paletes
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@@ -14,9 +14,8 @@
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#include "utils/utils.hpp" // Para stringToColor, toLower
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// Constructor
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EditorStatusBar::EditorStatusBar(std::string room_number, std::string room_name)
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: room_number_(std::move(room_number)),
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room_name_(std::move(room_name)) {
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EditorStatusBar::EditorStatusBar(std::string room_number)
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: room_number_(std::move(room_number)) {
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const float SURFACE_WIDTH = Options::game.width;
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constexpr float SURFACE_HEIGHT = 6.0F * Tile::SIZE; // 48 pixels, igual que el scoreboard
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@@ -56,8 +55,8 @@ void EditorStatusBar::fillTexture() {
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const Uint8 VALUE_COLOR = stringToColor("white");
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const Uint8 DETAIL_COLOR = stringToColor("bright_yellow");
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// Línea 1: Nombre de la habitación
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text->writeColored(LEFT_X, LINE1_Y, toLower(room_number_ + " " + room_name_), LABEL_COLOR);
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// Línea 1: Número de la habitación
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text->writeColored(LEFT_X, LINE1_Y, toLower(room_number_), LABEL_COLOR);
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// Línea 2: Propiedades de room o info de enemigo
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if (!line2_.empty()) {
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