llevat soport per a colors amb nom

This commit is contained in:
2026-04-06 09:14:36 +02:00
parent c4a26ffa0f
commit cdf0665458
121 changed files with 676 additions and 5754 deletions

View File

@@ -20,18 +20,10 @@ assets:
# PALETTES # PALETTES
palettes: palettes:
PALETTE: PALETTE:
- ${PREFIX}/data/palette/cpc.pal - ${PREFIX}/data/palette/aap-64.pal
- ${PREFIX}/data/palette/carnival-32.pal - ${PREFIX}/data/palette/blk-nx64.pal
- ${PREFIX}/data/palette/cpc-boy.pal - ${PREFIX}/data/palette/endesga-64.pal
- ${PREFIX}/data/palette/downgraded-32.pal - ${PREFIX}/data/palette/resurrect-64.pal
- ${PREFIX}/data/palette/endesga-32.pal
- ${PREFIX}/data/palette/fantasy.pal
- ${PREFIX}/data/palette/mulfok32.pal
- ${PREFIX}/data/palette/nanner-pancakes.pal
- ${PREFIX}/data/palette/pico-8-secret-palette.pal
- ${PREFIX}/data/palette/pineapple-32.pal
- ${PREFIX}/data/palette/resurrect-32.pal
- ${PREFIX}/data/palette/sheltzy32.pal
# LOCALE # LOCALE
locale: locale:
@@ -77,63 +69,6 @@ assets:
- ${PREFIX}/data/room/01.yaml - ${PREFIX}/data/room/01.yaml
- ${PREFIX}/data/room/02.yaml - ${PREFIX}/data/room/02.yaml
- ${PREFIX}/data/room/03.yaml - ${PREFIX}/data/room/03.yaml
- ${PREFIX}/data/room/04.yaml
- ${PREFIX}/data/room/05.yaml
- ${PREFIX}/data/room/06.yaml
- ${PREFIX}/data/room/07.yaml
- ${PREFIX}/data/room/08.yaml
- ${PREFIX}/data/room/09.yaml
- ${PREFIX}/data/room/10.yaml
- ${PREFIX}/data/room/11.yaml
- ${PREFIX}/data/room/12.yaml
- ${PREFIX}/data/room/13.yaml
- ${PREFIX}/data/room/14.yaml
- ${PREFIX}/data/room/15.yaml
- ${PREFIX}/data/room/16.yaml
- ${PREFIX}/data/room/17.yaml
- ${PREFIX}/data/room/18.yaml
- ${PREFIX}/data/room/19.yaml
- ${PREFIX}/data/room/20.yaml
- ${PREFIX}/data/room/21.yaml
- ${PREFIX}/data/room/22.yaml
- ${PREFIX}/data/room/23.yaml
- ${PREFIX}/data/room/24.yaml
- ${PREFIX}/data/room/25.yaml
- ${PREFIX}/data/room/26.yaml
- ${PREFIX}/data/room/27.yaml
- ${PREFIX}/data/room/28.yaml
- ${PREFIX}/data/room/29.yaml
- ${PREFIX}/data/room/30.yaml
- ${PREFIX}/data/room/31.yaml
- ${PREFIX}/data/room/32.yaml
- ${PREFIX}/data/room/33.yaml
- ${PREFIX}/data/room/34.yaml
- ${PREFIX}/data/room/35.yaml
- ${PREFIX}/data/room/36.yaml
- ${PREFIX}/data/room/37.yaml
- ${PREFIX}/data/room/38.yaml
- ${PREFIX}/data/room/39.yaml
- ${PREFIX}/data/room/40.yaml
- ${PREFIX}/data/room/41.yaml
- ${PREFIX}/data/room/42.yaml
- ${PREFIX}/data/room/43.yaml
- ${PREFIX}/data/room/44.yaml
- ${PREFIX}/data/room/45.yaml
- ${PREFIX}/data/room/46.yaml
- ${PREFIX}/data/room/47.yaml
- ${PREFIX}/data/room/48.yaml
- ${PREFIX}/data/room/49.yaml
- ${PREFIX}/data/room/50.yaml
- ${PREFIX}/data/room/51.yaml
- ${PREFIX}/data/room/52.yaml
- ${PREFIX}/data/room/53.yaml
- ${PREFIX}/data/room/54.yaml
- ${PREFIX}/data/room/55.yaml
- ${PREFIX}/data/room/56.yaml
- ${PREFIX}/data/room/57.yaml
- ${PREFIX}/data/room/58.yaml
- ${PREFIX}/data/room/59.yaml
- ${PREFIX}/data/room/60.yaml
# TILESETS # TILESETS
tilesets: tilesets:

67
data/palette/aap-64.pal Normal file
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@@ -0,0 +1,67 @@
JASC-PAL
0100
64
6 6 8
20 16 19
59 23 37
115 23 45
180 32 42
223 62 35
250 106 10
249 163 27
255 213 65
255 252 64
214 242 100
156 219 67
89 193 53
20 160 46
26 122 62
36 82 59
18 32 32
20 52 100
40 92 196
36 159 222
32 214 199
166 252 219
255 255 255
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245 160 151
232 106 115
188 74 155
121 58 128
64 51 83
36 34 52
34 28 26
50 43 40
113 65 59
187 117 71
219 164 99
244 210 156
218 224 234
179 185 209
139 147 175
109 117 141
74 84 98
51 57 65
66 36 51
91 49 56
142 82 82
186 117 106
233 181 163
227 230 255
185 191 251
132 155 228
88 141 190
71 125 133
35 103 78
50 132 100
93 175 141
146 220 186
205 247 226
228 210 170
199 176 139
160 134 98
121 103 85
90 78 68
66 57 52

67
data/palette/blk-nx64.pal Normal file
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@@ -0,0 +1,67 @@
JASC-PAL
0100
64
0 0 0
18 23 61
41 50 104
70 75 140
107 116 178
144 158 221
193 217 242
255 255 255
162 147 196
123 106 165
83 66 127
60 44 104
67 30 102
93 47 140
133 76 191
180 131 239
140 255 155
66 188 127
34 137 110
20 102 91
15 74 76
10 42 51
29 26 89
50 45 137
53 74 178
62 131 209
80 185 235
140 218 255
83 161 173
59 118 143
33 82 107
22 55 85
0 135 130
0 170 165
39 211 203
120 250 230
205 197 153
152 143 100
92 93 65
53 63 35
145 155 69
175 211 112
255 224 145
255 170 110
255 105 90
178 60 64
255 102 117
221 55 69
165 38 57
114 28 47
178 46 105
229 66 134
255 110 175
255 165 213
255 211 173
204 129 122
137 86 84
97 57 59
63 31 60
114 51 82
153 76 105
195 114 137
242 159 170
255 204 208

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@@ -1,35 +0,0 @@
JASC-PAL
0100
32
77 34 53
113 40 42
151 86 56
208 118 62
235 172 77
242 208 141
221 172 136
198 141 128
175 109 119
199 68 70
159 56 71
110 64 109
167 167 88
113 129 65
73 101 65
55 67 59
42 28 49
66 49 87
77 82 138
85 106 151
92 129 163
125 173 200
176 214 217
236 230 223
207 204 202
166 166 166
120 120 120
98 98 98
74 74 74
54 54 54
97 140 112
139 116 99

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@@ -1,35 +0,0 @@
JASC-PAL
0100
32
0 0 0
27 27 101
53 53 201
102 30 37
85 51 97
127 53 201
188 53 53
192 70 110
223 109 155
27 101 27
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145 148 223
201 127 53
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248 120 248
53 175 53
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127 201 53
173 200 170
141 225 199
225 198 67
228 221 154
255 255 255
238 234 224
172 181 107
118 132 72
63 80 63
36 49 55

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@@ -1,31 +0,0 @@
JASC-PAL
0100
27
0 0 0
0 0 0
0 0 128
0 0 255
128 0 0
128 0 128
128 0 255
255 0 0
255 0 128
255 0 255
0 128 0
0 128 128
0 128 255
128 128 0
128 128 128
128 128 255
255 128 0
255 128 128
255 128 255
0 255 0
0 255 128
0 255 255
128 255 0
128 255 128
128 255 255
255 255 0
255 255 128
255 255 255

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@@ -1,35 +0,0 @@
JASC-PAL
0100
32
123 51 76
161 77 85
199 115 105
227 160 132
242 203 155
211 123 134
175 93 139
128 64 133
91 51 116
65 32 81
92 72 106
136 125 141
184 180 178
220 218 201
255 255 224
182 245 219
137 217 217
114 182 207
92 139 168
78 102 121
70 73 105
68 53 93
61 0 61
98 23 72
148 44 75
199 66 79
224 107 81
242 165 97
252 239 141
177 212 128
128 184 120
101 141 120

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@@ -1,35 +0,0 @@
JASC-PAL
0100
32
190 74 47
215 118 67
234 212 170
228 166 114
184 111 80
115 62 57
62 39 49
162 38 51
228 59 68
247 118 34
254 174 52
254 231 97
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0 153 219
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255 255 255
192 203 220
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255 0 68
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@@ -0,0 +1,67 @@
JASC-PAL
0100
64
255 0 64
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255 255 255
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@@ -1,35 +0,0 @@
JASC-PAL
0100
32
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191 184 180
145 141 141
99 97 103
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@@ -1,35 +0,0 @@
JASC-PAL
0100
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@@ -1,35 +0,0 @@
JASC-PAL
0100
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@@ -1,35 +0,0 @@
JASC-PAL
0100
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JASC-PAL
0100
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@@ -1,35 +0,0 @@
JASC-PAL
0100
32
255 255 255
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@@ -0,0 +1,67 @@
JASC-PAL
0100
64
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255 255 255
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0100
32
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@@ -1,6 +1,6 @@
room: room:
bgColor: bright_blue bgColor: 1
border: blue border: 0
tileSetFile: standard.gif tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión) # Conexiones de la habitación (null = sin conexión)
@@ -11,13 +11,13 @@ room:
right: 02.yaml right: 02.yaml
# Colores de los objetos # Colores de los objetos
itemColor1: yellow itemColor1: 12
itemColor2: magenta itemColor2: 6
# Dirección de la cinta transportadora: left, none, right # Dirección de la cinta transportadora: left, none, right
conveyorBelt: none conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Tilemap: 21 filas x 32 columnas @ 8px/tile
# Índices de tiles (-1 = vacío) # Índices de tiles (-1 = vacío)
tilemap: tilemap:
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191] - [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191]
@@ -33,9 +33,14 @@ tilemap:
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33] - [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
- [33, 33, 33, 33, 33, 33, 33, 33, 33, -1, -1, -1, -1, -1, -1, -1, 33, 137, 138, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33] - [33, 33, 33, 33, 33, 33, 33, 33, 33, -1, -1, -1, -1, -1, -1, -1, 33, 137, 138, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33] - [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33]
- [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1, -1, -1, -1, -1, -1, -1, 33, 33, 33, 33, 33, 33]
- [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33] - [33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 545, -1, -1, -1, -1, -1, 33, 33, 33, 33, 33, 33]
- [26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 545, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 545, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 303, 303, -1, -1, -1, -1, -1, -1, -1]
- [26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26]
# Enemigos en esta habitación # Enemigos en esta habitación
enemies: enemies:
@@ -45,7 +50,6 @@ enemies:
boundaries: boundaries:
position1: {x: 1, y: 13} position1: {x: 1, y: 13}
position2: {x: 1, y: 13} position2: {x: 1, y: 13}
color: white
- animation: jailer3.yaml - animation: jailer3.yaml
position: {x: 4, y: 13} position: {x: 4, y: 13}
@@ -53,7 +57,6 @@ enemies:
boundaries: boundaries:
position1: {x: 4, y: 13} position1: {x: 4, y: 13}
position2: {x: 4, y: 13} position2: {x: 4, y: 13}
color: white
- animation: jailer1.yaml - animation: jailer1.yaml
position: {x: 7, y: 13} position: {x: 7, y: 13}
@@ -61,7 +64,6 @@ enemies:
boundaries: boundaries:
position1: {x: 7, y: 13} position1: {x: 7, y: 13}
position2: {x: 7, y: 13} position2: {x: 7, y: 13}
color: white
- animation: jailer2.yaml - animation: jailer2.yaml
position: {x: 10, y: 13} position: {x: 10, y: 13}
@@ -69,7 +71,6 @@ enemies:
boundaries: boundaries:
position1: {x: 10, y: 13} position1: {x: 10, y: 13}
position2: {x: 10, y: 13} position2: {x: 10, y: 13}
color: white
- animation: jailer1.yaml - animation: jailer1.yaml
position: {x: 13, y: 13} position: {x: 13, y: 13}
@@ -77,7 +78,6 @@ enemies:
boundaries: boundaries:
position1: {x: 13, y: 13} position1: {x: 13, y: 13}
position2: {x: 13, y: 13} position2: {x: 13, y: 13}
color: white
- animation: elsa.yaml - animation: elsa.yaml
position: {x: 3, y: 9} position: {x: 3, y: 9}
@@ -85,7 +85,6 @@ enemies:
boundaries: boundaries:
position1: {x: 3, y: 9} position1: {x: 3, y: 9}
position2: {x: 3, y: 9} position2: {x: 3, y: 9}
color: white
- animation: elsa.yaml - animation: elsa.yaml
position: {x: 6, y: 9} position: {x: 6, y: 9}
@@ -93,7 +92,6 @@ enemies:
boundaries: boundaries:
position1: {x: 6, y: 9} position1: {x: 6, y: 9}
position2: {x: 6, y: 9} position2: {x: 6, y: 9}
color: white
- animation: lamp.yaml - animation: lamp.yaml
position: {x: 23, y: 6} position: {x: 23, y: 6}
@@ -101,7 +99,6 @@ enemies:
boundaries: boundaries:
position1: {x: 23, y: 6} position1: {x: 23, y: 6}
position2: {x: 23, y: 6} position2: {x: 23, y: 6}
color: white
- animation: bry.yaml - animation: bry.yaml
position: {x: 17, y: 13} position: {x: 17, y: 13}
@@ -109,7 +106,4 @@ enemies:
boundaries: boundaries:
position1: {x: 17, y: 13} position1: {x: 17, y: 13}
position2: {x: 17, y: 13} position2: {x: 17, y: 13}
color: white
# No items in this room
items: []

View File

@@ -1,6 +1,6 @@
room: room:
bgColor: black bgColor: 0
border: blue border: 0
tileSetFile: standard.gif tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión) # Conexiones de la habitación (null = sin conexión)
@@ -11,19 +11,19 @@ room:
right: 03.yaml right: 03.yaml
# Colores de los objetos # Colores de los objetos
itemColor1: yellow itemColor1: 12
itemColor2: bright_yellow itemColor2: 13
# Dirección de la cinta transportadora: left, none, right # Dirección de la cinta transportadora: left, none, right
conveyorBelt: none conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Tilemap: 21 filas x 32 columnas @ 8px/tile
# Índices de tiles (-1 = vacío) # Índices de tiles (-1 = vacío)
tilemap: tilemap:
- [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42] - [191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 191, 42, 42, 42, 42, 42]
- [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24] - [42, 165, 165, 166, 167, 165, 184, 166, 165, 184, 165, 165, 167, 165, 165, 166, 165, 165, 184, 165, 165, 165, 184, 166, 165, 165, 165, 184, 24, 24, 24, 24]
- [42, 42, 210, 211, 211, 210, 180, 210, 212, 210, 180, 210, 211, 212, 210, 180, 210, 210, 210, 210, 211, 212, 210, 180, 210, 212, 180, 210, 134, -1, -1, -1] - [42, 42, 210, 211, 211, 210, 180, 210, 212, 210, 180, 210, 211, 212, 210, 180, 210, 210, 210, 210, 211, 212, 210, 180, 210, 212, 180, 210, -1, -1, -1, -1]
- [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, -1] - [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, 24] - [42, 42, 42, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, 24]
- [33, 33, 303, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24] - [33, 33, 303, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24]
- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 302, 24, 24] - [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 302, 24, 24]
@@ -34,26 +34,31 @@ tilemap:
- [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [33, 33, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24]
- [33, 33, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 24, 24] - [33, 33, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 523, 188, 190, 547, -1, -1, -1, -1] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [33, 33, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, 188, 189, 188, 189, 188, 189, 188, 190, 24, 24] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190, 188, 190]
# Enemigos en esta habitación # Enemigos en esta habitación
enemies: enemies:
- animation: bin.yaml - animation: bin.yaml
position: {x: 4, y: 7} position: {x: 4, y: 7}
velocity: {x: 36.0, y: 0} velocity: {x: 36, y: 0}
boundaries: boundaries:
position1: {x: 4, y: 7} position1: {x: 4, y: 7}
position2: {x: 25, y: 7} position2: {x: 25, y: 7}
color: green color: 8
- animation: upv_student.yaml - animation: upv_student.yaml
position: {x: 4, y: 13} position: {x: 9, y: 18}
velocity: {x: 36.0, y: 0} velocity: {x: 36, y: 0}
boundaries: boundaries:
position1: {x: 4, y: 13} position1: {x: 3, y: 18}
position2: {x: 19, y: 13} position2: {x: 23, y: 18}
color: cyan color: 10
flip: true flip: true
# Objetos en esta habitación # Objetos en esta habitación
@@ -62,3 +67,4 @@ items:
tile: 2 tile: 2
position: {x: 4, y: 6} position: {x: 4, y: 6}
counter: 1 counter: 1

View File

@@ -1,6 +1,6 @@
room: room:
bgColor: black bgColor: 0
border: bright_black border: 1
tileSetFile: standard.gif tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión) # Conexiones de la habitación (null = sin conexión)
@@ -11,31 +11,36 @@ room:
right: null right: null
# Colores de los objetos # Colores de los objetos
itemColor1: bright_cyan itemColor1: 11
itemColor2: yellow itemColor2: 12
# Dirección de la cinta transportadora: left, none, right # Dirección de la cinta transportadora: left, none, right
conveyorBelt: left conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile) # Tilemap: 21 filas x 32 columnas @ 8px/tile
# Índices de tiles (-1 = vacío) # Índices de tiles (-1 = vacío)
tilemap: tilemap:
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [48, 50, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, 252, -1, -1, 504, 24, 24, 24, 24, 24, 24, 24, 24] - [0, 2, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, -1, -1, 504, 6, 7, 7, 7, 7, 7, 24, 26]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, 24, -1, -1, -1, -1, -1, 24, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, -1, -1, -1, 24, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, -1, -1, -1, -1, -1, -1, -1, 252, 252, 252, 252, 252, 252, 252, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, 6, 7, 7, 7, 7, 7, 8, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 440, 440, 440, 440, -1, -1, -1, -1, -1, -1, -1, -1, 134, 24] - [24, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 2, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24] - [48, 50, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 48, 50, 329, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 25, 25, 26, -1, -1, -1, -1, -1, 24, 26]
- [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 53, 25, 25, 51, 1, 1, 1, 1, 1, 53, 51]
# Enemigos en esta habitación # Enemigos en esta habitación
enemies: enemies:
@@ -45,12 +50,16 @@ enemies:
boundaries: boundaries:
position1: {x: 3, y: 2} position1: {x: 3, y: 2}
position2: {x: 27, y: 2} position2: {x: 27, y: 2}
color: yellow color: 12
# Objetos en esta habitación # Objetos en esta habitación
items: items:
- tileSetFile: items.gif - tileSetFile: items.gif
tile: 42 tile: 0
position: {x: 21, y: 13} position: {x: 10, y: 11}
- tileSetFile: items.gif
tile: 0
position: {x: 13, y: 11}
counter: 1 counter: 1

View File

@@ -1,63 +0,0 @@
room:
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 02.yaml
down: null
left: 07.yaml
right: 05.yaml
# Colores de los objetos
itemColor1: white
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 189, 188, 190, -1, -1, -1, 527, 188, 189, 188, 189, 188, 189, 188, 189]
- [14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, -1, -1, -1, -1, -1, 527, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, 14, -1, -1, -1, -1, 14, 14, 14, 14, 14, 14, 14, 301, -1, -1, -1, -1, -1, -1, 527, -1, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, -1, -1, -1, -1, -1, 301, 14, 14, 14, 14, 14, -1, -1, -1, -1, -1, -1, -1, 527, -1, -1, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, -1, -1, -1, -1, -1, -1, -1, 527, -1, -1, -1, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, -1, -1, -1, -1, -1, -1, 14, 14, 14, -1, -1, -1, -1, -1, -1, -1, 527, -1, -1, -1, -1, -1, 14, 14, 14, 14, 14, 14, 14, 14]
- [14, 14, -1, -1, -1, -1, -1, -1, 14, 14, -1, -1, -1, -1, -1, -1, -1, 527, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, 14, 301, -1, -1]
- [14, 14, -1, -1, -1, -1, 414, 414, 14, 14, -1, -1, -1, 414, 414, 414, 414, -1, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, 301, -1, -1, -1]
- [14, 14, -1, -1, -1, -1, -1, -1, 14, 14, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, -1, -1, -1, -1, -1]
- [14, 14, 414, -1, -1, -1, -1, -1, 14, 14, 414, 414, 414, 551, -1, -1, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, -1, -1, -1, -1, -1, -1]
- [14, 14, -1, -1, -1, -1, 414, 414, 14, 14, -1, -1, -1, -1, 551, -1, -1, -1, -1, -1, -1, 14, 14, 14, 14, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, 414, 414, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, 518, 14, 62, 14, 62, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 551, -1, -1, -1, -1, 518, 14, 62, 14, 62, 14, 62, 14, 62]
- [62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62, 62]
# Enemigos en esta habitación
enemies:
- animation: chip.yaml
position: {x: 24, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 24, y: 12}
position2: {x: 31, y: 12}
color: magenta
- animation: chip.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 4, y: 2}
position2: {x: 4, y: 12}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 51
position: {x: 2, y: 3}
counter: 1

View File

@@ -1,79 +0,0 @@
room:
bgColor: black
border: red
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 60.yaml
left: 04.yaml
right: 06.yaml
# Colores de los objetos
itemColor1: bright_green
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [24, 24, 24, 24, 24, 24, -1, -1, 304, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 425, 426]
- [24, 24, 24, 24, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 425, 426, 92]
- [24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 66, 67, 116]
- [133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 226, 116]
- [133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140]
- [24, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24]
- [24, 24, 24, 24, 24, 24, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1, -1, 304, 30, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304]
- [-1, -1, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, -1, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, -1, -1, -1, -1, 416, 416, 416, -1, -1, 24, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 416, 416, -1, -1, -1, -1, -1, -1, -1, -1, 30, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24]
- [-1, -1, -1, -1, -1, 416, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 88]
- [30, 30, 531, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 30, 48, 48, 48, 48, 48, 48, 48, 48, 88, 89, 88, 89]
- [30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 304, -1, -1, 304, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30]
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 15, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 15, y: 0}
position2: {x: 15, y: 11}
color: magenta
- animation: congo.yaml
position: {x: 21, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 21, y: 12}
position2: {x: 28, y: 12}
color: yellow
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 68
position: {x: 1, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 68
position: {x: 2, y: 3}
counter: 2
- tileSetFile: items.gif
tile: 68
position: {x: 29, y: 12}
counter: 3
- tileSetFile: items.gif
tile: 68
position: {x: 30, y: 12}
counter: 4

View File

@@ -1,84 +0,0 @@
room:
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 15.yaml
down: null
left: 05.yaml
right: 25.yaml
# Colores de los objetos
itemColor1: green
itemColor2: bright_blue
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [425, 426, 425, 426, -1, -1, -1, -1, 425, 426, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [426, 425, 426, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92]
- [116, -1, -1, -1, 425, 426, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 402, 403, 403, 116]
- [140, -1, -1, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, 116]
- [31, -1, -1, -1, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 402, 403, 403, 403, 404, 549, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, -1, -1, 549, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, -1, -1, -1, -1, 402, 403, 116]
- [31, 66, 67, 66, 67, 403, 403, 403, 403, 403, 404, -1, -1, -1, 402, 66, 67, 66, 67, 66, 67, 66, 67, 404, -1, -1, -1, -1, -1, -1, -1, 140]
- [31, 90, 91, 90, 91, 225, -1, -1, -1, -1, -1, -1, -1, -1, 91, 90, 91, 90, 91, 90, 91, 90, 91, 225, -1, -1, -1, -1, -1, -1, -1, 31]
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 427, -1, -1, -1, -1, -1, -1, -1]
- [134, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemigos en esta habitación
enemies:
- animation: abad.yaml
position: {x: 1, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 1, y: 13}
position2: {x: 23, y: 13}
color: yellow
flip: true
- animation: spider.yaml
position: {x: 24, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 24, y: 2}
position2: {x: 24, y: 7}
color: green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 49
position: {x: 7, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 49
position: {x: 1, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 49
position: {x: 18, y: 14}
counter: 3
- tileSetFile: items.gif
tile: 49
position: {x: 30, y: 9}
counter: 4
- tileSetFile: items.gif
tile: 49
position: {x: 30, y: 4}
counter: 5

View File

@@ -1,110 +0,0 @@
room:
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 08.yaml
right: 04.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 1]
- [1, 410, -1, -1, -1, -1, -1, 412, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 412, -1, -1, -1, -1, -1, 410, 1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, 1]
- [1, -1, -1, -1, -1, -1, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, 410, 410, -1, -1, -1, -1, -1, -1]
- [1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, 412, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 6, -1, -1, -1, -1, -1, -1, -1, -1]
- [6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6]
# Enemigos en esta habitación
enemies:
- animation: sigmasua.yaml
position: {x: 15, y: 7}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 7, y: 7}
position2: {x: 23, y: 7}
color: cyan
- animation: sigmasua.yaml
position: {x: 15, y: 4}
velocity: {x: -30.0, y: 0}
boundaries:
position1: {x: 7, y: 4}
position2: {x: 23, y: 4}
color: blue
- animation: sigmasua.yaml
position: {x: 3, y: 8}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 3, y: 5}
position2: {x: 3, y: 13}
color: bright_red
- animation: sigmasua.yaml
position: {x: 27, y: 8}
velocity: {x: 0, y: -24.0}
boundaries:
position1: {x: 27, y: 5}
position2: {x: 27, y: 13}
color: yellow
- animation: sigmasua.yaml
position: {x: 12, y: 10}
velocity: {x: 0, y: 18.0}
boundaries:
position1: {x: 12, y: 10}
position2: {x: 12, y: 13}
color: bright_magenta
- animation: sigmasua.yaml
position: {x: 17, y: 13}
velocity: {x: 0, y: -18.0}
boundaries:
position1: {x: 17, y: 10}
position2: {x: 17, y: 13}
color: bright_green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 67
position: {x: 15, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 67
position: {x: 1, y: 8}
counter: 2
- tileSetFile: items.gif
tile: 67
position: {x: 30, y: 8}
counter: 3
- tileSetFile: items.gif
tile: 67
position: {x: 21, y: 13}
counter: 4

View File

@@ -1,66 +0,0 @@
room:
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 09.yaml
down: null
left: 16.yaml
right: 07.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, 305, 305, -1, -1, -1, 305, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, 305, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 305, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, 305, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 81]
- [81, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 81]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 81, 81, 81, 81, 81, 81, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 81, 81, 81, 81, 81, 81, 81, 81, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81, 81]
# Enemigos en esta habitación
enemies:
- animation: abad.yaml
position: {x: 4, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 2, y: 13}
position2: {x: 10, y: 13}
color: green
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 18
position: {x: 5, y: 5}
counter: 1
- tileSetFile: items.gif
tile: 18
position: {x: 25, y: 9}
counter: 2
- tileSetFile: items.gif
tile: 18
position: {x: 10, y: 5}
counter: 3

View File

@@ -1,75 +0,0 @@
room:
bgColor: black
border: bright_blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 10.yaml
down: 08.yaml
left: null
right: null
# Colores de los objetos
itemColor1: cyan
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 16, 16, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, 304, 304, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 16, 16, 16, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, -1, -1, -1, -1, 16, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, -1, -1, -1, -1, -1, 304, -1, -1, -1, -1, -1, -1, 16, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, 304, 304, 530, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, -1, -1, 40, 40, 40, 40, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, 348, 348, 348]
# Enemigos en esta habitación
enemies:
- animation: congo.yaml
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 10, y: 12}
position2: {x: 20, y: 12}
color: yellow
flip: true
- animation: congo.yaml
position: {x: 12, y: 6}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 12, y: 6}
position2: {x: 17, y: 6}
color: white
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 52
position: {x: 5, y: 7}
counter: 1
- tileSetFile: items.gif
tile: 52
position: {x: 5, y: 1}
counter: 2
- tileSetFile: items.gif
tile: 52
position: {x: 17, y: 4}
counter: 2

View File

@@ -1,48 +0,0 @@
room:
bgColor: bright_black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 09.yaml
left: null
right: 11.yaml
# Colores de los objetos
itemColor1: green
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, -1, -1, -1, 85, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, -1, 304, 304, -1, 304, -1, 304, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, 304, 304, 304, -1, 304, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 304, 304, 304, 304, 304, -1, 304, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, -1, 304, 304, 304, 304, -1, 304, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 304, 304, 304, 304, 304, 304, 304, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, 304, 304, 304, 304, 304, 304, 304, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 304, -1, -1, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, 304, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, 304, 304, 40, 40, 304, 304, 304, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 40, 40, 40, 40, 304, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 304, 304, 40, 40, 40, 40, 304, 304, -1, -1, 304, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, -1, 304, 40, 40, 40, 40, 304, -1, 304, 304, -1, -1, -1, -1, -1, -1, -1, -1, 517, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, 40, 40, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 85, 85, 85]
# No enemies in this room
enemies: []
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 16
position: {x: 21, y: 4}
counter: 1

View File

@@ -1,83 +0,0 @@
room:
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 10.yaml
right: 12.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 27]
- [388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, -1, 364, -1, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388, 388]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 559, 559, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, 559, 559, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [85, 85, 539, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 85, 85]
- [85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85, 85]
# Enemigos en esta habitación
enemies:
- animation: lamp.yaml
position: {x: 7, y: 10}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 7, y: 10}
position2: {x: 7, y: 10}
color: magenta
- animation: lamp.yaml
position: {x: 21, y: 10}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 21, y: 10}
position2: {x: 21, y: 10}
color: magenta
- animation: bin.yaml
position: {x: 12, y: 14}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 3, y: 14}
position2: {x: 27, y: 14}
color: green
- animation: wave.yaml
position: {x: 7, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 0, y: 6}
position2: {x: 14, y: 6}
color: green
- animation: wave.yaml
position: {x: 23, y: 6}
velocity: {x: -30.0, y: 0}
boundaries:
position1: {x: 16, y: 6}
position2: {x: 31, y: 6}
color: green
# No items in this room
items: []

View File

@@ -1,68 +0,0 @@
room:
bgColor: black
border: green
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 11.yaml
right: 13.yaml
# Colores de los objetos
itemColor1: red
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, -1, -1, -1, 526, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, 24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 250, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 526, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 550, -1, -1, -1, -1, -1, -1, -1, -1, -1, 526, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24, 24, -1, -1, -1, -1, -1, 24, 24, 24, 24, 24]
- [24, 24, 24, 24, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 250, -1, -1, -1, -1, -1, 24, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24]
- [-1, -1, -1, -1, 394, 394, 394, 394, 394, 370, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, 394, -1, -1, -1, -1, -1, -1, 24]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, 24, 550, -1, -1, -1, -1, -1, -1, 346, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24]
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 9, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 4, y: 10}
position2: {x: 22, y: 10}
color: green
- animation: floppy.yaml
position: {x: 1, y: 0}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 1, y: 0}
position2: {x: 1, y: 7}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 34
position: {x: 17, y: 8}
counter: 1
- tileSetFile: items.gif
tile: 34
position: {x: 3, y: 6}
counter: 2

View File

@@ -1,89 +0,0 @@
room:
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 12.yaml
right: 14.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [25, 25, 25, 25, 25, -1, -1, 25, 25, 25, 25, 25, -1, -1, 25, 25, 25, 25, 25, -1, -1, 25, 25, 25, 25, 25, -1, -1, 25, 25, 25, 25]
- [136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136]
- [136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65]
- [136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136]
- [136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65, 136, -1, -1, 136, 65, 136, 65]
- [136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136, 136, -1, -1, 136, 136, 136, 136]
- [136, 136, 111, 136, 136, -1, -1, 136, 136, 111, 136, 136, -1, -1, 136, 136, 111, 136, 136, -1, -1, 136, 136, 111, 136, 136, -1, -1, 136, 136, 111, 136]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25]
# Enemigos en esta habitación
enemies:
- animation: matatunos.yaml
position: {x: 5, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 5, y: 1}
position2: {x: 5, y: 13}
color: bright_blue
- animation: tuno.yaml
position: {x: 12, y: 4}
velocity: {x: 0, y: 66.0}
boundaries:
position1: {x: 12, y: 1}
position2: {x: 12, y: 13}
color: red
- animation: tuno.yaml
position: {x: 19, y: 7}
velocity: {x: 0, y: 54.0}
boundaries:
position1: {x: 19, y: 1}
position2: {x: 19, y: 13}
color: yellow
- animation: tuno.yaml
position: {x: 26, y: 11}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 26, y: 1}
position2: {x: 26, y: 13}
color: magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 53
position: {x: 9, y: 4}
counter: 1
- tileSetFile: items.gif
tile: 53
position: {x: 16, y: 4}
counter: 2
- tileSetFile: items.gif
tile: 53
position: {x: 23, y: 4}
counter: 3

View File

@@ -1,76 +0,0 @@
room:
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 15.yaml
left: 13.yaml
right: 45.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 29]
- [25, 25, 25, 25, 25, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [136, 136, 136, 136, 136, -1, 25, 25, 25, 25, 25, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, 305, -1, -1, 305, 29]
- [136, 65, 136, 65, 136, -1, 136, 136, 136, 136, 136, 136, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1]
- [136, 136, 136, 136, 136, 421, 136, 136, 65, 136, 65, 136, 136, 537, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1]
- [136, 65, 136, 65, 136, -1, 136, 136, 136, 136, 136, 136, 136, 136, 537, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, 305, -1, -1]
- [136, 136, 136, 136, 136, -1, 136, 136, 65, 136, 65, 136, 65, 136, 136, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, 29, 29]
- [136, 136, 136, 136, 336, -1, 336, 136, 136, 136, 136, 136, 136, 136, 136, 136, -1, -1, -1, -1, -1, 325, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, 336, -1, 336, -1, -1, -1, -1, -1, -1, -1, 312, -1, -1, -1, -1, 305, -1, -1, 325, -1, -1, 305, -1, 325, 305, -1, -1, 29]
- [-1, -1, -1, -1, 336, -1, 336, -1, -1, -1, -1, -1, -1, -1, 312, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 325, -1, -1, 325, 325, 15, 15, 15, 15, 15, 15, 15]
# Enemigos en esta habitación
enemies:
- animation: matatunos.yaml
position: {x: 6, y: 5}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 5, y: 5}
position2: {x: 10, y: 5}
color: bright_green
- animation: tuno.yaml
position: {x: 21, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 21, y: 2}
position2: {x: 21, y: 13}
color: red
- animation: tuno.yaml
position: {x: 28, y: 6}
velocity: {x: 0, y: -24.0}
boundaries:
position1: {x: 28, y: 2}
position2: {x: 28, y: 13}
color: magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 53
position: {x: 30, y: 14}
counter: 1
- tileSetFile: items.gif
tile: 53
position: {x: 25, y: 1}
counter: 2

View File

@@ -1,110 +0,0 @@
room:
bgColor: black
border: black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 14.yaml
down: 06.yaml
left: null
right: null
# Colores de los objetos
itemColor1: yellow
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [15, 15, 15, 15, 15, -1, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 301, -1, -1, 301, 301, 15, 15, 15, 15, 15, 15, 15]
- [15, 15, 301, -1, -1, -1, -1, 348, 15, 348, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15, 15]
- [15, 301, -1, -1, -1, -1, -1, -1, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15]
- [15, -1, -1, -1, -1, 348, -1, -1, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 422, 422, 422, 422, 422, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, 15, 15, 15, 15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, 301, 15, 15, 15, 15, -1, -1, -1, 422, -1, -1, -1, 422, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, -1, 301, 15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 546, -1, -1, -1, -1, 423, 421, 423, 421, -1, -1, 15]
- [15, -1, -1, 423, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 421, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 421, -1, -1, -1, -1, 421, -1, -1, -1, -1, -1, -1, -1, 421, 15]
- [15, 421, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, 408, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 522, 421, 15]
- [15, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 421, 422, 421, 421, 422, 360, 408, -1, -1, 15]
- [15, -1, -1, -1, 421, 408, 421, 422, 421, 421, 422, 408, 421, -1, -1, -1, -1, 422, 423, -1, -1, -1, -1, -1, -1, -1, -1, 288, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 288, -1, -1, -1, 15]
- [15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, 288, -1, -1, 15, 15]
- [15, 348, 348, 348, 348, -1, -1, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 15]
# Enemigos en esta habitación
enemies:
- animation: batman.yaml
position: {x: 17, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 7, y: 13}
position2: {x: 29, y: 13}
color: white
flip: true
- animation: bat.yaml
position: {x: 14, y: 2}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 9, y: 2}
position2: {x: 30, y: 2}
color: bright_blue
- animation: bat.yaml
position: {x: 10, y: 10}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 1, y: 10}
position2: {x: 30, y: 10}
color: cyan
- animation: bat.yaml
position: {x: 15, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 15, y: 1}
position2: {x: 15, y: 11}
color: red
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 0
position: {x: 5, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 0
position: {x: 13, y: 12}
counter: 2
- tileSetFile: items.gif
tile: 0
position: {x: 14, y: 12}
counter: 3
- tileSetFile: items.gif
tile: 0
position: {x: 15, y: 12}
counter: 4
- tileSetFile: items.gif
tile: 0
position: {x: 16, y: 12}
counter: 5
- tileSetFile: items.gif
tile: 0
position: {x: 10, y: 4}
counter: 6
- tileSetFile: items.gif
tile: 0
position: {x: 17, y: 7}
counter: 7

View File

@@ -1,81 +0,0 @@
room:
bgColor: blue
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 44.yaml
down: null
left: 17.yaml
right: 08.yaml
# Colores de los objetos
itemColor1: bright_cyan
itemColor2: yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 416, -1, -1, 416, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 272, 272, 272, 272, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, 28, 28, 28, -1, 28, 28, 28, 28, 28, -1, 28, 28, 28, 28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 321, 321, 321, 321, 321, 321, 321, 321, 321, -1, -1, 321, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 321, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 321, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28, 28, 28, 28, -1, -1, 28, 28, 28, 28, 28, 28, 28, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, 272, 272, 272, 272, 272, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [28, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, 296, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 28]
- [-1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1, 552, -1, -1, -1, -1, -1, -1]
- [28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28]
# Enemigos en esta habitación
enemies:
- animation: chip.yaml
position: {x: 7, y: 3}
velocity: {x: 60.0, y: 0}
boundaries:
position1: {x: 2, y: 3}
position2: {x: 13, y: 3}
color: magenta
- animation: chip.yaml
position: {x: 30, y: 7}
velocity: {x: -48.0, y: 0}
boundaries:
position1: {x: 10, y: 7}
position2: {x: 30, y: 7}
color: bright_white
- animation: wave.yaml
position: {x: 15, y: 12}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 15, y: 12}
position2: {x: 30, y: 12}
color: bright_magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 6
position: {x: 2, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 6
position: {x: 29, y: 5}
counter: 2
- tileSetFile: items.gif
tile: 6
position: {x: 21, y: 12}
counter: 3

View File

@@ -1,76 +0,0 @@
room:
bgColor: black
border: magenta
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 18.yaml
left: 49.yaml
right: 16.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
- [87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [87, 87, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, 87, 87, 87, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, 87, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, 410, 410, 410, 410, 522, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [87, 87, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 87, 87]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, -1, -1, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362, 362]
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 5, y: 6}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 5, y: 4}
position2: {x: 5, y: 10}
color: green
- animation: floppy.yaml
position: {x: 12, y: 3}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 12, y: 2}
position2: {x: 12, y: 9}
color: cyan
- animation: chip.yaml
position: {x: 8, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 8, y: 13}
position2: {x: 18, y: 13}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 21
position: {x: 2, y: 9}
counter: 1
- tileSetFile: items.gif
tile: 21
position: {x: 2, y: 5}
counter: 2

View File

@@ -1,153 +0,0 @@
room:
bgColor: black
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 17.yaml
down: 54.yaml
left: 19.yaml
right: null
# Colores de los objetos
itemColor1: bright_green
itemColor2: bright_yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [4, 4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4]
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 4, 4, 4, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 172, -1, 133, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [556, 556, 556, 556, 556, 556, 133, -1, 414, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 4, 4, 4, 414, 414, 414, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [4, 4, 4, 4, 4, 4, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 448, 4]
- [4, 4, 4, 4, 4, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 516, 366, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 366, 366, 366, 366, 428, 428, -1, 428, 428, 366, 366, 366, 366, 366, 366, 366, 366, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 4, 4]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, 4, 4]
- [61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, -1, -1, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61, 61]
# Enemigos en esta habitación
enemies:
- animation: code.yaml
position: {x: 19, y: 6}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 18, y: 6}
position2: {x: 29, y: 6}
color: magenta
- animation: spider.yaml
position: {x: 14, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 14, y: 10}
position2: {x: 28, y: 10}
color: yellow
- animation: spider.yaml
position: {x: 23, y: 12}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 23, y: 12}
position2: {x: 28, y: 12}
color: magenta
mirror: true
- animation: lamp.yaml
position: {x: 19, y: 1}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 19, y: 1}
position2: {x: 19, y: 1}
color: yellow
- animation: lamp.yaml
position: {x: 26, y: 1}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 26, y: 1}
position2: {x: 26, y: 1}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 14
position: {x: 19, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 14
position: {x: 19, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 14
position: {x: 20, y: 3}
counter: 2
- tileSetFile: items.gif
tile: 14
position: {x: 21, y: 3}
counter: 3
- tileSetFile: items.gif
tile: 14
position: {x: 22, y: 3}
counter: 4
- tileSetFile: items.gif
tile: 14
position: {x: 23, y: 3}
counter: 5
- tileSetFile: items.gif
tile: 14
position: {x: 24, y: 3}
counter: 6
- tileSetFile: items.gif
tile: 14
position: {x: 25, y: 3}
counter: 7
- tileSetFile: items.gif
tile: 14
position: {x: 26, y: 3}
counter: 8
- tileSetFile: items.gif
tile: 14
position: {x: 27, y: 3}
counter: 9
- tileSetFile: items.gif
tile: 14
position: {x: 28, y: 3}
counter: 10
- tileSetFile: items.gif
tile: 14
position: {x: 29, y: 3}
counter: 11
- tileSetFile: items.gif
tile: 14
position: {x: 30, y: 3}
counter: 12
- tileSetFile: items.gif
tile: 14
position: {x: 29, y: 12}
counter: 13

View File

@@ -1,90 +0,0 @@
room:
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 20.yaml
right: 18.yaml
# Colores de los objetos
itemColor1: cyan
itemColor2: blue
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 37, 37, 37, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, -1, 37, 37, 240, 240, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 240, 240, 37, 37, -1, -1, -1, -1, -1, 187]
- [-1, -1, -1, -1, -1, 37, 37, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, 37, 37, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 37, 37, -1, -1, -1, -1, -1, -1, -1, -1, 240, 240, 240, 240, -1, -1, -1, -1, -1, -1, -1, -1, 37, 37, -1, -1, -1, -1]
- [-1, -1, -1, -1, 37, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, 37, -1, -1, -1, -1]
- [-1, -1, -1, 240, 37, -1, -1, -1, 240, 240, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 240, 240, -1, -1, -1, 37, 240, -1, -1, -1]
- [-1, -1, -1, -1, 37, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 37, -1, -1, -1, -1]
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
# Enemigos en esta habitación
enemies:
- animation: batman.yaml
position: {x: 10, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 5, y: 13}
position2: {x: 26, y: 13}
color: bright_cyan
flip: true
- animation: spider.yaml
position: {x: 0, y: 1}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 1, y: 1}
position2: {x: 31, y: 1}
color: cyan
mirror: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 34
position: {x: 14, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 34
position: {x: 15, y: 6}
counter: 2
- tileSetFile: items.gif
tile: 34
position: {x: 16, y: 6}
counter: 3
- tileSetFile: items.gif
tile: 34
position: {x: 17, y: 6}
counter: 4
- tileSetFile: items.gif
tile: 34
position: {x: 5, y: 12}
counter: 5
- tileSetFile: items.gif
tile: 34
position: {x: 26, y: 12}
counter: 6

View File

@@ -1,68 +0,0 @@
room:
bgColor: black
border: red
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 21.yaml
right: 19.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, 412, -1, -1, -1, -1, 412, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, -1, -1, -1]
- [306, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 20, 20, 20, 20, 20, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155]
# Enemigos en esta habitación
enemies:
- animation: bin.yaml
position: {x: 8, y: 12}
velocity: {x: 60.0, y: 0}
boundaries:
position1: {x: 8, y: 12}
position2: {x: 24, y: 12}
color: green
- animation: code.yaml
position: {x: 13, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 13, y: 2}
position2: {x: 13, y: 9}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 19
position: {x: 7, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 19
position: {x: 27, y: 8}
counter: 2

View File

@@ -1,75 +0,0 @@
room:
bgColor: bright_black
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 23.yaml
down: null
left: 22.yaml
right: 20.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 529, -1, -1, -1, -1, 20, 20, 20, 20, 20]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, -1, -1, 529, -1, -1, -1, -1, -1, 306, 20, 20]
- [20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, 20]
- [20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, 20]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 529, -1, 518, 20, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 20, 20, 20, 20]
- [-1, -1, -1, -1, -1, 399, -1, -1, -1, 396, 396, 396, 396, 397, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 298, 20, 22, 23, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, -1, -1, -1, -1, -1, -1, 518, 298, 298, 20, 46, 47, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 298, 298, 298, 20, 20, 20, 20]
- [418, 396, -1, 418, 398, 398, 418, 418, -1, 396, 396, 396, 418, 418, 418, 398, 418, 396, 418, -1, 418, 398, 418, 418, 418, 396, 418, 418, 418, 418, 418, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
# Enemigos en esta habitación
enemies:
- animation: mummy.yaml
position: {x: 13, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 9, y: 13}
position2: {x: 18, y: 13}
color: yellow
flip: true
- animation: spider.yaml
position: {x: 13, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 4, y: 9}
position2: {x: 21, y: 9}
color: bright_green
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 36
position: {x: 8, y: 11}
counter: 1
- tileSetFile: items.gif
tile: 36
position: {x: 19, y: 11}
counter: 2
- tileSetFile: items.gif
tile: 36
position: {x: 5, y: 3}
counter: 3

View File

@@ -1,79 +0,0 @@
room:
bgColor: bright_black
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: 21.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 22, 23, 20]
- [20, 20, 20, 20, 22, 23, 20, 22, 23, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 46, 47, 20]
- [20, -1, -1, 20, 46, 47, 20, 46, 47, 20, 46, 47, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20, 20, 20, 20, 20, 20]
- [20, -1, -1, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20]
- [20, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, 399, 399, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, 398, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, 398, -1, -1, 505, 418, 396, 396, 396, 418, 418, 397, 418, 418, 418, 418, 418, -1, 396, 396, 396, 418, 397, 396, 396, 418, -1, 418, 418]
- [20, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
# Enemigos en esta habitación
enemies:
- animation: mummy.yaml
position: {x: 15, y: 13}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 12, y: 13}
position2: {x: 21, y: 13}
color: yellow
flip: true
- animation: mummy.yaml
position: {x: 13, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 13, y: 8}
position2: {x: 19, y: 8}
color: bright_yellow
flip: true
- animation: mummy.yaml
position: {x: 22, y: 8}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 22, y: 8}
position2: {x: 28, y: 8}
color: bright_yellow
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 37
position: {x: 1, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 37
position: {x: 19, y: 5}
counter: 2

View File

@@ -1,76 +0,0 @@
room:
bgColor: black
border: bright_yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 21.yaml
left: 24.yaml
right: null
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
- [20, 20, 20, 20, 20, 46, 47, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
- [20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
- [20, 20, 20, -1, -1, -1, -1, 306, -1, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [20, 20, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [20, 20, -1, -1, 399, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, 399, 399, -1, -1, -1, -1, -1, 399, 20, 20]
- [20, 20, -1, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, 399, -1, -1, -1, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, 399, 399, 399, -1, -1, -1, -1, -1, -1, 399, 399, 399, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20, 20, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 22, 23, 20]
- [20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 20, 20, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 46, 47, 20]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 20, 20, 22, 23, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 22, 23, 20]
- [-1, -1, -1, -1, -1, 555, -1, -1, -1, 518, 20, 20, 20, 46, 47, 20, 20, 20, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 46, 47, 20]
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, -1, -1, 21, 21, 21, 21, 21]
# Enemigos en esta habitación
enemies:
- animation: shock.yaml
position: {x: 7, y: 7}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 7, y: 3}
position2: {x: 7, y: 14}
color: magenta
- animation: shock.yaml
position: {x: 20, y: 10}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 20, y: 3}
position2: {x: 20, y: 14}
color: magenta
- animation: shock.yaml
position: {x: 27, y: 10}
velocity: {x: 0, y: -48.0}
boundaries:
position1: {x: 27, y: 3}
position2: {x: 27, y: 14}
color: magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 38
position: {x: 29, y: 5}
counter: 1
- tileSetFile: items.gif
tile: 38
position: {x: 2, y: 4}
counter: 2

View File

@@ -1,86 +0,0 @@
room:
bgColor: black
border: bright_yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: 23.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, -1, -1, -1, -1, 20, 20, 20, 20]
- [19, 19, 19, -1, -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 306, 20, 20, 20]
- [19, 19, 19, -1, -1, -1, 133, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, 306, 306, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 44, 45]
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 68, 69]
- [44, 45, 44, 45, 44, 45, 133, 399, -1, -1, -1, -1, -1, 518, 19, 19, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 399, 399, 20, 20]
- [68, 69, 68, 69, 68, 69, 133, -1, 399, -1, -1, -1, 518, 19, 22, 23, 19, 542, -1, -1, -1, -1, -1, 399, 399, -1, 399, 399, -1, -1, 20, 20]
- [19, 19, 19, 19, 19, 19, 19, -1, -1, -1, -1, 518, 19, 19, 46, 47, 19, 19, 542, -1, -1, -1, 399, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, 19, 306, -1, -1, -1, -1, -1, -1, 518, 19, 19, 44, 45, 22, 23, 19, 19, 542, -1, -1, -1, -1, -1, 399, -1, -1, -1, -1, 20, 20]
- [19, 19, 306, -1, -1, -1, -1, -1, -1, 518, 19, 19, 19, 68, 69, 46, 47, 19, 19, 19, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, 20, 20]
- [19, 19, -1, -1, -1, -1, -1, -1, 518, 19, 19, 19, 22, 23, 22, 23, 22, 23, 19, 19, 19, 542, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [19, 19, -1, -1, -1, -1, -1, 518, 19, 19, 19, 19, 46, 47, 46, 47, 46, 47, 19, 19, 19, 19, 542, -1, -1, 555, -1, -1, -1, -1, -1, -1]
- [21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]
# Enemigos en esta habitación
enemies:
- animation: sam.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 4, y: 2}
position2: {x: 4, y: 2}
color: white
- animation: shock.yaml
position: {x: 5, y: 11}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 5, y: 11}
position2: {x: 5, y: 14}
color: bright_green
- animation: spider.yaml
position: {x: 25, y: 1}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 25, y: 1}
position2: {x: 25, y: 10}
color: bright_green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 31
position: {x: 2, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 31
position: {x: 2, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 31
position: {x: 15, y: 7}
counter: 3
- tileSetFile: items.gif
tile: 31
position: {x: 29, y: 5}
counter: 4

View File

@@ -1,100 +0,0 @@
room:
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 06.yaml
right: 26.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, 397, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 92, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 31]
- [116, 403, 404, -1, -1, -1, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 404, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, 398, 399, -1, -1, -1, 116, -1, -1, -1, 427, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1]
- [116, -1, -1, 402, 403, 404, -1, -1, -1, 427, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, -1, 525, 402, 403, 403, 31, 31, 31, 31, 31]
- [116, -1, 427, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, 31, -1, -1, 31, 31]
- [140, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, 525, -1, -1, -1, -1, -1, 31, -1, -1, 31, 31]
- [31, 403, 403, 404, 398, -1, -1, -1, 396, -1, -1, -1, 402, 403, 403, 403, 403, 404, -1, 402, 404, -1, -1, -1, 402, 403, 403, 31, 31, 31, 31, 31]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134, -1, -1, 31, 31]
- [-1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, 88, 93, 140, 555, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 134, -1, -1, 31, 88]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemigos en esta habitación
enemies:
- animation: batman_bell.yaml
position: {x: 28, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 28, y: 13}
position2: {x: 28, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 28, y: 10}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 28, y: 10}
position2: {x: 28, y: 10}
color: cyan
- animation: bell.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 6, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 6, y: 4}
position2: {x: 6, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 20, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 20, y: 2}
position2: {x: 20, y: 2}
color: cyan
- animation: dong.yaml
position: {x: 20, y: 13}
velocity: {x: 0, y: -30.0}
boundaries:
position1: {x: 20, y: 4}
position2: {x: 20, y: 13}
color: cyan
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 48
position: {x: 1, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 48
position: {x: 26, y: 13}
counter: 2

View File

@@ -1,131 +0,0 @@
room:
bgColor: blue
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 25.yaml
right: 27.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67]
- [90, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 226, 225, 91]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, -1, -1, -1, -1, 116]
- [31, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 116]
- [-1, -1, -1, -1, -1, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140]
- [92, -1, -1, -1, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, -1, -1, -1, 31]
- [116, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [140, -1, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, -1, -1, -1, -1, -1]
- [31, 31, 31, 31, -1, -1, -1, 402, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 403, 404, -1, -1, -1, 31, 31, 31, 31]
- [92, -1, -1, 92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 92, -1, -1, 92]
- [140, -1, -1, 140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 525, 427, 549, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 140, -1, -1, 140]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89, 88, 89]
# Enemigos en esta habitación
enemies:
- animation: batman_bell.yaml
position: {x: 1, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 1, y: 13}
position2: {x: 1, y: 13}
color: cyan
- animation: abad_bell.yaml
position: {x: 29, y: 13}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 29, y: 13}
position2: {x: 29, y: 13}
color: cyan
- animation: bell.yaml
position: {x: 1, y: 4}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 1, y: 4}
position2: {x: 29, y: 4}
color: yellow
- animation: dong.yaml
position: {x: 1, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 1, y: 2}
position2: {x: 1, y: 2}
color: yellow
- animation: bell.yaml
position: {x: 26, y: 7}
velocity: {x: -36.0, y: 0}
boundaries:
position1: {x: 1, y: 7}
position2: {x: 29, y: 7}
color: yellow
- animation: dong.yaml
position: {x: 28, y: 2}
velocity: {x: -0, y: 0}
boundaries:
position1: {x: 28, y: 2}
position2: {x: 28, y: 2}
color: yellow
- animation: bell.yaml
position: {x: 1, y: 10}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 1, y: 10}
position2: {x: 29, y: 10}
color: yellow
- animation: bell.yaml
position: {x: 26, y: 13}
velocity: {x: -36.0, y: 0}
boundaries:
position1: {x: 4, y: 13}
position2: {x: 26, y: 13}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 60
position: {x: 26, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 60
position: {x: 5, y: 6}
counter: 2
- tileSetFile: items.gif
tile: 60
position: {x: 26, y: 9}
counter: 3
- tileSetFile: items.gif
tile: 60
position: {x: 4, y: 13}
counter: 4
- tileSetFile: items.gif
tile: 60
position: {x: 27, y: 13}
counter: 5

View File

@@ -1,58 +0,0 @@
room:
bgColor: blue
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 28.yaml
down: 29.yaml
left: 26.yaml
right: null
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [66, 67, 66, 67, 66, 67, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [90, 91, 90, 91, 90, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [92, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, 256, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 256, -1, -1, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 304, -1, 304, -1, -1, -1, -1, -1, 16]
- [116, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, 304, 304, 304, -1, 304, 304, -1, -1, -1, 16]
- [140, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, -1, 304, 304, 304, 304, -1, -1, -1, -1, -1, 16]
- [31, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, 304, 304, 304, 304, 304, -1, 304, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 304, 304, 304, 304, 304, 304, 304, -1, -1, -1, 16]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, 304, 304, 40, 40, 304, 304, 304, -1, -1, -1, 16]
- [31, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, 304, -1, 40, 40, 304, -1, -1, 304, -1, -1, 16]
- [92, -1, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 304, -1, -1, 40, 40, -1, -1, 304, -1, -1, -1, 16]
- [140, 425, 426, 425, 426, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 40, -1, -1, -1, -1, -1, -1, 16]
- [88, 89, 88, 89, 88, 89, 88, 89, 88, 93, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, -1, 522, 16, 16, 16]
# No enemies in this room
enemies: []
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 28
position: {x: 1, y: 13}
counter: 1
- tileSetFile: items.gif
tile: 32
position: {x: 11, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 32
position: {x: 14, y: 14}
counter: 3

View File

@@ -1,55 +0,0 @@
room:
bgColor: bright_black
border: black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 32.yaml
down: 27.yaml
left: null
right: 31.yaml
# Colores de los objetos
itemColor1: bright_magenta
itemColor2: bright_green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 88, 93, 40, 234, 234, -1, -1, 234, 234, 40, 88, 89, 88]
- [88, 93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 213, 214, -1, -1, -1, -1, -1, -1, -1, -1, 213, 88, 89]
- [213, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 213, 88]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, -1, -1, -1, -1, -1, 213]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, 234, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, -1]
- [88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [93, 214, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 414, 414, 414, 414, 414, 414]
- [88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [88, 89, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 66, 67, 88, 93, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 90, 91, 66, 67, 88, 93, 428, 428, 428, 428, 428, 428, 428, 428, -1, 428, 428, 428, 428, 428, 428, 428]
# Enemigos en esta habitación
enemies:
- animation: lord_abad.yaml
position: {x: 0, y: 5}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 0, y: 5}
position2: {x: 0, y: 5}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 58
position: {x: 2, y: 11}
counter: 1

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@@ -1,84 +0,0 @@
room:
bgColor: blue
border: bright_black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 27.yaml
down: null
left: 30.yaml
right: null
# Colores de los objetos
itemColor1: green
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 132]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 132]
- [132, 132, -1, -1, 233, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, -1, -1, 233, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [132, 132, 233, 233, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 233, 230, 132]
- [132, 132, 233, 233, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [132, 132, -1, -1, 233, 233, 233, -1, -1, 229, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, 233, -1, -1, 233, 233, -1, -1, -1, -1, -1, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 233, 233, 132]
- [132, 132, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 233, 233, -1, -1, -1, -1, 132]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 132]
- [132, 132, 132, 132, 132, 132, 132, 128, 128, 132, 132, 132, 129, 129, 132, 132, 132, 129, 129, 132, 132, 132, 128, 128, 132, 132, 132, 132, 132, 132, 132, 132]
# Enemigos en esta habitación
enemies:
- animation: qvoid.yaml
position: {x: 7, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 7, y: 1}
position2: {x: 7, y: 13}
color: magenta
- animation: qvoid.yaml
position: {x: 12, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 12, y: 1}
position2: {x: 12, y: 13}
color: green
- animation: qvoid.yaml
position: {x: 17, y: 8}
velocity: {x: 0, y: 54.0}
boundaries:
position1: {x: 17, y: 1}
position2: {x: 17, y: 13}
color: green
- animation: qvoid.yaml
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 22, y: 1}
position2: {x: 22, y: 13}
color: magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 20
position: {x: 9, y: 9}
counter: 1
- tileSetFile: items.gif
tile: 20
position: {x: 30, y: 6}
counter: 2

View File

@@ -1,74 +0,0 @@
room:
bgColor: blue
border: bright_black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: 29.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129]
- [131, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131, 127]
- [130, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 128]
- [129, 227, 228, -1, -1, 229, 230, -1, -1, 231, 232, -1, -1, 233, 227, -1, -1, 228, 229, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 129]
- [128, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 130]
- [127, -1, -1, 230, 231, -1, -1, 232, 233, -1, -1, 227, 228, -1, -1, 229, 230, -1, -1, -1, 231, 232, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131]
- [126, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 233, 227, 230, 547, -1, -1, 132]
- [126, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 228, 230, 126]
- [127, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 127]
- [127, -1, -1, -1, -1, -1, -1, -1, -1, 231, 232, 227, -1, -1, -1, 484, 484, -1, -1, -1, 229, 230, 231, -1, -1, -1, 484, 484, -1, -1, -1, 128]
- [128, -1, -1, -1, 228, 229, 230, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 129]
- [129, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 130]
- [130, 231, 232, 547, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 131]
- [131, -1, -1, -1, 547, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [131, -1, -1, -1, -1, 547, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, 554, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [132, 554, 554, 554, 554, 554, 126, 127, 128, 129, 130, 131, 484, 484, 484, 484, 484, 484, 484, 484, 484, 127, 128, 129, 130, 131, 132, 126, 127, 128, 129, 130]
# Enemigos en esta habitación
enemies:
- animation: qvoid.yaml
position: {x: 1, y: 1}
velocity: {x: 42.0, y: 0}
boundaries:
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: white
flip: true
- animation: qvoid.yaml
position: {x: 29, y: 1}
velocity: {x: -42.0, y: 0}
boundaries:
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: red
flip: true
- animation: qvoid.yaml
position: {x: 6, y: 7}
velocity: {x: -30.0, y: 0}
boundaries:
position1: {x: 1, y: 7}
position2: {x: 27, y: 7}
color: green
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 20
position: {x: 1, y: 2}
counter: 1

View File

@@ -1,84 +0,0 @@
room:
bgColor: black
border: bright_magenta
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 28.yaml
right: null
# Colores de los objetos
itemColor1: bright_red
itemColor2: bright_cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [192, 197, 192, 193, 195, 201, 199, 194, 196, 200, 199, 193, 193, 195, 198, 193, 195, 193, 193, 201, 199, 196, 195, 193, 192, 201, 193, 202, 192, 196, 203, 195]
- [192, 200, 194, 203, 194, 196, 199, 193, 202, 197, 197, 195, 196, 201, 199, 194, 193, 198, 200, 194, 195, 193, 198, 194, 197, 200, 193, 194, 198, 193, 201, 193]
- [193, 199, 195, 195, 200, 197, -1, -1, 196, 198, -1, -1, 193, 197, 193, 192, 202, 203, 194, 193, 194, 192, 193, -1, -1, -1, -1, -1, -1, -1, 193, 199]
- [194, 202, 193, 192, 199, 192, -1, -1, 197, 192, -1, -1, 194, 198, 196, 193, 201, 194, -1, -1, -1, 196, 201, -1, -1, -1, -1, -1, -1, -1, 203, 200]
- [197, 194, 198, 196, 202, 194, -1, -1, 203, 194, -1, -1, 195, 193, 200, 194, 194, 195, -1, -1, -1, 202, 195, -1, -1, -1, -1, -1, -1, -1, 203, 193]
- [193, 196, 194, 197, 192, 195, -1, -1, 194, 193, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 198, 202, -1, -1, -1, -1, -1, -1, -1, 196, 199]
- [199, 201, 192, 193, 194, 198, -1, -1, 195, 195, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 192, 193, -1, -1, -1, -1, -1, -1, -1, 192, 194]
- [192, 195, 197, 195, 193, 197, -1, -1, 192, 202, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 194, 195, -1, -1, -1, -1, -1, -1, 513, 196, 203]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, 203, 192, -1, -1, -1, -1, -1, 512, 192, 193, 195]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 196, 196, 201, 196]
- [198, 432, 432, 432, 432, 432, 432, 432, 432, 432, 432, 432, 432, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 517, 197, 199, 198, 200, 199]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 397, 397, 397, 397, 397, 397, 397, 397, 397, -1, 516, 195, 202, 200, 193, 196, 194]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 515, 199, 193, 192, 194, 196, 198, 197]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 514, 201, 195, 193, 198, 194, 203, 201, 196]
- [-1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, -1, -1, 555, -1, -1, -1, -1, 559, -1, 513, 195, 203, 197, 200, 195, 197, 193, 194, 197]
- [192, 193, 194, 198, 197, 195, 203, 199, 197, 202, 198, 197, 194, 201, 201, 199, 200, 197, 199, 198, 192, 196, 194, 196, 198, 194, 195, 196, 193, 199, 194, 192]
# Enemigos en esta habitación
enemies:
- animation: guitar.yaml
position: {x: 13, y: 5}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 13, y: 5}
position2: {x: 13, y: 13}
color: magenta
- animation: sigmasua.yaml
position: {x: 24, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 24, y: 2}
position2: {x: 24, y: 9}
color: red
- animation: paco.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 6, y: 2}
position2: {x: 6, y: 8}
color: yellow
- animation: chip.yaml
position: {x: 15, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 15, y: 9}
position2: {x: 23, y: 9}
color: green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 61
position: {x: 10, y: 3}
counter: 1
- tileSetFile: items.gif
tile: 61
position: {x: 29, y: 3}
counter: 2

View File

@@ -1,60 +0,0 @@
room:
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 34.yaml
down: 28.yaml
left: null
right: 33.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, 234, 234, -1, -1, 234, 234, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 142, -1, 234, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 142, -1, 234, 234, 234, 234, -1, 40, 234, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, -1, 142, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, 234, 40, -1, 141, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, 234, 234, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 142, 234, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 70, -1, -1, -1, -1, -1, -1, 40, 234, -1, -1, -1, -1, -1, 142, -1, 234, -1]
- [-1, -1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, 234, 234, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 142, -1, -1, -1, -1, -1, -1, 142, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, -1, 142, -1, -1, -1, 234, 234, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1, -1, -1, -1, 355, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 142, 234, -1, -1, -1, -1, -1, 355, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 380, -1, 40, -1, -1, -1, -1, -1, -1, 40, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 234, 234, 234, 40, 234, 234, -1, -1, 234, 234, 40, 234, 187, 187]
# Enemigos en esta habitación
enemies:
- animation: tree_thing.yaml
position: {x: 23, y: 4}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 23, y: 4}
position2: {x: 23, y: 13}
color: yellow
- animation: shooting_star.yaml
position: {x: 10, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 10, y: 2}
position2: {x: 10, y: 2}
color: white
frame: 0
# No items in this room
items: []

View File

@@ -1,86 +0,0 @@
room:
bgColor: black
border: bright_black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 32.yaml
right: null
# Colores de los objetos
itemColor1: bright_red
itemColor2: bright_yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 71, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 70, -1, -1, -1, 94, 95, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 70, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, 141, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 155, 164, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562]
# Enemigos en esta habitación
enemies:
- animation: pepe_rosita_job.yaml
position: {x: 2, y: 2}
velocity: {x: 0, y: 3.0}
boundaries:
position1: {x: 2, y: 2}
position2: {x: 2, y: 3}
color: white
- animation: aerojailer.yaml
position: {x: 14, y: 5}
velocity: {x: 0, y: -2.4}
boundaries:
position1: {x: 14, y: 4}
position2: {x: 14, y: 6}
color: white
- animation: arounder.yaml
position: {x: 22, y: 5}
velocity: {x: 0, y: 1.8}
boundaries:
position1: {x: 22, y: 5}
position2: {x: 22, y: 6}
color: white
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 62
position: {x: 13, y: 14}
counter: 1
- tileSetFile: items.gif
tile: 63
position: {x: 14, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 64
position: {x: 15, y: 14}
counter: 3
- tileSetFile: items.gif
tile: 65
position: {x: 16, y: 14}
counter: 4

View File

@@ -1,88 +0,0 @@
room:
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 32.yaml
left: 35.yaml
right: null
# Colores de los objetos
itemColor1: green
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 115, 139]
- [115, -1, -1, -1, -1, -1, -1, -1, 376, -1, -1, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, -1, -1, 376, 376, -1, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, 376, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [115, -1, -1, -1, 376, 376, 376, -1, -1, -1, -1, -1, -1, 114, 113, 114, 113, -1, -1, -1, -1, -1, 376, 376, 376, 376, -1, -1, -1, -1, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, -1, 113, 114, 113, 114, -1, -1, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 114, 113, 114, 113, -1, -1, -1, -1, -1, -1, -1, -1, -1, 430, 431, 113, 114, 139, 115]
- [139, -1, -1, -1, -1, -1, -1, 376, 376, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, 430, 431, 430, 431, 430, 431, -1, 115, 139]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 114, 113, 114, 113, -1, -1, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, -1, -1, 113, 114, 113, 114, 113, 114]
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 20, y: 1}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 20, y: 1}
position2: {x: 20, y: 13}
color: cyan
- animation: spark.yaml
position: {x: 11, y: 4}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 11, y: 4}
position2: {x: 18, y: 4}
color: cyan
- animation: spark.yaml
position: {x: 1, y: 1}
velocity: {x: 60.0, y: 0}
boundaries:
position1: {x: 1, y: 1}
position2: {x: 29, y: 1}
color: yellow
mirror: true
- animation: wave.yaml
position: {x: 1, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 1, y: 6}
position2: {x: 10, y: 6}
color: yellow
- animation: wave.yaml
position: {x: 17, y: 8}
velocity: {x: 54.0, y: 0}
boundaries:
position1: {x: 17, y: 8}
position2: {x: 29, y: 8}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 66
position: {x: 29, y: 3}
counter: 1

View File

@@ -1,101 +0,0 @@
room:
bgColor: black
border: bright_green
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 36.yaml
right: 34.yaml
# Colores de los objetos
itemColor1: green
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [117, 118, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
- [114, 117, 118, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113, 114, 113, 114, 113, 114, 117, 118, 113, 114, 113]
- [115, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 561, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [139, 115, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 119]
- [119, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 143]
- [143, 115, 406, 407, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 115]
- [115, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [139, 115, -1, -1, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 488, 139, 115]
- [115, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119, 139]
- [139, 119, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 430, 143, 115]
- [115, 143, 430, 431, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [-1, -1, -1, -1, -1, -1, 430, 431, 430, 431, 430, 431, 430, 431, 430, 431, 430, 431, 430, 431, 430, 431, 430, 431, 430, 431, 430, 431, 430, 431, 139, 115]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 115, 139]
- [113, 114, 113, 540, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [114, 113, 114, 113, 540, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114, 117, 118, 113, 114]
# Enemigos en esta habitación
enemies:
- animation: jeannine.yaml
position: {x: 6, y: 13}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 6, y: 13}
position2: {x: 14, y: 13}
color: yellow
flip: true
- animation: jeannine.yaml
position: {x: 16, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 16, y: 13}
position2: {x: 28, y: 13}
color: cyan
flip: true
- animation: jeannine.yaml
position: {x: 7, y: 9}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 7, y: 9}
position2: {x: 15, y: 9}
color: red
flip: true
- animation: jeannine.yaml
position: {x: 16, y: 9}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 16, y: 9}
position2: {x: 27, y: 9}
color: white
flip: true
- animation: jeannine.yaml
position: {x: 5, y: 5}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 5, y: 5}
position2: {x: 12, y: 5}
color: green
flip: true
- animation: chip.yaml
position: {x: 16, y: 5}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 16, y: 5}
position2: {x: 26, y: 5}
color: yellow
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 57
position: {x: 2, y: 4}
counter: 1

View File

@@ -1,134 +0,0 @@
room:
bgColor: black
border: bright_cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 37.yaml
right: 35.yaml
# Colores de los objetos
itemColor1: green
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
- [118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
- [-1, -1, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 353, -1, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, -1, 119]
- [-1, -1, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, -1, 353, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, -1, 143]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 119]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 353, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 143]
- [117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118, 117, 118]
# Enemigos en esta habitación
enemies:
- animation: spark.yaml
position: {x: 6, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 2, y: 13}
position2: {x: 14, y: 13}
color: yellow
- animation: spark.yaml
position: {x: 21, y: 13}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 17, y: 13}
position2: {x: 29, y: 13}
color: yellow
- animation: spark.yaml
position: {x: 2, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 2, y: 10}
position2: {x: 14, y: 10}
color: yellow
mirror: true
- animation: spark.yaml
position: {x: 17, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 17, y: 10}
position2: {x: 29, y: 10}
color: yellow
mirror: true
- animation: shock.yaml
position: {x: 13, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 13, y: 2}
position2: {x: 13, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 10, y: 4}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 10, y: 2}
position2: {x: 10, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 7, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 7, y: 2}
position2: {x: 7, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 24, y: 2}
velocity: {x: 0, y: 24.0}
boundaries:
position1: {x: 24, y: 2}
position2: {x: 24, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 21, y: 4}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 21, y: 2}
position2: {x: 21, y: 7}
color: bright_yellow
- animation: shock.yaml
position: {x: 18, y: 6}
velocity: {x: 0, y: 36.0}
boundaries:
position1: {x: 18, y: 2}
position2: {x: 18, y: 7}
color: bright_yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 57
position: {x: 3, y: 7}
counter: 1
- tileSetFile: items.gif
tile: 57
position: {x: 28, y: 7}
counter: 2

View File

@@ -1,92 +0,0 @@
room:
bgColor: black
border: bright_green
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 38.yaml
right: 36.yaml
# Colores de los objetos
itemColor1: green
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 376, 376, -1, -1, -1, -1, 376, 376, 376, -1, -1, -1, -1]
- [-1, -1, 113, 114, -1, -1, -1, -1, -1, -1, -1, 376, 376, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, 430, 431, 430, 431, 430, 431, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 113, 114, 113, 114, 113, 114, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 376, 376, 115, -1, -1, -1, -1, 115, 376, 376, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, -1, -1, -1, -1, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 376, 376, 376, -1, 115, -1, -1, -1, -1, 115, -1, 376, 376, 376, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 139, 554, 554, 554, 554, 139, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114, 113, 114]
# Enemigos en esta habitación
enemies:
- animation: z80.yaml
position: {x: 15, y: 1}
velocity: {x: 0, y: 18.0}
boundaries:
position1: {x: 15, y: 1}
position2: {x: 15, y: 10}
color: bright_green
- animation: chip.yaml
position: {x: 1, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 1, y: 8}
position2: {x: 6, y: 8}
color: bright_green
- animation: chip.yaml
position: {x: 28, y: 8}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 25, y: 8}
position2: {x: 30, y: 8}
color: bright_green
- animation: shock.yaml
position: {x: 8, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 8, y: 1}
position2: {x: 8, y: 14}
color: bright_green
- animation: shock.yaml
position: {x: 23, y: 7}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 23, y: 1}
position2: {x: 23, y: 14}
color: bright_green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 57
position: {x: 3, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 57
position: {x: 26, y: 5}
counter: 2

View File

@@ -1,109 +0,0 @@
room:
bgColor: bright_black
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 39.yaml
right: 37.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [20, 20, 20, 20, 20, 20, 20, 22, 23, -1, -1, 20, 20, 20, 20, 20, 20, 22, 23, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
- [20, 20, -1, -1, -1, 20, 20, 46, 47, -1, -1, -1, -1, -1, -1, -1, -1, 46, 47, 20, 20, 20, -1, -1, -1, 20, 20, 20, 20, 20, -1, -1]
- [20, -1, -1, -1, -1, -1, 20, 20, 222, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 358, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, 20, -1, -1, -1, -1, -1, -1, 397, 397, 397, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [20, 20, -1, -1, 262, 397, 397, 334, -1, -1, -1, -1, 396, -1, -1, -1, 396, -1, -1, -1, -1, -1, -1, -1, -1, 505, 20, 20, 20, 20, -1, -1]
- [20, -1, -1, -1, 286, -1, -1, 358, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, 262, -1, -1, -1]
- [20, -1, -1, -1, 310, -1, -1, 382, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 396, 398, 398, 399, 396, -1, -1, -1, -1, 286, -1, -1, -1]
- [-1, -1, -1, 398, 396, 397, 398, 399, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, 286, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 382, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, 555, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, 555, -1, -1, -1, -1, -1, 310, -1, -1, -1]
- [217, 217, 217, 218, 20, 20, 20, 20, 20, 20, 556, 556, 556, 556, 556, 556, 556, 556, 20, 20, 20, 20, 20, 20, 20, 219, 220, 220, 220, 220, 220, 221]
# Enemigos en esta habitación
enemies:
- animation: stopped_arounder.yaml
position: {x: 9, y: 11}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 9, y: 11}
position2: {x: 9, y: 11}
color: white
- animation: stopped_arounder.yaml
position: {x: 18, y: 11}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 18, y: 11}
position2: {x: 18, y: 11}
color: white
- animation: walking_arounder.yaml
position: {x: 12, y: 1}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 11, y: 1}
position2: {x: 16, y: 1}
color: white
flip: true
- animation: arounders_door.yaml
position: {x: 9, y: 0}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 9, y: 0}
position2: {x: 9, y: 0}
color: yellow
flip: true
- animation: flying_arounder.yaml
position: {x: 3, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 3, y: 1}
position2: {x: 3, y: 9}
color: white
flip: true
- animation: mummy.yaml
position: {x: 12, y: 10}
velocity: {x: 12.0, y: 0}
boundaries:
position1: {x: 10, y: 10}
position2: {x: 17, y: 10}
color: bright_yellow
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 37
position: {x: 16, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 37
position: {x: 1, y: 4}
counter: 2
- tileSetFile: items.gif
tile: 37
position: {x: 29, y: 6}
counter: 3

View File

@@ -1,106 +0,0 @@
room:
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 40.yaml
right: 38.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: cyan
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 219, 220, 220, 221, -1, -1, -1, -1]
- [-1, -1, 219, 220, 220, 221, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 262, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, 310, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 219, 220, 220, 220, 221, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 219, 220, 220, 220, 221, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, 263, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 262, -1, -1, -1, 219, 220, 220, 221, -1, -1, -1, 287, -1, 287, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, 287, -1, -1, -1, -1, 219, 220, 220, 221, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 262, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, 310, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 286, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 219, 220, 220, 220, 221, -1, -1, -1, -1, -1, 219, 220, 220, 220, 220, 221, -1, -1, -1, 286, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [223, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [556, 556, 216, 217, 217, 217, 217, 218, 556, 556, 556, 556, 216, 217, 217, 217, 217, 217, 218, 556, 556, 556, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217]
# Enemigos en esta habitación
enemies:
- animation: arounders_door.yaml
position: {x: 3, y: 1}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 3, y: 1}
position2: {x: 3, y: 1}
color: white
- animation: flying_arounder.yaml
position: {x: 9, y: 1}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 9, y: 1}
position2: {x: 9, y: 10}
color: white
flip: true
- animation: flying_arounder.yaml
position: {x: 15, y: 0}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 15, y: 0}
position2: {x: 15, y: 14}
color: white
flip: true
- animation: flying_arounder.yaml
position: {x: 22, y: 10}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 22, y: 0}
position2: {x: 22, y: 14}
color: white
flip: true
- animation: flying_arounder.yaml
position: {x: 16, y: 5}
velocity: {x: 0, y: 42.0}
boundaries:
position1: {x: 16, y: 0}
position2: {x: 16, y: 10}
color: white
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 47
position: {x: 4, y: 5}
counter: 1
- tileSetFile: items.gif
tile: 47
position: {x: 26, y: 1}
counter: 2
- tileSetFile: items.gif
tile: 47
position: {x: 25, y: 7}
counter: 3
- tileSetFile: items.gif
tile: 47
position: {x: 25, y: 14}
counter: 4

View File

@@ -1,96 +0,0 @@
room:
bgColor: black
border: bright_magenta
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 41.yaml
right: 39.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, 222, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 358, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 358, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 222, 223, 223, 223, 224, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, 334, -1, 334, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, 358, -1, 358, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 382, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, 222, 223, 224, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 358, -1, -1, -1, 382, -1, -1, -1, 382, -1, -1, -1, 382, -1, -1, -1, -1, 382, -1, 382, -1, -1, -1, -1, -1, -1]
- [-1, -1, 222, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223, 223]
- [-1, -1, -1, -1, 334, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 334, -1, -1, -1, -1, -1]
- [556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
# Enemigos en esta habitación
enemies:
- animation: arounders_machine.yaml
position: {x: 7, y: 1}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 7, y: 1}
position2: {x: 7, y: 1}
color: red
- animation: walking_arounder.yaml
position: {x: 10, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 7, y: 12}
position2: {x: 26, y: 12}
color: white
flip: true
- animation: walking_arounder.yaml
position: {x: 15, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 7, y: 12}
position2: {x: 26, y: 12}
color: green
flip: true
- animation: walking_arounder.yaml
position: {x: 20, y: 12}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 7, y: 12}
position2: {x: 26, y: 12}
color: yellow
flip: true
- animation: walking_arounder.yaml
position: {x: 14, y: 2}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 11, y: 2}
position2: {x: 18, y: 2}
color: cyan
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 5
position: {x: 10, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 5
position: {x: 25, y: 5}
counter: 2

View File

@@ -1,106 +0,0 @@
room:
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 42.yaml
right: 40.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, 287, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [187, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1, 311, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, 216, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 217, 218, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 263, -1, -1, -1, -1, -1]
- [43, 43, 43, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556, 556]
# Enemigos en esta habitación
enemies:
- animation: arounders_door.yaml
position: {x: 6, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 6, y: 2}
position2: {x: 6, y: 2}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 8, y: 12}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 8, y: 12}
position2: {x: 8, y: 12}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 11, y: 3}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 11, y: 3}
position2: {x: 11, y: 3}
color: bright_cyan
- animation: stopped_arounder.yaml
position: {x: 24, y: 12}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 24, y: 12}
position2: {x: 24, y: 12}
color: bright_cyan
- animation: walking_arounder.yaml
position: {x: 12, y: 12}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
- animation: walking_arounder.yaml
position: {x: 14, y: 12}
velocity: {x: -24.0, y: 0}
boundaries:
position1: {x: 9, y: 12}
position2: {x: 23, y: 12}
color: bright_cyan
flip: true
- animation: walking_arounder.yaml
position: {x: 14, y: 6}
velocity: {x: -24.0, y: 0}
boundaries:
position1: {x: 12, y: 6}
position2: {x: 20, y: 6}
color: bright_cyan
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 46
position: {x: 9, y: 2}
counter: 1

View File

@@ -1,69 +0,0 @@
room:
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 43.yaml
left: 53.yaml
right: 41.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [35, 35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
- [35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 61]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 414, 414, 414, 420, -1, -1, -1, -1, -1, 61]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 414, 420, 61]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 420, -1, -1, -1, -1, -1, -1, -1, -1]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 414, 414, 420, 414, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [35, -1, -1, -1, -1, -1, -1, -1, 305, -1, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [35, -1, -1, -1, 305, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 420, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [35, -1, 414, 420, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 414, 414, -1, -1, 420, 414, -1, -1, -1, -1, -1, -1]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 506, 414, 420, 530, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 506, -1, -1, -1, -1, 530, -1, -1, -1, -1, -1, -1]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
# Enemigos en esta habitación
enemies:
- animation: paco.yaml
position: {x: 10, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 10, y: 2}
position2: {x: 10, y: 11}
color: magenta
- animation: abad.yaml
position: {x: 15, y: 13}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 4, y: 13}
position2: {x: 19, y: 13}
color: bright_cyan
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 41
position: {x: 2, y: 9}
counter: 1
- tileSetFile: items.gif
tile: 41
position: {x: 29, y: 3}
counter: 2

View File

@@ -1,63 +0,0 @@
room:
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 42.yaml
down: 44.yaml
left: null
right: null
# Colores de los objetos
itemColor1: yellow
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 423, 384, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 384, 384, 422, 422, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 424, 384, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 384, 423, 384, 384, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 384, 384, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 384, 384, 423, 384, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 422, 384, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 384, 422, 384, 384, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, 384, 384, 25, 43, 43, 43, 43, 43]
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, 422, 384, 422, 384, -1, -1, 25, 43, 43, 43, 43, 43]
# Enemigos en esta habitación
enemies:
- animation: spider.yaml
position: {x: 20, y: 5}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 20, y: 5}
position2: {x: 23, y: 5}
color: cyan
- animation: spider.yaml
position: {x: 22, y: 11}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 20, y: 11}
position2: {x: 23, y: 11}
color: green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 8
position: {x: 21, y: 10}
counter: 1

View File

@@ -1,64 +0,0 @@
room:
bgColor: black
border: cyan
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 43.yaml
down: 16.yaml
left: null
right: null
# Colores de los objetos
itemColor1: white
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: right
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 43, 25, -1, -1, -1, -1, -1, -1, 25, 43, 43, 43, 43, 43]
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, 342, 342, 342, 342, 342, 342, -1, -1, 36, 36, 36, 36]
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, 342, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [36, 36, 464, 464, 464, 464, 464, 464, 464, 464, 464, 464, 464, 464, 464, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, 342, -1, 36, 36, 36, 36]
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, 36, 36, -1, -1, -1, -1, -1, -1, -1, 342, 36, 36, 36, 36]
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, 36, 36, 36, 36]
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, 342, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, 342, -1, 36, 36, 36, 36]
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [36, 36, 36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 344, -1, -1, -1, -1, 342, -1, -1, -1, -1, -1, 36, 36, 36, 36]
- [37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 416, -1, -1, 416, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37, 37]
# Enemigos en esta habitación
enemies:
- animation: congo.yaml
position: {x: 2, y: 4}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 2, y: 4}
position2: {x: 14, y: 4}
color: green
flip: true
- animation: crosshair.yaml
position: {x: 23, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 23, y: 4}
position2: {x: 23, y: 13}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 8
position: {x: 2, y: 2}
counter: 1

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@@ -1,76 +0,0 @@
room:
bgColor: bright_black
border: bright_yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 14.yaml
right: 46.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [29, 29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 322, 322, -1, -1, -1, -1, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, -1, -1, -1, -1, -1, -1, -1, 322, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, -1, -1, -1, -1, 322, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, -1, 322, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, 322, 322, -1, 322, 322, 322, 322, 322, -1, 322, 322, 322, 322, 322, -1, 322, 322, 322, 322, -1, 394, -1, -1, -1, 394, 394, 394, 394, 394, 394]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, 29, 29, -1, -1, -1, 394, 394, 394, -1, -1, -1, 394, 394, -1, -1, -1, -1, 394, 394, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, 29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, -1, -1, -1, -1, -1, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 394, 394, 394, -1, -1, -1, 394, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [29, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569, 569]
# Enemigos en esta habitación
enemies:
- animation: chip.yaml
position: {x: 4, y: 5}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 4, y: 2}
position2: {x: 4, y: 13}
color: green
- animation: chip.yaml
position: {x: 10, y: 4}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 10, y: 2}
position2: {x: 10, y: 13}
color: bright_blue
- animation: chip.yaml
position: {x: 16, y: 3}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 16, y: 2}
position2: {x: 16, y: 13}
color: magenta
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 54
position: {x: 17, y: 1}
counter: 0
- tileSetFile: items.gif
tile: 54
position: {x: 18, y: 12}
counter: 0

View File

@@ -1,72 +0,0 @@
room:
bgColor: bright_black
border: bright_yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 45.yaml
right: null
# Colores de los objetos
itemColor1: red
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29, 29]
- [394, 394, 398, -1, -1, -1, -1, 472, 472, 472, -1, -1, -1, -1, 472, 472, 472, -1, -1, -1, -1, 472, 472, 472, 472, -1, -1, 394, 394, 398, 29, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 29]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 134]
- [480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 480, 134]
# Enemigos en esta habitación
enemies:
- animation: batman_fire.yaml
position: {x: 10, y: 13}
velocity: {x: 78.0, y: 0}
boundaries:
position1: {x: 0, y: 13}
position2: {x: 29, y: 13}
color: cyan
flip: true
- animation: heavy.yaml
position: {x: 11, y: 7}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 11, y: 1}
position2: {x: 11, y: 12}
color: green
- animation: heavy.yaml
position: {x: 18, y: 2}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 18, y: 1}
position2: {x: 18, y: 12}
color: green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 28
position: {x: 28, y: 6}
counter: 1

View File

@@ -1,103 +0,0 @@
room:
bgColor: black
border: white
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 51.yaml
down: null
left: 48.yaml
right: null
# Colores de los objetos
itemColor1: red
itemColor2: yellow
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, -1, -1, -1, -1, -1, 504, 27, 27, 27, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 412, 528, -1, -1, -1, -1, -1, -1, -1, 85, 85]
- [27, 528, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 412, -1, -1, -1, -1, -1, -1, -1, 504, 412, -1, -1, -1, -1, 412, 412, 85, 85]
- [27, -1, 412, 528, -1, -1, -1, -1, -1, -1, -1, -1, 412, 528, -1, -1, -1, -1, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
- [27, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, 528, -1, -1, -1, -1, -1, 412, 528, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
- [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 412, 412, -1, -1, -1, -1, -1, 528, -1, -1, -1, -1, -1, -1, -1, 85, 85]
- [27, -1, -1, -1, 504, 412, -1, -1, -1, 412, 528, -1, 504, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, 412, 528, -1, -1, -1, -1, 85, 85]
- [27, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 412, -1, -1, -1, 85, 85]
- [27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 85, 85]
- [27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 388, 27, 27, 27, 27, 27, 388, 388, 27, 388, 27, 27, 27, 27, 27, 85, 85]
# Enemigos en esta habitación
enemies:
- animation: jailbattle_alien.yaml
position: {x: 10, y: 3}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 3, y: 3}
position2: {x: 27, y: 3}
color: green
flip: true
- animation: jailbattle_alien.yaml
position: {x: 25, y: 4}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 25, y: 4}
position2: {x: 25, y: 10}
color: yellow
flip: true
- animation: jailbattle_human.yaml
position: {x: 7, y: 6}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 7, y: 6}
position2: {x: 7, y: 13}
color: red
flip: true
- animation: jailbattle_human.yaml
position: {x: 18, y: 13}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 15, y: 13}
position2: {x: 27, y: 13}
color: cyan
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 19
position: {x: 6, y: 14}
counter: 1
- tileSetFile: items.gif
tile: 19
position: {x: 14, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 19
position: {x: 23, y: 14}
counter: 3
- tileSetFile: items.gif
tile: 19
position: {x: 28, y: 6}
counter: 4
- tileSetFile: items.gif
tile: 19
position: {x: 14, y: 5}
counter: 5

View File

@@ -1,84 +0,0 @@
room:
bgColor: green
border: bright_green
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 49.yaml
left: null
right: 47.yaml
# Colores de los objetos
itemColor1: white
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [32, -1, 400, 400, 400, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [32, -1, -1, -1, -1, -1, 400, 400, 400, 400, 400, 528, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 528, -1, -1, -1, -1, 32, -1, 32, -1, 32, -1, 32, -1, 32, -1, 32, -1, 32, 400, 32]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 528, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 528, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 32]
- [32, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 504, 400, 400, 400, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133]
- [32, -1, -1, -1, -1, 504, 400, 400, 400, 400, 400, 400, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 32]
- [32, -1, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 133]
- [32, -1, -1, 504, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 32]
- [32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, -1, -1, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32]
# Enemigos en esta habitación
enemies:
- animation: jailbattle_human.yaml
position: {x: 17, y: 6}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 12, y: 6}
position2: {x: 27, y: 6}
color: white
flip: true
- animation: jailbattle_human.yaml
position: {x: 2, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 2, y: 13}
position2: {x: 16, y: 13}
color: white
flip: true
- animation: jailbattle_alien.yaml
position: {x: 24, y: 10}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 24, y: 9}
position2: {x: 24, y: 13}
color: white
flip: true
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 19
position: {x: 27, y: 11}
counter: 1
- tileSetFile: items.gif
tile: 19
position: {x: 3, y: 3}
counter: 2
- tileSetFile: items.gif
tile: 19
position: {x: 23, y: 4}
counter: 3

View File

@@ -1,52 +0,0 @@
room:
bgColor: black
border: red
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 48.yaml
down: null
left: 50.yaml
right: 17.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, -1, -1, -1, -1, 522, 38, 38, 38, 38, 38, 38, 38, 38]
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [38, 268, 268, 268, 268, 268, 268, 546, -1, -1, -1, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 38]
- [38, -1, -1, -1, -1, -1, -1, -1, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [38, -1, -1, -1, -1, -1, -1, -1, -1, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [38, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 546, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 38]
- [38, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, 268, -1, -1, 522, 268, 268, 268, 268, 268, 268, 268, 268, 38]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 522, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38]
# Enemigos en esta habitación
enemies:
- animation: robot.yaml
position: {x: 10, y: 8}
velocity: {x: 42.0, y: 0}
boundaries:
position1: {x: 1, y: 8}
position2: {x: 29, y: 8}
color: yellow
flip: true
# No items in this room
items: []

View File

@@ -1,78 +0,0 @@
room:
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: 49.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: right
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
- [41, 41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41, 41]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [41, 63, 63, 63, 63, 63, -1, -1, -1, -1, 436, 436, 436, -1, -1, -1, 436, 436, 436, -1, -1, -1, -1, 63, 63, 63, 63, 63, 63, 63, 63, 41]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 41]
- [41, -1, -1, 388, 388, 388, -1, -1, -1, -1, 388, 388, 388, 388, 364, 388, 388, 388, 388, -1, -1, -1, -1, 388, 388, 388, 388, -1, -1, -1, -1, 41]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [41, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 340, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41, 41]
# Enemigos en esta habitación
enemies:
- animation: floppy.yaml
position: {x: 7, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 7, y: 2}
position2: {x: 7, y: 12}
color: magenta
- animation: floppy.yaml
position: {x: 20, y: 6}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 20, y: 2}
position2: {x: 20, y: 12}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 1
position: {x: 4, y: 9}
counter: 1
- tileSetFile: items.gif
tile: 1
position: {x: 25, y: 9}
counter: 2
- tileSetFile: items.gif
tile: 1
position: {x: 2, y: 5}
counter: 3
- tileSetFile: items.gif
tile: 1
position: {x: 1, y: 14}
counter: 4

View File

@@ -1,76 +0,0 @@
room:
bgColor: black
border: black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 53.yaml
down: 47.yaml
left: 52.yaml
right: null
# Colores de los objetos
itemColor1: bright_white
itemColor2: black
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [186, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 183, 294, -1, -1, 183, 183, 183, 183, 183, 182]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 183, 183, -1, -1, -1, 182]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 183, 183, -1, -1, -1, -1, -1, 292]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 294, -1, -1, -1, -1, -1, -1, -1, 292]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 298, 185, -1, -1, -1, -1, -1, -1, -1, -1, 182]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 185, -1, -1, -1, -1, -1, -1, -1, 182]
- [186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 185, -1, -1, -1, -1, -1, -1, 182]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 298, -1, -1, -1, -1, -1, 182]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 184, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 298, -1, -1, -1, -1, 182]
- [-1, -1, -1, -1, -1, -1, -1, 183, 183, 183, 183, 183, -1, -1, -1, -1, -1, -1, -1, -1, 288, 288, 288, 288, 288, 288, 288, 288, 288, 288, 288, 182]
- [-1, -1, -1, -1, -1, 182, 182, 182, 182, 182, 182, 182, 182, 182, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
- [-1, -1, -1, 181, 181, 181, 181, 181, 290, 181, 181, 181, 181, 181, 181, 181, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 182]
- [184, 184, 184, 184, 184, 296, 296, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184, 180, 180, -1, -1, 180, 180, 180, 180, 180, 180, 180, 182]
# Enemigos en esta habitación
enemies:
- animation: amstrad_cs.yaml
position: {x: 1, y: 6}
velocity: {x: 72.0, y: 0}
boundaries:
position1: {x: 1, y: 6}
position2: {x: 30, y: 6}
color: white
- animation: amstrad_cs.yaml
position: {x: 19, y: 1}
velocity: {x: 0, y: 72.0}
boundaries:
position1: {x: 19, y: 1}
position2: {x: 19, y: 14}
color: yellow
- animation: amstrad_cs.yaml
position: {x: 5, y: 6}
velocity: {x: 0, y: 72.0}
boundaries:
position1: {x: 5, y: 1}
position2: {x: 5, y: 12}
color: green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 39
position: {x: 28, y: 2}
counter: 1
- tileSetFile: items.gif
tile: 39
position: {x: 9, y: 9}
counter: 2

View File

@@ -1,55 +0,0 @@
room:
bgColor: black
border: black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: null
right: 51.yaml
# Colores de los objetos
itemColor1: bright_white
itemColor2: black
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [183, 181, 181, 181, 181, 181, 181, 181, 290, 290, 181, 181, 186, 186, 186, 186, 186, 186, 309, 186, 186, 186, 186, 186, 186, 186, 184, 184, 184, 184, 296, 296]
- [183, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 288]
- [183, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180]
- [183, -1, 180, 180, 181, 181, 183, 183, 184, 184, 182, 182, 185, 185, 180, 180, 181, 181, 183, 183, 184, 184, 182, 182, -1, -1, -1, -1, -1, -1, -1, 180]
- [183, -1, 185, 185, 180, 180, 181, 181, 183, 183, 184, 184, 182, 182, 185, 185, 180, 180, 181, 181, 183, 183, 184, 184, -1, -1, -1, -1, -1, -1, -1, 180]
- [183, -1, 182, 182, 185, 185, 180, 180, 181, 181, 183, 183, 184, 184, 182, 182, 185, 185, 180, 180, 181, 181, 183, 183, -1, -1, -1, -1, -1, -1, -1, 180]
- [183, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180]
- [183, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180]
- [183, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180]
- [185, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 180]
- [185, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [185, -1, -1, 183, -1, -1, -1, -1, 183, -1, -1, -1, -1, 185, -1, -1, -1, -1, -1, -1, -1, 182, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [185, -1, 183, 183, 183, 184, -1, -1, 183, -1, -1, -1, 182, 182, -1, -1, -1, 184, 184, -1, -1, 182, 292, 292, 182, -1, -1, -1, -1, -1, -1, -1]
- [185, -1, 183, 186, 186, 186, 180, -1, 185, 183, -1, 182, 182, 292, -1, 184, 184, 184, 296, 184, -1, 182, 182, 182, 182, -1, -1, -1, -1, -1, -1, -1]
- [185, 181, 181, 290, 181, 181, 181, 181, 183, 183, 183, 183, 294, 183, 183, 183, 183, 185, 185, 298, 185, 185, 185, 185, 185, 185, -1, -1, -1, -1, -1, -1]
- [182, 182, 182, 182, 182, 292, 288, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 180, 184, 184, 184, 184, 184, 184, 184, 184, 184, 184]
# Enemigos en esta habitación
enemies:
- animation: breakout.yaml
position: {x: 1, y: 6}
velocity: {x: 132.0, y: 0}
boundaries:
position1: {x: 1, y: 6}
position2: {x: 22, y: 6}
color: white
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 39
position: {x: 1, y: 13}
counter: 1

View File

@@ -1,89 +0,0 @@
room:
bgColor: black
border: yellow
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: 51.yaml
left: null
right: 42.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: right
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35]
- [35, 35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 35, 35]
- [35, 35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 35]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 35]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 35]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 35]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 35]
- [35, 410, -1, -1, -1, -1, 410, 410, 410, 410, 410, 410, 410, 410, 410, -1, -1, -1, -1, 452, 452, 452, 452, 452, 452, 452, 452, -1, -1, -1, -1, 35]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 386, 35]
- [35, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 35]
- [35, 410, 410, 410, 410, 410, 410, 362, 410, 410, 410, 410, 410, 410, 410, -1, -1, -1, -1, 452, 452, 452, 452, 452, 452, 452, 452, -1, -1, -1, -1, 35]
- [35, -1, -1, -1, -1, -1, -1, 314, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 35]
- [35, -1, -1, -1, -1, -1, -1, 314, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [134, -1, -1, -1, -1, -1, -1, 314, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, 35, -1, -1, 35, 35, 35, 35, 35, 35]
# Enemigos en esta habitación
enemies:
- animation: paco.yaml
position: {x: 6, y: 6}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 6, y: 6}
position2: {x: 13, y: 6}
color: yellow
- animation: paco.yaml
position: {x: 16, y: 2}
velocity: {x: 0, y: 48.0}
boundaries:
position1: {x: 16, y: 2}
position2: {x: 16, y: 13}
color: bright_red
- animation: wave.yaml
position: {x: 1, y: 10}
velocity: {x: 24.0, y: 0}
boundaries:
position1: {x: 1, y: 10}
position2: {x: 14, y: 10}
color: bright_yellow
- animation: lamp.yaml
position: {x: 22, y: 2}
velocity: {x: 0, y: 0}
boundaries:
position1: {x: 22, y: 2}
position2: {x: 22, y: 2}
color: bright_yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 40
position: {x: 1, y: 6}
counter: 1
- tileSetFile: items.gif
tile: 40
position: {x: 1, y: 9}
counter: 2
- tileSetFile: items.gif
tile: 40
position: {x: 30, y: 5}
counter: 3

View File

@@ -1,81 +0,0 @@
room:
bgColor: black
border: blue
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 18.yaml
down: null
left: null
right: 55.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: blue
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [15, 15, 15, 15, 15, 15, 15, 15, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, -1, -1, -1, -1, 518, 348, 348, 348, 15, 15, 15, 15, 15, 15]
- [15, 15, 15, 15, 15, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, -1, -1, -1, -1, -1, -1, 301, 15, 15, 15]
- [15, 15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15]
- [15, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 31, 31, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, -1, -1, -1, -1, -1, -1, -1, 348, 15, 15, -1, -1, -1, -1, -1, -1]
- [15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, -1, -1, -1, -1, -1, -1, 348, 15, 15, 301, -1, -1, -1, -1, -1, -1, -1]
- [31, -1, -1, -1, -1, -1, -1, 505, 31, 31, 31, 31, 31, 31, -1, -1, -1, -1, -1, -1, -1, -1, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [31, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [31, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [31, 31, 31, 31, 31, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 408, 408, 408, 408, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [31, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [31, -1, -1, -1, -1, -1, -1, 408, 408, 408, 408, 408, 408, 408, 408, -1, -1, -1, -1, -1, -1, -1, -1, 518, 15, 15, 15, 15, 15, 15, 15, 15]
- [31, -1, -1, -1, -1, -1, -1, -1, -1, -1, 336, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 31, 15, 133, 15, 133, 15, 15, 15, 15]
- [31, -1, -1, -1, -1, -1, -1, -1, -1, -1, 336, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 518, 31, 31, 15, 133, 15, 133, 15, 15, 15, 15]
- [31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 31, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
# Enemigos en esta habitación
enemies:
- animation: spider.yaml
position: {x: 2, y: 14}
velocity: {x: 30.0, y: 0}
boundaries:
position1: {x: 2, y: 14}
position2: {x: 18, y: 14}
color: magenta
- animation: spider.yaml
position: {x: 10, y: 1}
velocity: {x: 0, y: 60.0}
boundaries:
position1: {x: 10, y: 1}
position2: {x: 10, y: 6}
color: yellow
- animation: spider.yaml
position: {x: 7, y: 11}
velocity: {x: 18.0, y: 0}
boundaries:
position1: {x: 7, y: 11}
position2: {x: 14, y: 11}
color: cyan
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 35
position: {x: 15, y: 9}
counter: 1
- tileSetFile: items.gif
tile: 35
position: {x: 1, y: 14}
counter: 2
- tileSetFile: items.gif
tile: 35
position: {x: 1, y: 9}
counter: 3

View File

@@ -1,68 +0,0 @@
room:
bgColor: black
border: black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 54.yaml
right: 56.yaml
# Colores de los objetos
itemColor1: magenta
itemColor2: red
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [15, 15, 15, -1, -1, -1, -1, 301, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15]
- [15, 301, -1, -1, -1, -1, -1, -1, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15, 15, 15, 15, 15, 15, 15, 15]
- [15, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15, 15, 15, 15, 15, 15]
- [301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15, 15, 15, 15]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15, 15]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, 15]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 301, -1, -1, -1, -1, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, -1, -1, -1, -1, 301, -1, -1, -1, -1, -1, -1, 15]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 301, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 476, -1, -1, -1, 15]
- [-1, -1, -1, -1, -1, -1, -1, -1, 325, -1, -1, -1, -1, -1, -1, -1, -1, -1, 325, -1, -1, -1, -1, 325, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, 15, 15, 15, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 15]
- [15, 15, 15, 15, 15, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [15, 15, 15, 15, 15, 15, 537, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348, 348]
# Enemigos en esta habitación
enemies:
- animation: dimallas.yaml
position: {x: 15, y: 13}
velocity: {x: 36.0, y: 0}
boundaries:
position1: {x: 9, y: 13}
position2: {x: 25, y: 13}
color: cyan
- animation: guitar.yaml
position: {x: 16, y: 4}
velocity: {x: 0, y: 18.0}
boundaries:
position1: {x: 16, y: 4}
position2: {x: 16, y: 10}
color: red
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 25
position: {x: 9, y: 4}
counter: 1
- tileSetFile: items.gif
tile: 25
position: {x: 20, y: 11}
counter: 2

View File

@@ -1,78 +0,0 @@
room:
bgColor: black
border: black
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 55.yaml
right: 57.yaml
# Colores de los objetos
itemColor1: bright_red
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, -1, 302, 302, 302, 302, 302, 302, 302, 302, 302, -1, -1, 302, 302, 302, 302, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [17, 568, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 567, 17]
- [17, 568, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 567, 17]
- [17, 568, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 468, 468, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 567, 17]
- [17, 568, -1, -1, -1, -1, -1, -1, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, -1, -1, -1, -1, -1, -1, 567, 17]
- [17, 568, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 567, 17]
- [17, 568, -1, 17, 17, 17, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 17, 17, 17, -1, 567, 17]
- [17, 568, -1, 566, 566, 566, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 566, 566, 566, -1, 567, 17]
- [17, 568, -1, -1, -1, -1, -1, -1, 519, 410, 410, -1, -1, -1, -1, 468, 468, -1, -1, -1, -1, 410, 410, 543, -1, -1, -1, -1, -1, -1, 567, 17]
- [17, 568, -1, -1, -1, -1, -1, 519, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 543, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, -1, 519, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 543, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, -1, -1, 519, -1, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, 562, -1, 543, -1, -1, -1, 514, 17]
- [17, 17, 17, 17, 17, 17, 17, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 17, 17, 17, 17, 17, 17, 17]
# Enemigos en esta habitación
enemies:
- animation: demon.yaml
position: {x: 12, y: 3}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 12, y: 3}
position2: {x: 12, y: 12}
color: red
- animation: demon.yaml
position: {x: 18, y: 5}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 18, y: 3}
position2: {x: 18, y: 12}
color: red
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 28
position: {x: 15, y: 10}
counter: 1
- tileSetFile: items.gif
tile: 28
position: {x: 16, y: 10}
counter: 2
- tileSetFile: items.gif
tile: 28
position: {x: 15, y: 5}
counter: 3
- tileSetFile: items.gif
tile: 28
position: {x: 16, y: 5}
counter: 4

View File

@@ -1,96 +0,0 @@
room:
bgColor: red
border: red
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 56.yaml
right: 58.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
- [18, -1, -1, -1, -1, -1, 18, 18, 18, -1, -1, -1, -1, 18, 18, 18, -1, -1, -1, -1, 18, 18, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, 18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 524, 18]
- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 524, -1, 18]
- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 307, -1, -1, 18]
- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
- [18, -1, -1, -1, -1, 524, 307, 307, 307, -1, -1, -1, -1, 307, 307, 307, -1, -1, -1, -1, 307, 307, 307, -1, -1, -1, -1, 307, -1, -1, -1, 18]
- [18, -1, -1, -1, 307, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
- [18, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 18]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [-1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 555, -1, -1, -1, -1, -1, -1, -1, -1]
- [18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18, 18]
- [492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492, 492]
# Enemigos en esta habitación
enemies:
- animation: dimallas.yaml
position: {x: 13, y: 12}
velocity: {x: 54, y: 0}
boundaries:
position1: {x: 4, y: 12}
position2: {x: 21, y: 12}
color: green
- animation: heavy.yaml
position: {x: 17, y: 5}
velocity: {x: 0, y: 36}
boundaries:
position1: {x: 17, y: 2}
position2: {x: 17, y: 10}
- animation: heavy.yaml
position: {x: 10, y: 8}
velocity: {x: 0, y: 36}
boundaries:
position1: {x: 10, y: 2}
position2: {x: 10, y: 10}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 32
position: {x: 7, y: 8}
counter: 1
- tileSetFile: items.gif
tile: 32
position: {x: 14, y: 8}
counter: 2
- tileSetFile: items.gif
tile: 32
position: {x: 21, y: 8}
counter: 3
- tileSetFile: items.gif
tile: 49
position: {x: 7, y: 11}
counter: 4
- tileSetFile: items.gif
tile: 49
position: {x: 14, y: 11}
counter: 5
- tileSetFile: items.gif
tile: 49
position: {x: 21, y: 11}
counter: 6

View File

@@ -1,86 +0,0 @@
room:
bgColor: black
border: magenta
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: null
down: null
left: 57.yaml
right: 59.yaml
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [36, 410, 410, 410, -1, -1, 410, 410, 410, -1, -1, 410, 410, 410, 410, 410, 410, 410, 410, 410, 410, -1, -1, 520, 410, 410, -1, -1, 410, 410, 410, 36]
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 520, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 520, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 520, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 520, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [36, 410, 410, 410, -1, -1, 410, 410, 410, -1, -1, 410, 410, 410, 544, -1, -1, 410, 410, 410, 410, 410, 410, 410, 410, 410, -1, -1, 410, 410, 410, 36]
- [36, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 544, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 544, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 36]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 544, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [36, 536, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 544, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]
- [36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36]
# Enemigos en esta habitación
enemies:
- animation: bird.yaml
position: {x: 4, y: 2}
velocity: {x: 0, y: 30.0}
boundaries:
position1: {x: 4, y: 2}
position2: {x: 4, y: 12}
color: yellow
- animation: bird.yaml
position: {x: 9, y: 11}
velocity: {x: 0, y: -30.0}
boundaries:
position1: {x: 9, y: 0}
position2: {x: 9, y: 10}
color: green
- animation: bird.yaml
position: {x: 26, y: 5}
velocity: {x: 0, y: -30.0}
boundaries:
position1: {x: 26, y: 2}
position2: {x: 26, y: 12}
color: white
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 10
position: {x: 2, y: 8}
counter: 1
- tileSetFile: items.gif
tile: 10
position: {x: 2, y: 3}
counter: 2
- tileSetFile: items.gif
tile: 10
position: {x: 29, y: 8}
counter: 3
- tileSetFile: items.gif
tile: 10
position: {x: 29, y: 3}
counter: 4

View File

@@ -1,91 +0,0 @@
room:
bgColor: black
border: bright_magenta
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 60.yaml
down: null
left: 58.yaml
right: null
# Colores de los objetos
itemColor1: yellow
itemColor2: magenta
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, 63]
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, 63]
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, 63]
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, 63]
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, 63]
- [63, 63, 63, 529, -1, -1, -1, 63, 63, 63, 63, -1, -1, -1, -1, 63, 63, 63, 63, -1, -1, -1, -1, 63, 63, 63, 63, -1, -1, 63, 63, 63]
- [63, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 63]
- [63, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 63]
- [63, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 63]
- [63, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 63]
- [63, -1, -1, -1, -1, -1, -1, -1, 529, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 63]
- [63, 416, 416, 416, 416, -1, -1, -1, -1, 416, 416, 416, -1, -1, -1, -1, 416, 416, 416, 416, 416, 416, 416, -1, -1, -1, 505, 416, 416, 416, 416, 63]
- [63, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, 63]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, 63]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 505, -1, -1, -1, -1, -1, -1, -1, 63]
- [63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63, 63]
# Enemigos en esta habitación
enemies:
- animation: wave.yaml
position: {x: 1, y: 10}
velocity: {x: 48.0, y: 0}
boundaries:
position1: {x: 1, y: 10}
position2: {x: 30, y: 10}
color: magenta
- animation: wave.yaml
position: {x: 30, y: 4}
velocity: {x: -48.0, y: 0}
boundaries:
position1: {x: 1, y: 4}
position2: {x: 30, y: 4}
color: cyan
- animation: wave.yaml
position: {x: 15, y: 14}
velocity: {x: -24.0, y: 0}
boundaries:
position1: {x: 3, y: 14}
position2: {x: 30, y: 14}
color: green
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 24
position: {x: 29, y: 13}
counter: 1
- tileSetFile: items.gif
tile: 24
position: {x: 17, y: 6}
counter: 2
- tileSetFile: items.gif
tile: 24
position: {x: 9, y: 6}
counter: 3
- tileSetFile: items.gif
tile: 24
position: {x: 2, y: 9}
counter: 4
- tileSetFile: items.gif
tile: 24
position: {x: 29, y: 3}
counter: 5

View File

@@ -1,88 +0,0 @@
room:
bgColor: black
border: bright_red
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 05.yaml
down: 59.yaml
left: null
right: null
# Colores de los objetos
itemColor1: red
itemColor2: green
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: none
# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)
# Índices de tiles (-1 = vacío)
tilemap:
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 410, -1, -1, 410, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, -1, -1, -1, -1, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, 307, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 307, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, -1, -1, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, 307, -1, -1, -1, -1, 307, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 307, -1, -1, -1, -1, 307, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, 410, 410, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 410, -1, -1, -1, -1, 410, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 168]
- [168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, 168, -1, -1, 168, 168, 168, 168]
# Enemigos en esta habitación
enemies:
- animation: shock.yaml
position: {x: 7, y: 2}
velocity: {x: 0, y: 90.0}
boundaries:
position1: {x: 7, y: 1}
position2: {x: 7, y: 14}
color: yellow
- animation: shock.yaml
position: {x: 24, y: 6}
velocity: {x: 0, y: -90.0}
boundaries:
position1: {x: 24, y: 1}
position2: {x: 24, y: 14}
color: yellow
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 1
position: {x: 5, y: 4}
counter: 1
- tileSetFile: items.gif
tile: 1
position: {x: 4, y: 9}
counter: 2
- tileSetFile: items.gif
tile: 1
position: {x: 9, y: 9}
counter: 3
- tileSetFile: items.gif
tile: 1
position: {x: 22, y: 9}
counter: 2
- tileSetFile: items.gif
tile: 1
position: {x: 27, y: 9}
counter: 3
- tileSetFile: items.gif
tile: 1
position: {x: 26, y: 4}
counter: 1

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@@ -22,7 +22,7 @@ PixelReveal::PixelReveal(int width, int height, float pixels_per_second, float s
mode_(mode) { mode_(mode) {
// En modo normal: empieza negro sólido (se irá revelando a transparente) // En modo normal: empieza negro sólido (se irá revelando a transparente)
// En modo inverso: empieza transparente (se irá cubriendo de negro) // En modo inverso: empieza transparente (se irá cubriendo de negro)
const auto INITIAL_COLOR = reverse_ ? static_cast<Uint8>(PaletteColor::TRANSPARENT) : static_cast<Uint8>(PaletteColor::BLACK); const auto INITIAL_COLOR = reverse_ ? 255 : 0;
cover_surface_->clear(INITIAL_COLOR); cover_surface_->clear(INITIAL_COLOR);
if (mode_ == RevealMode::ORDERED) { if (mode_ == RevealMode::ORDERED) {
@@ -68,7 +68,7 @@ PixelReveal::PixelReveal(int width, int height, float pixels_per_second, float s
// Actualiza el estado del revelado // Actualiza el estado del revelado
void PixelReveal::update(float time_active) { // NOLINT(readability-make-member-function-const) void PixelReveal::update(float time_active) { // NOLINT(readability-make-member-function-const)
// En modo normal revela (pone transparente); en modo inverso cubre (pone negro) // En modo normal revela (pone transparente); en modo inverso cubre (pone negro)
const auto PIXEL_COLOR = reverse_ ? static_cast<Uint8>(PaletteColor::BLACK) : static_cast<Uint8>(PaletteColor::TRANSPARENT); const auto PIXEL_COLOR = reverse_ ? 0 : 255;
for (int r = 0; r < height_; r++) { for (int r = 0; r < height_; r++) {
const float T_START = static_cast<float>(r) / pixels_per_second_; const float T_START = static_cast<float>(r) / pixels_per_second_;

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@@ -56,7 +56,7 @@ Screen::Screen() {
game_surface_dstrect_ = {.x = Options::video.border.width, .y = Options::video.border.height, .w = Options::game.width, .h = Options::game.height}; game_surface_dstrect_ = {.x = Options::video.border.width, .y = Options::video.border.height, .w = Options::game.width, .h = Options::game.height};
// Define el color del borde para el modo de pantalla completa // Define el color del borde para el modo de pantalla completa
border_color_ = static_cast<Uint8>(PaletteColor::BLACK); border_color_ = 0;
// Crea la textura donde se dibujan los graficos del juego // Crea la textura donde se dibujan los graficos del juego
game_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, Options::game.width, Options::game.height); game_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, Options::game.width, Options::game.height);
@@ -76,7 +76,7 @@ Screen::Screen() {
// Crea las surfaces (PaletteManager aplicará la paleta inicial en su constructor) // Crea las surfaces (PaletteManager aplicará la paleta inicial en su constructor)
game_surface_ = std::make_shared<Surface>(Options::game.width, Options::game.height); game_surface_ = std::make_shared<Surface>(Options::game.width, Options::game.height);
game_surface_->clear(static_cast<Uint8>(PaletteColor::BLACK)); game_surface_->clear(0);
border_surface_ = std::make_shared<Surface>(Options::game.width + (Options::video.border.width * 2), Options::game.height + (Options::video.border.height * 2)); border_surface_ = std::make_shared<Surface>(Options::game.width + (Options::video.border.width * 2), Options::game.height + (Options::video.border.height * 2));
border_surface_->clear(border_color_); border_surface_->clear(border_color_);

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@@ -4249,5 +4249,6 @@ static const uint8_t kdownscale_frag_spv[] = {
0x38, 0x38,
0x00, 0x00,
0x01, 0x01,
0x00}; 0x00,
};
static const size_t kdownscale_frag_spv_size = 4248; static const size_t kdownscale_frag_spv_size = 4248;

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@@ -11713,5 +11713,6 @@ static const uint8_t kpostfx_frag_spv[] = {
0x38, 0x38,
0x00, 0x00,
0x01, 0x01,
0x00}; 0x00,
};
static const size_t kpostfx_frag_spv_size = 11712; static const size_t kpostfx_frag_spv_size = 11712;

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@@ -1445,5 +1445,6 @@ static const uint8_t kpostfx_vert_spv[] = {
0x38, 0x38,
0x00, 0x00,
0x01, 0x01,
0x00}; 0x00,
};
static const size_t kpostfx_vert_spv_size = 1444; static const size_t kpostfx_vert_spv_size = 1444;

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@@ -629,5 +629,6 @@ static const uint8_t kupscale_frag_spv[] = {
0x38, 0x38,
0x00, 0x00,
0x01, 0x01,
0x00}; 0x00,
};
static const size_t kupscale_frag_spv_size = 628; static const size_t kupscale_frag_spv_size = 628;

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@@ -93,10 +93,10 @@ auto readPalFile(const std::string& file_path) -> Palette {
// Constructor // Constructor
Surface::Surface(int w, int h) Surface::Surface(int w, int h)
: surface_data_(std::make_shared<SurfaceData>(w, h)), : surface_data_(std::make_shared<SurfaceData>(w, h)),
transparent_color_(static_cast<Uint8>(PaletteColor::TRANSPARENT)) { initializeSubPalette(sub_palette_); } transparent_color_(255) { initializeSubPalette(sub_palette_); }
Surface::Surface(const std::string& file_path) Surface::Surface(const std::string& file_path)
: transparent_color_(static_cast<Uint8>(PaletteColor::TRANSPARENT)) { : transparent_color_(255) {
SurfaceData loaded_data = loadSurface(file_path); SurfaceData loaded_data = loadSurface(file_path);
surface_data_ = std::make_shared<SurfaceData>(std::move(loaded_data)); surface_data_ = std::make_shared<SurfaceData>(std::move(loaded_data));

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@@ -176,7 +176,7 @@ auto Text::writeToSurface(const std::string& text, int zoom, int kerning) -> std
auto surface = std::make_shared<Surface>(width, height); auto surface = std::make_shared<Surface>(width, height);
auto previuos_renderer = Screen::get()->getRendererSurface(); auto previuos_renderer = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(surface); Screen::get()->setRendererSurface(surface);
surface->clear(stringToColor("transparent")); surface->clear(255);
write(0, 0, text, kerning); write(0, 0, text, kerning);
Screen::get()->setRendererSurface(previuos_renderer); Screen::get()->setRendererSurface(previuos_renderer);
@@ -190,7 +190,7 @@ auto Text::writeDXToSurface(Uint8 flags, const std::string& text, int kerning, U
auto surface = std::make_shared<Surface>(width, height); auto surface = std::make_shared<Surface>(width, height);
auto previuos_renderer = Screen::get()->getRendererSurface(); auto previuos_renderer = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(surface); Screen::get()->setRendererSurface(surface);
surface->clear(stringToColor("transparent")); surface->clear(255);
writeDX(flags, 0, 0, text, kerning, text_color, shadow_distance, shadow_color, lenght); writeDX(flags, 0, 0, text, kerning, text_color, shadow_distance, shadow_color, lenght);
Screen::get()->setRendererSurface(previuos_renderer); Screen::get()->setRendererSurface(previuos_renderer);

View File

@@ -61,7 +61,7 @@ namespace Resource {
// por lo que updateZoomFactor() se llamará correctamente en RenderInfo::init(). // por lo que updateZoomFactor() se llamará correctamente en RenderInfo::init().
if (loading_mode_ == LoadingMode::EAGER) { if (loading_mode_ == LoadingMode::EAGER) {
calculateTotal(); calculateTotal();
Screen::get()->setBorderColor(static_cast<Uint8>(PaletteColor::BLACK)); Screen::get()->setBorderColor(0);
std::cout << "\n** LOADING RESOURCES" << '\n'; std::cout << "\n** LOADING RESOURCES" << '\n';
loadSounds(); loadSounds();
loadMusics(); loadMusics();
@@ -499,11 +499,11 @@ namespace Resource {
const float BAR_POSITION = Options::game.height - BAR_HEIGHT - Y_PADDING; const float BAR_POSITION = Options::game.height - BAR_HEIGHT - Y_PADDING;
Screen::get()->start(); Screen::get()->start();
Screen::get()->clearSurface(static_cast<Uint8>(PaletteColor::BLACK)); Screen::get()->clearSurface(0);
auto surface = Screen::get()->getRendererSurface(); auto surface = Screen::get()->getRendererSurface();
const auto LOADING_TEXT_COLOR = static_cast<Uint8>(PaletteColor::BRIGHT_WHITE); const auto LOADING_TEXT_COLOR = 15;
const auto BAR_COLOR = static_cast<Uint8>(PaletteColor::WHITE); const auto BAR_COLOR = 14;
const int TEXT_HEIGHT = loading_text_->getCharacterSize(); const int TEXT_HEIGHT = loading_text_->getCharacterSize();
const int CENTER_X = Options::game.width / 2; const int CENTER_X = Options::game.width / 2;
const int CENTER_Y = Options::game.height / 2; const int CENTER_Y = Options::game.height / 2;

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@@ -66,7 +66,7 @@ void Debug::render() { // NOLINT(readability-make-member-function-const)
y = 0; y = 0;
for (const auto& l : log_) { for (const auto& l : log_) {
text->writeColored(x_ + 10, y, l, static_cast<Uint8>(PaletteColor::WHITE)); text->writeColored(x_ + 10, y, l, 14);
y += CHAR_SIZE + 1; y += CHAR_SIZE + 1;
} }
} }

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@@ -10,14 +10,13 @@
#include "core/rendering/text.hpp" // Para Text #include "core/rendering/text.hpp" // Para Text
#include "core/resources/resource_cache.hpp" // Para Resource::Cache #include "core/resources/resource_cache.hpp" // Para Resource::Cache
#include "game/options.hpp" // Para Options::game #include "game/options.hpp" // Para Options::game
#include "utils/defines.hpp" // Para Tile::SIZE #include "utils/utils.hpp" // Para toLower
#include "utils/utils.hpp" // Para stringToColor, toLower
// Constructor // Constructor
EditorStatusBar::EditorStatusBar(std::string room_number) EditorStatusBar::EditorStatusBar(std::string room_number)
: room_number_(std::move(room_number)) { : room_number_(std::move(room_number)) {
const float SURFACE_WIDTH = Options::game.width; const float SURFACE_WIDTH = Options::game.width;
constexpr float SURFACE_HEIGHT = 6.0F * Tile::SIZE; // 48 pixels, igual que el scoreboard constexpr float SURFACE_HEIGHT = 24.0F; // 3 líneas de 8px
surface_ = std::make_shared<Surface>(SURFACE_WIDTH, SURFACE_HEIGHT); surface_ = std::make_shared<Surface>(SURFACE_WIDTH, SURFACE_HEIGHT);
surface_dest_ = {.x = 0, .y = Options::game.height - SURFACE_HEIGHT, .w = SURFACE_WIDTH, .h = SURFACE_HEIGHT}; surface_dest_ = {.x = 0, .y = Options::game.height - SURFACE_HEIGHT, .w = SURFACE_WIDTH, .h = SURFACE_HEIGHT};
@@ -48,16 +47,26 @@ void EditorStatusBar::fillTexture() {
auto previous_renderer = Screen::get()->getRendererSurface(); auto previous_renderer = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(surface_); Screen::get()->setRendererSurface(surface_);
surface_->clear(stringToColor("black")); surface_->clear(0);
auto text = Resource::Cache::get()->getText("8bithud"); auto text = Resource::Cache::get()->getText("8bithud");
const Uint8 LABEL_COLOR = stringToColor("bright_cyan"); const Uint8 LABEL_COLOR = 11;
const Uint8 VALUE_COLOR = stringToColor("white"); const Uint8 VALUE_COLOR = 14;
const Uint8 DETAIL_COLOR = stringToColor("bright_yellow"); const Uint8 DETAIL_COLOR = 13;
const Uint8 COORD_COLOR = 9;
const int RIGHT_X = static_cast<int>(Options::game.width) - LEFT_X;
// Línea 1: Número de la habitación // Línea 1: Room number (izq) + line4 extra (centro) + tile coords + line5 drag info (der)
text->writeColored(LEFT_X, LINE1_Y, toLower(room_number_), LABEL_COLOR); text->writeColored(LEFT_X, LINE1_Y, toLower(room_number_), LABEL_COLOR);
// Tile coords + drag info a la derecha
const std::string TILE_X_STR = (mouse_tile_x_ < 10 ? "0" : "") + std::to_string(mouse_tile_x_);
const std::string TILE_Y_STR = (mouse_tile_y_ < 10 ? "0" : "") + std::to_string(mouse_tile_y_);
std::string right_part = TILE_X_STR + "," + TILE_Y_STR;
if (!line5_.empty()) { right_part += " " + line5_; }
if (!line4_.empty()) { right_part = toLower(line4_) + " " + right_part; }
text->writeColored(RIGHT_X - text->length(right_part), LINE1_Y, right_part, COORD_COLOR);
// Línea 2: Propiedades de room o info de enemigo // Línea 2: Propiedades de room o info de enemigo
if (!line2_.empty()) { if (!line2_.empty()) {
text->writeColored(LEFT_X, LINE2_Y, toLower(line2_), DETAIL_COLOR); text->writeColored(LEFT_X, LINE2_Y, toLower(line2_), DETAIL_COLOR);
@@ -68,20 +77,6 @@ void EditorStatusBar::fillTexture() {
text->writeColored(LEFT_X, LINE3_Y, toLower(line3_), VALUE_COLOR); text->writeColored(LEFT_X, LINE3_Y, toLower(line3_), VALUE_COLOR);
} }
// Línea 4: Extra
if (!line4_.empty()) {
text->writeColored(LEFT_X, LINE4_Y, toLower(line4_), DETAIL_COLOR);
}
// Línea 5: Tile coords + drag info
const std::string TILE_X_STR = (mouse_tile_x_ < 10 ? "0" : "") + std::to_string(mouse_tile_x_);
const std::string TILE_Y_STR = (mouse_tile_y_ < 10 ? "0" : "") + std::to_string(mouse_tile_y_);
std::string line5 = "tile:" + TILE_X_STR + "," + TILE_Y_STR;
if (!line5_.empty()) {
line5 += " " + line5_;
}
text->writeColored(LEFT_X, LINE5_Y, toLower(line5), stringToColor("bright_green"));
Screen::get()->setRendererSurface(previous_renderer); Screen::get()->setRendererSurface(previous_renderer);
} }

View File

@@ -25,13 +25,11 @@ class EditorStatusBar {
private: private:
void fillTexture(); // Dibuja los elementos en la surface void fillTexture(); // Dibuja los elementos en la surface
// Constantes de posición (en pixels dentro de la surface de 256x48) // Constantes de posición (en pixels dentro de la surface de 256x24)
// Font 8bithud lowercase = 6px alto → 5 líneas con 8px de separación // Font 8bithud lowercase = 6px alto → 3 líneas con 8px de separación
static constexpr int LINE1_Y = 2; // Nombre de la habitación static constexpr int LINE1_Y = 1; // Room number + tile coords + extra
static constexpr int LINE2_Y = 10; // Propiedades de room / enemy info static constexpr int LINE2_Y = 9; // Propiedades de room / enemy info
static constexpr int LINE3_Y = 18; // Conexiones+items / enemy detail static constexpr int LINE3_Y = 17; // Conexiones+items / enemy detail
static constexpr int LINE4_Y = 26; // Extra
static constexpr int LINE5_Y = 34; // Tile coords + drag info
static constexpr int LEFT_X = 4; // Margen izquierdo static constexpr int LEFT_X = 4; // Margen izquierdo
// Objetos // Objetos
@@ -44,8 +42,8 @@ class EditorStatusBar {
int mouse_tile_y_{0}; // Coordenada Y del ratón en tiles int mouse_tile_y_{0}; // Coordenada Y del ratón en tiles
std::string line2_; // Contenido de la línea 2 std::string line2_; // Contenido de la línea 2
std::string line3_; // Contenido de la línea 3 std::string line3_; // Contenido de la línea 3
std::string line4_; // Contenido de la línea 4 std::string line4_; // Contenido de la línea 4 (mostrado en la línea 1 a la derecha)
std::string line5_; // Contenido de la línea 5 std::string line5_; // Contenido de la línea 5 (mostrado en la línea 1 al centro)
}; };
#endif // _DEBUG #endif // _DEBUG

View File

@@ -28,7 +28,7 @@
#include "game/options.hpp" // Para Options #include "game/options.hpp" // Para Options
#include "game/ui/console.hpp" // Para Console #include "game/ui/console.hpp" // Para Console
#include "utils/defines.hpp" // Para Tile::SIZE, PlayArea #include "utils/defines.hpp" // Para Tile::SIZE, PlayArea
#include "utils/utils.hpp" // Para stringToColor #include "utils/utils.hpp"
// Singleton // Singleton
MapEditor* MapEditor::instance_ = nullptr; MapEditor* MapEditor::instance_ = nullptr;
@@ -70,17 +70,17 @@ void MapEditor::loadSettings() {
if (yaml.contains("grid")) { settings_.grid = yaml["grid"].get_value<bool>(); } if (yaml.contains("grid")) { settings_.grid = yaml["grid"].get_value<bool>(); }
if (yaml.contains("show_render_info")) { settings_.show_render_info = yaml["show_render_info"].get_value<bool>(); } if (yaml.contains("show_render_info")) { settings_.show_render_info = yaml["show_render_info"].get_value<bool>(); }
if (yaml.contains("minimap_bg")) { if (yaml.contains("minimap_bg")) {
if (yaml["minimap_bg"].is_string()) { if (yaml["minimap_bg"].is_integer()) {
settings_.minimap_bg = yaml["minimap_bg"].get_value<std::string>(); settings_.minimap_bg = static_cast<Uint8>(yaml["minimap_bg"].get_value<int>());
} else if (yaml["minimap_bg"].is_integer()) { } else if (yaml["minimap_bg"].is_string()) {
settings_.minimap_bg = std::to_string(yaml["minimap_bg"].get_value<int>()); settings_.minimap_bg = static_cast<Uint8>(safeStoi(yaml["minimap_bg"].get_value<std::string>(), 2));
} }
} }
if (yaml.contains("minimap_conn")) { if (yaml.contains("minimap_conn")) {
if (yaml["minimap_conn"].is_string()) { if (yaml["minimap_conn"].is_integer()) {
settings_.minimap_conn = yaml["minimap_conn"].get_value<std::string>(); settings_.minimap_conn = static_cast<Uint8>(yaml["minimap_conn"].get_value<int>());
} else if (yaml["minimap_conn"].is_integer()) { } else if (yaml["minimap_conn"].is_string()) {
settings_.minimap_conn = std::to_string(yaml["minimap_conn"].get_value<int>()); settings_.minimap_conn = static_cast<Uint8>(safeStoi(yaml["minimap_conn"].get_value<std::string>(), 14));
} }
} }
} catch (...) { } catch (...) {
@@ -99,8 +99,8 @@ void MapEditor::saveSettings() const {
file << "# Map Editor Settings\n"; file << "# Map Editor Settings\n";
file << "grid: " << (settings_.grid ? "true" : "false") << "\n"; file << "grid: " << (settings_.grid ? "true" : "false") << "\n";
file << "show_render_info: " << (settings_.show_render_info ? "true" : "false") << "\n"; file << "show_render_info: " << (settings_.show_render_info ? "true" : "false") << "\n";
file << "minimap_bg: " << settings_.minimap_bg << "\n"; file << "minimap_bg: " << static_cast<int>(settings_.minimap_bg) << "\n";
file << "minimap_conn: " << settings_.minimap_conn << "\n"; file << "minimap_conn: " << static_cast<int>(settings_.minimap_conn) << "\n";
file.close(); file.close();
} }
@@ -121,16 +121,14 @@ auto MapEditor::showGrid(bool show) -> std::string {
return show ? "Grid ON" : "Grid OFF"; return show ? "Grid ON" : "Grid OFF";
} }
// Parsea un color por nombre o índice numérico // Parsea un color como índice numérico
static auto parseColor(const std::string& value) -> Uint8 { static auto parseColor(const std::string& value) -> Uint8 {
try { return static_cast<Uint8>(safeStoi(value, 0));
return static_cast<Uint8>(std::stoi(value));
} catch (...) { return stringToColor(value); }
} }
void MapEditor::toggleMiniMap() { void MapEditor::toggleMiniMap() {
if (!mini_map_) { if (!mini_map_) {
mini_map_ = std::make_unique<MiniMap>(parseColor(settings_.minimap_bg), parseColor(settings_.minimap_conn)); mini_map_ = std::make_unique<MiniMap>(settings_.minimap_bg, settings_.minimap_conn);
mini_map_->on_navigate = [this](const std::string& room_name) { mini_map_->on_navigate = [this](const std::string& room_name) {
mini_map_visible_ = false; mini_map_visible_ = false;
reenter_ = true; reenter_ = true;
@@ -143,7 +141,7 @@ void MapEditor::toggleMiniMap() {
mini_map_visible_ = !mini_map_visible_; mini_map_visible_ = !mini_map_visible_;
if (mini_map_visible_) { if (mini_map_visible_) {
// Reconstruir el minimapa (pueden haber cambiado rooms, conexiones, tiles) // Reconstruir el minimapa (pueden haber cambiado rooms, conexiones, tiles)
mini_map_ = std::make_unique<MiniMap>(parseColor(settings_.minimap_bg), parseColor(settings_.minimap_conn)); mini_map_ = std::make_unique<MiniMap>(settings_.minimap_bg, settings_.minimap_conn);
mini_map_->on_navigate = [this](const std::string& room_name) { mini_map_->on_navigate = [this](const std::string& room_name) {
mini_map_visible_ = false; mini_map_visible_ = false;
reenter_ = true; reenter_ = true;
@@ -157,21 +155,21 @@ void MapEditor::toggleMiniMap() {
} }
auto MapEditor::setMiniMapBg(const std::string& color) -> std::string { auto MapEditor::setMiniMapBg(const std::string& color) -> std::string {
settings_.minimap_bg = toLower(color); settings_.minimap_bg = static_cast<Uint8>(safeStoi(color, 2));
saveSettings(); saveSettings();
if (mini_map_) { if (mini_map_) {
mini_map_->rebuild(parseColor(settings_.minimap_bg), parseColor(settings_.minimap_conn)); mini_map_->rebuild(settings_.minimap_bg, settings_.minimap_conn);
} }
return "minimap bg: " + settings_.minimap_bg; return "minimap bg: " + std::to_string(settings_.minimap_bg);
} }
auto MapEditor::setMiniMapConn(const std::string& color) -> std::string { auto MapEditor::setMiniMapConn(const std::string& color) -> std::string {
settings_.minimap_conn = toLower(color); settings_.minimap_conn = static_cast<Uint8>(safeStoi(color, 14));
saveSettings(); saveSettings();
if (mini_map_) { if (mini_map_) {
mini_map_->rebuild(parseColor(settings_.minimap_bg), parseColor(settings_.minimap_conn)); mini_map_->rebuild(settings_.minimap_bg, settings_.minimap_conn);
} }
return "minimap conn: " + settings_.minimap_conn; return "minimap conn: " + std::to_string(settings_.minimap_conn);
} }
// Entra en modo editor // Entra en modo editor
@@ -286,7 +284,7 @@ auto MapEditor::revert() -> std::string {
// Refrescar visuales de la habitación // Refrescar visuales de la habitación
room_->setBgColor(room_data_.bg_color); room_->setBgColor(room_data_.bg_color);
Screen::get()->setBorderColor(stringToColor(room_data_.border_color)); Screen::get()->setBorderColor(room_data_.border_color);
// Restaurar el tilemap completo // Restaurar el tilemap completo
for (int i = 0; i < static_cast<int>(room_data_.tile_map.size()); ++i) { for (int i = 0; i < static_cast<int>(room_data_.tile_map.size()); ++i) {
@@ -435,7 +433,7 @@ void MapEditor::handleEvent(const SDL_Event& event) { // NOLINT(readability-fun
tile_picker_.on_select = [this](int tile) { tile_picker_.on_select = [this](int tile) {
brush_tile_ = tile; brush_tile_ = tile;
}; };
tile_picker_.open(room_->getTileSetFile(), current, stringToColor(room_data_.bg_color)); tile_picker_.open(room_->getTileSetFile(), current, room_data_.bg_color);
return; return;
} }
@@ -692,7 +690,7 @@ void MapEditor::renderSelectionHighlight() {
.y = enemy_rect.y - 1, .y = enemy_rect.y - 1,
.w = enemy_rect.w + 2, .w = enemy_rect.w + 2,
.h = enemy_rect.h + 2}; .h = enemy_rect.h + 2};
game_surface->drawRectBorder(&border, stringToColor("bright_green")); game_surface->drawRectBorder(&border, 9);
} }
// Highlight del item seleccionado (persistente, color bright_green) // Highlight del item seleccionado (persistente, color bright_green)
@@ -703,13 +701,13 @@ void MapEditor::renderSelectionHighlight() {
.y = item_rect.y - 1, .y = item_rect.y - 1,
.w = item_rect.w + 2, .w = item_rect.w + 2,
.h = item_rect.h + 2}; .h = item_rect.h + 2};
game_surface->drawRectBorder(&border, stringToColor("bright_green")); game_surface->drawRectBorder(&border, 9);
} }
// Highlight del drag activo (temporal, color bright_white) // Highlight del drag activo (temporal, color bright_white)
if (drag_.target == DragTarget::NONE || !drag_.moved) { return; } if (drag_.target == DragTarget::NONE || !drag_.moved) { return; }
const Uint8 DRAG_COLOR = stringToColor("bright_white"); const Uint8 DRAG_COLOR = 15;
SDL_FRect highlight_rect{}; SDL_FRect highlight_rect{};
switch (drag_.target) { switch (drag_.target) {
@@ -757,9 +755,9 @@ void MapEditor::renderEnemyBoundaries() {
auto game_surface = Screen::get()->getRendererSurface(); auto game_surface = Screen::get()->getRendererSurface();
if (!game_surface) { return; } if (!game_surface) { return; }
const Uint8 COLOR_BOUND1 = stringToColor("bright_cyan"); const Uint8 COLOR_BOUND1 = 11;
const Uint8 COLOR_BOUND2 = stringToColor("bright_yellow"); const Uint8 COLOR_BOUND2 = 13;
const Uint8 COLOR_ROUTE = stringToColor("bright_white"); const Uint8 COLOR_ROUTE = 15;
for (int i = 0; i < static_cast<int>(room_data_.enemies.size()); ++i) { for (int i = 0; i < static_cast<int>(room_data_.enemies.size()); ++i) {
const auto& enemy = room_data_.enemies[i]; const auto& enemy = room_data_.enemies[i];
@@ -878,7 +876,7 @@ void MapEditor::updateStatusBarInfo() { // NOLINT(readability-function-cognitiv
auto dot = anim.rfind('.'); auto dot = anim.rfind('.');
if (dot != std::string::npos) { anim = anim.substr(0, dot); } if (dot != std::string::npos) { anim = anim.substr(0, dot); }
line2 = "enemy " + std::to_string(selected_enemy_) + ": " + anim + " " + e.color; line2 = "enemy " + std::to_string(selected_enemy_) + ": " + anim + " c:" + std::to_string(e.color);
line3 = "vx:" + std::to_string(static_cast<int>(e.vx)) + line3 = "vx:" + std::to_string(static_cast<int>(e.vx)) +
" vy:" + std::to_string(static_cast<int>(e.vy)); " vy:" + std::to_string(static_cast<int>(e.vy));
if (e.flip) { line3 += " flip"; } if (e.flip) { line3 += " flip"; }
@@ -898,10 +896,10 @@ void MapEditor::updateStatusBarInfo() { // NOLINT(readability-function-cognitiv
conv = "right"; conv = "right";
} }
line2 = "bg:" + room_data_.bg_color + " brd:" + room_data_.border_color + " conv:" + conv; line2 = "bg:" + std::to_string(room_data_.bg_color) + " brd:" + std::to_string(room_data_.border_color) + " conv:" + conv;
line3 = "u:" + conn(room_data_.upper_room) + " d:" + conn(room_data_.lower_room) + line3 = "u:" + conn(room_data_.upper_room) + " d:" + conn(room_data_.lower_room) +
" l:" + conn(room_data_.left_room) + " r:" + conn(room_data_.right_room) + " l:" + conn(room_data_.left_room) + " r:" + conn(room_data_.right_room) +
" itm:" + room_data_.item_color1 + "/" + room_data_.item_color2; " itm:" + std::to_string(room_data_.item_color1) + "/" + std::to_string(room_data_.item_color2);
} }
// Línea 4: brush activo // Línea 4: brush activo
@@ -971,10 +969,10 @@ auto MapEditor::setEnemyProperty(const std::string& property, const std::string&
} }
if (property == "COLOR") { if (property == "COLOR") {
std::string color = toLower(value); auto color = static_cast<Uint8>(safeStoi(value, 14));
// Intentar recrear el enemigo con el nuevo color // Intentar recrear el enemigo con el nuevo color
std::string old_color = enemy.color; Uint8 old_color = enemy.color;
enemy.color = color; enemy.color = color;
try { try {
auto* enemy_mgr = room_->getEnemyManager(); auto* enemy_mgr = room_->getEnemyManager();
@@ -985,7 +983,7 @@ auto MapEditor::setEnemyProperty(const std::string& property, const std::string&
} }
autosave(); autosave();
return "color: " + color; return "color: " + std::to_string(color);
} }
if (property == "VX") { if (property == "VX") {
@@ -1063,7 +1061,7 @@ auto MapEditor::addEnemy() -> std::string {
new_enemy.y1 = static_cast<int>(CENTER_Y); new_enemy.y1 = static_cast<int>(CENTER_Y);
new_enemy.x2 = static_cast<int>(CENTER_X + ROUTE_HALF); new_enemy.x2 = static_cast<int>(CENTER_X + ROUTE_HALF);
new_enemy.y2 = static_cast<int>(CENTER_Y); new_enemy.y2 = static_cast<int>(CENTER_Y);
new_enemy.color = "white"; new_enemy.color = 14;
new_enemy.flip = true; new_enemy.flip = true;
new_enemy.frame = -1; new_enemy.frame = -1;
@@ -1131,35 +1129,35 @@ auto MapEditor::setRoomProperty(const std::string& property, const std::string&
std::string val = toLower(value); std::string val = toLower(value);
if (property == "BGCOLOR") { if (property == "BGCOLOR") {
val = colorToString(stringToColor(val)); // Normaliza a nombre canónico (acepta nombres e índices) auto color = static_cast<Uint8>(safeStoi(val, 0));
room_data_.bg_color = val; room_data_.bg_color = color;
room_->setBgColor(val); room_->setBgColor(color);
autosave(); autosave();
return "bgcolor: " + val; return "bgcolor: " + std::to_string(color);
} }
if (property == "BORDER") { if (property == "BORDER") {
val = colorToString(stringToColor(val)); auto color = static_cast<Uint8>(safeStoi(val, 0));
room_data_.border_color = val; room_data_.border_color = color;
Screen::get()->setBorderColor(stringToColor(val)); Screen::get()->setBorderColor(color);
autosave(); autosave();
return "border: " + val; return "border: " + std::to_string(color);
} }
if (property == "ITEMCOLOR1") { if (property == "ITEMCOLOR1") {
val = colorToString(stringToColor(val)); auto color = static_cast<Uint8>(safeStoi(val, 0));
room_data_.item_color1 = val; room_data_.item_color1 = color;
room_->setItemColors(room_data_.item_color1, room_data_.item_color2); room_->setItemColors(room_data_.item_color1, room_data_.item_color2);
autosave(); autosave();
return "itemcolor1: " + val; return "itemcolor1: " + std::to_string(color);
} }
if (property == "ITEMCOLOR2") { if (property == "ITEMCOLOR2") {
val = colorToString(stringToColor(val)); auto color = static_cast<Uint8>(safeStoi(val, 0));
room_data_.item_color2 = val; room_data_.item_color2 = color;
room_->setItemColors(room_data_.item_color1, room_data_.item_color2); room_->setItemColors(room_data_.item_color1, room_data_.item_color2);
autosave(); autosave();
return "itemcolor2: " + val; return "itemcolor2: " + std::to_string(color);
} }
if (property == "CONVEYOR") { if (property == "CONVEYOR") {
@@ -1320,11 +1318,11 @@ auto MapEditor::createNewRoom(const std::string& direction) -> std::string { //
// Crear Room::Data por defecto con conexión recíproca // Crear Room::Data por defecto con conexión recíproca
Room::Data new_room; Room::Data new_room;
new_room.number = std::string(name_buf).substr(0, std::string(name_buf).find('.')); new_room.number = std::string(name_buf).substr(0, std::string(name_buf).find('.'));
new_room.bg_color = "black"; new_room.bg_color = 0;
new_room.border_color = "magenta"; new_room.border_color = 6;
new_room.tile_set_file = "standard.gif"; new_room.tile_set_file = "standard.gif";
new_room.item_color1 = "bright_cyan"; new_room.item_color1 = 11;
new_room.item_color2 = "yellow"; new_room.item_color2 = 12;
new_room.upper_room = "0"; new_room.upper_room = "0";
new_room.lower_room = "0"; new_room.lower_room = "0";
new_room.left_room = "0"; new_room.left_room = "0";
@@ -1531,9 +1529,7 @@ void MapEditor::openTilePicker(const std::string& tileset_name, int current_tile
autosave(); autosave();
}; };
// Pasar color de fondo de la habitación + color de sustitución del item // Pasar color de fondo de la habitación + color de sustitución del item
int bg = stringToColor(room_data_.bg_color); tile_picker_.open(tileset_name, current_tile, room_data_.bg_color, 1, room_data_.item_color1);
int item_color = stringToColor(room_data_.item_color1);
tile_picker_.open(tileset_name, current_tile, bg, 1, item_color);
} }
// Crea un nuevo item con valores por defecto, centrado en la habitación // Crea un nuevo item con valores por defecto, centrado en la habitación
@@ -1546,8 +1542,8 @@ auto MapEditor::addItem() -> std::string {
new_item.x = PlayArea::CENTER_X; new_item.x = PlayArea::CENTER_X;
new_item.y = PlayArea::CENTER_Y; new_item.y = PlayArea::CENTER_Y;
new_item.counter = 0; new_item.counter = 0;
new_item.color1 = stringToColor(room_data_.item_color1); new_item.color1 = room_data_.item_color1;
new_item.color2 = stringToColor(room_data_.item_color2); new_item.color2 = room_data_.item_color2;
room_data_.items.push_back(new_item); room_data_.items.push_back(new_item);
room_->getItemManager()->addItem(std::make_shared<Item>(new_item)); room_->getItemManager()->addItem(std::make_shared<Item>(new_item));
@@ -1600,7 +1596,7 @@ auto MapEditor::duplicateItem() -> std::string {
// Elige un color de grid que contraste con el fondo // Elige un color de grid que contraste con el fondo
// Empieza con bright_black (1), si coincide con el bg en la paleta activa, sube índices // Empieza con bright_black (1), si coincide con el bg en la paleta activa, sube índices
static auto pickGridColor(Uint8 bg, const std::shared_ptr<Surface>& surface) -> Uint8 { static auto pickGridColor(Uint8 bg, const std::shared_ptr<Surface>& surface) -> Uint8 {
auto grid = static_cast<Uint8>(PaletteColor::BRIGHT_BLACK); Uint8 grid = 1;
Uint32 bg_argb = surface->getPaletteColor(bg); Uint32 bg_argb = surface->getPaletteColor(bg);
// Si bright_black es igual al bg, buscar el siguiente color distinto // Si bright_black es igual al bg, buscar el siguiente color distinto
@@ -1616,7 +1612,7 @@ void MapEditor::renderGrid() const {
auto game_surface = Screen::get()->getRendererSurface(); auto game_surface = Screen::get()->getRendererSurface();
if (!game_surface) { return; } if (!game_surface) { return; }
const Uint8 COLOR = pickGridColor(stringToColor(room_data_.bg_color), game_surface); const Uint8 COLOR = pickGridColor(room_data_.bg_color, game_surface);
// Líneas verticales (cada 8 pixels) // Líneas verticales (cada 8 pixels)
for (int x = Tile::SIZE; x < PlayArea::WIDTH; x += Tile::SIZE) { for (int x = Tile::SIZE; x < PlayArea::WIDTH; x += Tile::SIZE) {

View File

@@ -74,8 +74,8 @@ class MapEditor {
struct Settings { struct Settings {
bool grid{false}; bool grid{false};
bool show_render_info{false}; bool show_render_info{false};
std::string minimap_bg{"blue"}; Uint8 minimap_bg{2};
std::string minimap_conn{"white"}; Uint8 minimap_conn{14};
}; };
Settings settings_; Settings settings_;
void loadSettings(); void loadSettings();

View File

@@ -15,7 +15,7 @@
#include "core/resources/resource_cache.hpp" // Para Resource::Cache #include "core/resources/resource_cache.hpp" // Para Resource::Cache
#include "game/gameplay/room.hpp" // Para Room::Data #include "game/gameplay/room.hpp" // Para Room::Data
#include "utils/defines.hpp" // Para Tile::SIZE, PlayArea #include "utils/defines.hpp" // Para Tile::SIZE, PlayArea
#include "utils/utils.hpp" // Para stringToColor #include "utils/utils.hpp"
// Constructor: construye todo el minimapa // Constructor: construye todo el minimapa
MiniMap::MiniMap(Uint8 bg_color, Uint8 conn_color) MiniMap::MiniMap(Uint8 bg_color, Uint8 conn_color)
@@ -129,6 +129,7 @@ void MiniMap::layoutRooms() {
for (const auto& [neighbor_name, dx, dy] : neighbors) { for (const auto& [neighbor_name, dx, dy] : neighbors) {
if (neighbor_name == "0" || neighbor_name.empty()) { continue; } if (neighbor_name == "0" || neighbor_name.empty()) { continue; }
if (visited.contains(neighbor_name)) { continue; } if (visited.contains(neighbor_name)) { continue; }
if (!room_map.contains(neighbor_name)) { continue; } // Room no existe en cache
GridPos neighbor_pos = {.x = pos.x + dx, .y = pos.y + dy}; GridPos neighbor_pos = {.x = pos.x + dx, .y = pos.y + dy};
auto nkey = std::make_pair(neighbor_pos.x, neighbor_pos.y); auto nkey = std::make_pair(neighbor_pos.x, neighbor_pos.y);
@@ -169,14 +170,19 @@ void MiniMap::buildRoomSurfaces() {
// Genera la mini-surface de una room: 1 pixel por tile, color predominante // Genera la mini-surface de una room: 1 pixel por tile, color predominante
auto MiniMap::getRoomMiniSurface(const std::string& room_name) -> std::shared_ptr<Surface> { auto MiniMap::getRoomMiniSurface(const std::string& room_name) -> std::shared_ptr<Surface> {
auto room_data = Resource::Cache::get()->getRoom(room_name); std::shared_ptr<Room::Data> room_data;
try {
room_data = Resource::Cache::get()->getRoom(room_name);
} catch (...) {
return nullptr; // Room no existe en cache
}
if (!room_data) { return nullptr; } if (!room_data) { return nullptr; }
auto surface = std::make_shared<Surface>(ROOM_W, ROOM_H); auto surface = std::make_shared<Surface>(ROOM_W, ROOM_H);
auto prev = Screen::get()->getRendererSurface(); auto prev = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(surface); Screen::get()->setRendererSurface(surface);
surface->clear(stringToColor(room_data->bg_color)); surface->clear(room_data->bg_color);
const auto& tile_map = room_data->tile_map; const auto& tile_map = room_data->tile_map;
for (int y = 0; y < ROOM_H; ++y) { for (int y = 0; y < ROOM_H; ++y) {
@@ -318,7 +324,7 @@ void MiniMap::render(const std::string& current_room) {
auto cur_h = static_cast<float>(CELL_H + 2); auto cur_h = static_cast<float>(CELL_H + 2);
if (cur_x >= 0 && cur_y >= 0 && cur_x + cur_w <= PlayArea::WIDTH && cur_y + cur_h <= PlayArea::HEIGHT) { if (cur_x >= 0 && cur_y >= 0 && cur_x + cur_w <= PlayArea::WIDTH && cur_y + cur_h <= PlayArea::HEIGHT) {
SDL_FRect highlight = {.x = cur_x, .y = cur_y, .w = cur_w, .h = cur_h}; SDL_FRect highlight = {.x = cur_x, .y = cur_y, .w = cur_w, .h = cur_h};
game_surface->drawRectBorder(&highlight, stringToColor("bright_white")); game_surface->drawRectBorder(&highlight, 15);
} }
} }
} }

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@@ -43,8 +43,8 @@ auto RoomSaver::buildYAML(const fkyaml::node& original_yaml, const Room::Data& r
// --- Sección room --- // --- Sección room ---
out << "room:\n"; out << "room:\n";
out << " bgColor: " << room_data.bg_color << "\n"; out << " bgColor: " << static_cast<int>(room_data.bg_color) << "\n";
out << " border: " << room_data.border_color << "\n"; out << " border: " << static_cast<int>(room_data.border_color) << "\n";
out << " tileSetFile: " << room_data.tile_set_file << "\n"; out << " tileSetFile: " << room_data.tile_set_file << "\n";
// Conexiones // Conexiones
@@ -59,31 +59,29 @@ auto RoomSaver::buildYAML(const fkyaml::node& original_yaml, const Room::Data& r
// Colores de items // Colores de items
out << "\n"; out << "\n";
out << " # Colores de los objetos\n"; out << " # Colores de los objetos\n";
out << " itemColor1: " << (room_data.item_color1.empty() ? "yellow" : room_data.item_color1) << "\n"; out << " itemColor1: " << static_cast<int>(room_data.item_color1) << "\n";
out << " itemColor2: " << (room_data.item_color2.empty() ? "magenta" : room_data.item_color2) << "\n"; out << " itemColor2: " << static_cast<int>(room_data.item_color2) << "\n";
// Conveyor belt // Conveyor belt
out << "\n"; out << "\n";
out << " # Dirección de la cinta transportadora: left, none, right\n"; out << " # Dirección de la cinta transportadora: left, none, right\n";
out << " conveyorBelt: " << conveyorBeltToString(room_data.conveyor_belt_direction) << "\n"; out << " conveyorBelt: " << conveyorBeltToString(room_data.conveyor_belt_direction) << "\n";
// --- Tilemap (16 filas × 32 columnas, formato flow) --- // --- Tilemap (MAP_HEIGHT filas × MAP_WIDTH columnas, formato flow) ---
out << "\n"; out << "\n";
out << "# Tilemap: 16 filas × 32 columnas (256×192 píxeles @ 8px/tile)\n"; out << "# Tilemap: " << Map::HEIGHT << " filas x " << Map::WIDTH << " columnas @ " << Tile::SIZE << "px/tile\n";
out << "# Índices de tiles (-1 = vacío)\n"; out << "# Índices de tiles (-1 = vacío)\n";
out << "tilemap:\n"; out << "tilemap:\n";
constexpr int MAP_WIDTH = 32; for (int row = 0; row < Map::HEIGHT; ++row) {
constexpr int MAP_HEIGHT = 16;
for (int row = 0; row < MAP_HEIGHT; ++row) {
out << " - ["; out << " - [";
for (int col = 0; col < MAP_WIDTH; ++col) { for (int col = 0; col < Map::WIDTH; ++col) {
int index = (row * MAP_WIDTH) + col; int index = (row * Map::WIDTH) + col;
if (index < static_cast<int>(room_data.tile_map.size())) { if (index < static_cast<int>(room_data.tile_map.size())) {
out << room_data.tile_map[index]; out << room_data.tile_map[index];
} else { } else {
out << -1; out << -1;
} }
if (col < MAP_WIDTH - 1) { out << ", "; } if (col < Map::WIDTH - 1) { out << ", "; }
} }
out << "]\n"; out << "]\n";
} }
@@ -110,8 +108,8 @@ auto RoomSaver::buildYAML(const fkyaml::node& original_yaml, const Room::Data& r
out << " position1: {x: " << b1_x << ", y: " << b1_y << "}\n"; out << " position1: {x: " << b1_x << ", y: " << b1_y << "}\n";
out << " position2: {x: " << b2_x << ", y: " << b2_y << "}\n"; out << " position2: {x: " << b2_x << ", y: " << b2_y << "}\n";
if (!enemy.color.empty() && enemy.color != "white") { if (enemy.color != 14) {
out << " color: " << enemy.color << "\n"; out << " color: " << static_cast<int>(enemy.color) << "\n";
} }
if (enemy.flip) { out << " flip: true\n"; } if (enemy.flip) { out << " flip: true\n"; }
if (enemy.mirror) { out << " mirror: true\n"; } if (enemy.mirror) { out << " mirror: true\n"; }

View File

@@ -8,7 +8,7 @@
#include "core/rendering/surface.hpp" // Para Surface #include "core/rendering/surface.hpp" // Para Surface
#include "core/resources/resource_cache.hpp" // Para Resource::Cache #include "core/resources/resource_cache.hpp" // Para Resource::Cache
#include "utils/defines.hpp" // Para Tile::SIZE, PlayArea #include "utils/defines.hpp" // Para Tile::SIZE, PlayArea
#include "utils/utils.hpp" // Para stringToColor #include "utils/utils.hpp"
// Margen del borde alrededor del tileset (en pixels) // Margen del borde alrededor del tileset (en pixels)
static constexpr int BORDER_PAD = 3; static constexpr int BORDER_PAD = 3;
@@ -51,14 +51,14 @@ void TilePicker::open(const std::string& tileset_name, int current_tile, int bg_
auto prev = Screen::get()->getRendererSurface(); auto prev = Screen::get()->getRendererSurface();
Screen::get()->setRendererSurface(frame_surface_); Screen::get()->setRendererSurface(frame_surface_);
Uint8 fill_color = (bg_color >= 0) ? static_cast<Uint8>(bg_color) : stringToColor("black"); Uint8 fill_color = (bg_color >= 0) ? static_cast<Uint8>(bg_color) : 0;
frame_surface_->clear(fill_color); frame_surface_->clear(fill_color);
// Borde doble // Borde doble
SDL_FRect outer = {.x = 0, .y = 0, .w = static_cast<float>(frame_w), .h = static_cast<float>(frame_h)}; SDL_FRect outer = {.x = 0, .y = 0, .w = static_cast<float>(frame_w), .h = static_cast<float>(frame_h)};
frame_surface_->drawRectBorder(&outer, stringToColor("bright_white")); frame_surface_->drawRectBorder(&outer, 15);
SDL_FRect inner = {.x = 1, .y = 1, .w = static_cast<float>(frame_w - 2), .h = static_cast<float>(frame_h - 2)}; SDL_FRect inner = {.x = 1, .y = 1, .w = static_cast<float>(frame_w - 2), .h = static_cast<float>(frame_h - 2)};
frame_surface_->drawRectBorder(&inner, stringToColor("white")); frame_surface_->drawRectBorder(&inner, 14);
// Renderizar cada tile individualmente // Renderizar cada tile individualmente
constexpr auto TS = static_cast<float>(Tile::SIZE); constexpr auto TS = static_cast<float>(Tile::SIZE);
@@ -153,7 +153,7 @@ void TilePicker::render() {
float hy = tileset_screen_y + static_cast<float>(row * out_cell); float hy = tileset_screen_y + static_cast<float>(row * out_cell);
if (hy >= 0 && hy + TS <= visible_height_) { if (hy >= 0 && hy + TS <= visible_height_) {
SDL_FRect highlight = {.x = hx, .y = hy, .w = TS, .h = TS}; SDL_FRect highlight = {.x = hx, .y = hy, .w = TS, .h = TS};
game_surface->drawRectBorder(&highlight, stringToColor("bright_white")); game_surface->drawRectBorder(&highlight, 15);
} }
} }
@@ -165,7 +165,7 @@ void TilePicker::render() {
float cy = tileset_screen_y + static_cast<float>(row * out_cell); float cy = tileset_screen_y + static_cast<float>(row * out_cell);
if (cy >= 0 && cy + TS <= visible_height_) { if (cy >= 0 && cy + TS <= visible_height_) {
SDL_FRect cur_rect = {.x = cx, .y = cy, .w = TS, .h = TS}; SDL_FRect cur_rect = {.x = cx, .y = cy, .w = TS, .h = TS};
game_surface->drawRectBorder(&cur_rect, stringToColor("bright_green")); game_surface->drawRectBorder(&cur_rect, 9);
} }
} }
} }

View File

@@ -6,12 +6,11 @@
#include "core/rendering/sprite/animated_sprite.hpp" // Para SAnimatedSprite #include "core/rendering/sprite/animated_sprite.hpp" // Para SAnimatedSprite
#include "core/resources/resource_cache.hpp" // Para Resource #include "core/resources/resource_cache.hpp" // Para Resource
#include "utils/utils.hpp" // Para stringToColor #include "utils/utils.hpp"
// Constructor // Constructor
Enemy::Enemy(const Data& enemy) Enemy::Enemy(const Data& enemy)
: sprite_(std::make_shared<AnimatedSprite>(Resource::Cache::get()->getAnimationData(enemy.animation_path))), : sprite_(std::make_shared<AnimatedSprite>(Resource::Cache::get()->getAnimationData(enemy.animation_path))),
color_string_(enemy.color),
x1_(enemy.x1), x1_(enemy.x1),
x2_(enemy.x2), x2_(enemy.x2),
y1_(enemy.y1), y1_(enemy.y1),
@@ -30,7 +29,7 @@ Enemy::Enemy(const Data& enemy)
collider_ = getRect(); collider_ = getRect();
color_ = stringToColor(color_string_); color_ = enemy.color;
// Coloca un frame al azar o el designado // Coloca un frame al azar o el designado
sprite_->setCurrentAnimationFrame((enemy.frame == -1) ? (rand() % sprite_->getCurrentAnimationSize()) : enemy.frame); sprite_->setCurrentAnimationFrame((enemy.frame == -1) ? (rand() % sprite_->getCurrentAnimationSize()) : enemy.frame);

View File

@@ -21,7 +21,7 @@ class Enemy {
bool flip{false}; // Indica si el enemigo hace flip al terminar su ruta bool flip{false}; // Indica si el enemigo hace flip al terminar su ruta
bool mirror{false}; // Indica si el enemigo está volteado verticalmente bool mirror{false}; // Indica si el enemigo está volteado verticalmente
int frame{0}; // Frame inicial para la animación del enemigo int frame{0}; // Frame inicial para la animación del enemigo
std::string color; // Color del enemigo Uint8 color{14}; // Color del enemigo (default: white=14)
}; };
explicit Enemy(const Data& enemy); // Constructor explicit Enemy(const Data& enemy); // Constructor
@@ -44,7 +44,6 @@ class Enemy {
// Variables // Variables
Uint8 color_{0}; // Color del enemigo Uint8 color_{0}; // Color del enemigo
std::string color_string_; // Color del enemigo en formato texto
int x1_{0}; // Limite izquierdo de la ruta en el eje X int x1_{0}; // Limite izquierdo de la ruta en el eje X
int x2_{0}; // Limite derecho de la ruta en el eje X int x2_{0}; // Limite derecho de la ruta en el eje X
int y1_{0}; // Limite superior de la ruta en el eje Y int y1_{0}; // Limite superior de la ruta en el eje Y

View File

@@ -35,8 +35,8 @@ void Player::render() {
sprite_->render(1, color_); sprite_->render(1, color_);
#ifdef _DEBUG #ifdef _DEBUG
if (Debug::get()->isEnabled()) { if (Debug::get()->isEnabled()) {
Screen::get()->getRendererSurface()->putPixel(under_right_foot_.x, under_right_foot_.y, static_cast<Uint8>(PaletteColor::GREEN)); Screen::get()->getRendererSurface()->putPixel(under_right_foot_.x, under_right_foot_.y, 8);
Screen::get()->getRendererSurface()->putPixel(under_left_foot_.x, under_left_foot_.y, static_cast<Uint8>(PaletteColor::GREEN)); Screen::get()->getRendererSurface()->putPixel(under_left_foot_.x, under_left_foot_.y, 8);
} }
#endif #endif
} }
@@ -566,14 +566,14 @@ void Player::setColor(Uint8 color) {
if (Options::game.player_color >= 0) { if (Options::game.player_color >= 0) {
color_ = static_cast<Uint8>(Options::game.player_color); color_ = static_cast<Uint8>(Options::game.player_color);
} else { } else {
color_ = static_cast<Uint8>(PaletteColor::WHITE); color_ = 14;
} }
// Si el color coincide con el fondo de la habitación, usar fallback // Si el color coincide con el fondo de la habitación, usar fallback
if (room_ != nullptr && color_ == room_->getBGColor()) { if (room_ != nullptr && color_ == room_->getBGColor()) {
color_ = (room_->getBGColor() != static_cast<Uint8>(PaletteColor::WHITE)) color_ = (room_->getBGColor() != 14)
? static_cast<Uint8>(PaletteColor::WHITE) ? 14
: static_cast<Uint8>(PaletteColor::BRIGHT_BLACK); : 1;
} }
} }

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