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@@ -166,6 +172,9 @@ void Debug::loadFromFile() {
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if (yaml.contains("lazy_loading")) {
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lazy_loading_ = yaml["lazy_loading"].get_value<bool>();
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}
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if (yaml.contains("render_info")) {
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render_info_enabled_ = yaml["render_info"].get_value<bool>();
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}
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} catch (...) {
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// YAML inválido: resetear a defaults y sobreescribir
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spawn_settings_.room = Defaults::Game::Room::INITIAL;
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@@ -174,8 +183,11 @@ void Debug::loadFromFile() {
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spawn_settings_.flip = Defaults::Game::Player::SPAWN_FLIP;
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initial_scene_ = SceneManager::Scene::GAME;
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lazy_loading_ = false;
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render_info_enabled_ = false;
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saveToFile();
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return;
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}
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if (needs_save) { saveToFile(); }
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}
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// Guarda la configuración de debug en debug.yaml
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@@ -190,6 +202,7 @@ void Debug::saveToFile() const {
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file << "spawn_flip: " << ((spawn_settings_.flip == Flip::RIGHT) ? "right" : "left") << "\n";
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file << "initial_scene: " << sceneToString(initial_scene_) << "\n";
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file << "lazy_loading: " << (lazy_loading_ ? "true" : "false") << " # carga perezosa de recursos (dev)\n";
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file << "render_info: " << (render_info_enabled_ ? "true" : "false") << " # overlay de info activo al arrancar\n";
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}
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#endif // _DEBUG
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@@ -48,6 +48,7 @@ class Debug {
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[[nodiscard]] auto getInitialScene() const -> SceneManager::Scene { return initial_scene_; } // Obtiene la escena inicial de debug
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void setInitialScene(SceneManager::Scene s) { initial_scene_ = s; } // Establece la escena inicial de debug
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[[nodiscard]] auto getLazyLoading() const -> bool { return lazy_loading_; } // Indica si el modo lazy de recursos está activo
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[[nodiscard]] auto getRenderInfoEnabled() const -> bool { return render_info_enabled_; } // Indica si el overlay RenderInfo arranca activo
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private:
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static Debug* debug; // [SINGLETON] Objeto privado
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@@ -66,6 +67,7 @@ class Debug {
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SpawnSettings spawn_settings_; // Configuración de spawn para debug
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SceneManager::Scene initial_scene_ = SceneManager::Scene::GAME; // Escena inicial en debug
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bool lazy_loading_ = false; // Carga lazy de recursos (dev)
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bool render_info_enabled_ = false; // Overlay de RenderInfo activo al arrancar
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};
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#endif // _DEBUG
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@@ -177,6 +177,9 @@ Director::Director() {
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#endif
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Notifier::init("", "8bithud");
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RenderInfo::init();
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#ifdef _DEBUG
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if (Debug::get()->getRenderInfoEnabled()) { RenderInfo::get()->toggle(); }
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#endif
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Console::init("8bithud");
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Screen::get()->setNotificationsEnabled(true);
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