llevat soport per a colors amb nom

This commit is contained in:
2026-04-06 09:14:36 +02:00
parent c4a26ffa0f
commit cdf0665458
121 changed files with 676 additions and 5754 deletions

View File

@@ -61,7 +61,7 @@ namespace Resource {
// por lo que updateZoomFactor() se llamará correctamente en RenderInfo::init().
if (loading_mode_ == LoadingMode::EAGER) {
calculateTotal();
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK));
Screen::get()->setBorderColor(0);
std::cout << "\n** LOADING RESOURCES" << '\n';
loadSounds();
loadMusics();
@@ -499,11 +499,11 @@ namespace Resource {
const float BAR_POSITION = Options::game.height - BAR_HEIGHT - Y_PADDING;
Screen::get()->start();
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK));
Screen::get()->clearSurface(0);
auto surface = Screen::get()->getRendererSurface();
const auto LOADING_TEXT_COLOR = static_cast<Uint8>(PaletteColor::BRIGHT_WHITE);
const auto BAR_COLOR = static_cast<Uint8>(PaletteColor::WHITE);
const auto LOADING_TEXT_COLOR = 15;
const auto BAR_COLOR = 14;
const int TEXT_HEIGHT = loading_text_->getCharacterSize();
const int CENTER_X = Options::game.width / 2;
const int CENTER_Y = Options::game.height / 2;