llevat soport per a colors amb nom
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@@ -56,7 +56,7 @@ Screen::Screen() {
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game_surface_dstrect_ = {.x = Options::video.border.width, .y = Options::video.border.height, .w = Options::game.width, .h = Options::game.height};
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// Define el color del borde para el modo de pantalla completa
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border_color_ = static_cast<Uint8>(PaletteColor::BLACK);
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border_color_ = 0;
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// Crea la textura donde se dibujan los graficos del juego
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game_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, Options::game.width, Options::game.height);
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@@ -76,7 +76,7 @@ Screen::Screen() {
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// Crea las surfaces (PaletteManager aplicará la paleta inicial en su constructor)
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game_surface_ = std::make_shared<Surface>(Options::game.width, Options::game.height);
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game_surface_->clear(static_cast<Uint8>(PaletteColor::BLACK));
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game_surface_->clear(0);
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border_surface_ = std::make_shared<Surface>(Options::game.width + (Options::video.border.width * 2), Options::game.height + (Options::video.border.height * 2));
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border_surface_->clear(border_color_);
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