This commit is contained in:
2026-04-05 23:47:54 +02:00
parent 25ecc74251
commit c4a26ffa0f
96 changed files with 457 additions and 307 deletions

View File

@@ -14,9 +14,8 @@
#include "utils/utils.hpp" // Para stringToColor, toLower
// Constructor
EditorStatusBar::EditorStatusBar(std::string room_number, std::string room_name)
: room_number_(std::move(room_number)),
room_name_(std::move(room_name)) {
EditorStatusBar::EditorStatusBar(std::string room_number)
: room_number_(std::move(room_number)) {
const float SURFACE_WIDTH = Options::game.width;
constexpr float SURFACE_HEIGHT = 6.0F * Tile::SIZE; // 48 pixels, igual que el scoreboard
@@ -56,8 +55,8 @@ void EditorStatusBar::fillTexture() {
const Uint8 VALUE_COLOR = stringToColor("white");
const Uint8 DETAIL_COLOR = stringToColor("bright_yellow");
// Línea 1: Nombre de la habitación
text->writeColored(LEFT_X, LINE1_Y, toLower(room_number_ + " " + room_name_), LABEL_COLOR);
// Línea 1: Número de la habitación
text->writeColored(LEFT_X, LINE1_Y, toLower(room_number_), LABEL_COLOR);
// Línea 2: Propiedades de room o info de enemigo
if (!line2_.empty()) {