normalitzat Audio
This commit is contained in:
@@ -3,24 +3,41 @@
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// --- Includes ---
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#include <SDL3/SDL.h>
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#include <stdint.h> // Para uint32_t, uint8_t
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#include <stdio.h> // Para NULL, fseek, printf, fclose, fopen, fread, ftell, FILE, SEEK_END, SEEK_SET
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#include <stdio.h> // Para NULL, fseek, fclose, fopen, fread, ftell, FILE, SEEK_END, SEEK_SET
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#include <stdlib.h> // Para free, malloc
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#include <string.h> // Para strcpy, strlen
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#include <iostream> // Para std::cout
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#include <memory> // Para std::unique_ptr
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#include <string> // Para std::string
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#include <vector> // Para std::vector
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#define STB_VORBIS_HEADER_ONLY
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#include "external/stb_vorbis.h" // Para stb_vorbis_open_memory i streaming
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#include "external/stb_vorbis.c" // Para stb_vorbis_open_memory i streaming
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// Deleter stateless per a buffers reservats amb `SDL_malloc` / `SDL_LoadWAV*`.
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// Compatible amb `std::unique_ptr<Uint8[], SDLFreeDeleter>` — zero size
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// overhead gràcies a EBO, igual que un unique_ptr amb default_delete.
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struct SDLFreeDeleter {
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void operator()(Uint8* p) const noexcept {
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if (p) SDL_free(p);
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}
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};
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// --- Public Enums ---
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enum JA_Channel_state { JA_CHANNEL_INVALID,
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enum JA_Channel_state {
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JA_CHANNEL_INVALID,
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JA_CHANNEL_FREE,
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JA_CHANNEL_PLAYING,
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JA_CHANNEL_PAUSED,
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JA_SOUND_DISABLED };
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enum JA_Music_state { JA_MUSIC_INVALID,
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JA_SOUND_DISABLED,
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};
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enum JA_Music_state {
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JA_MUSIC_INVALID,
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JA_MUSIC_PLAYING,
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JA_MUSIC_PAUSED,
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JA_MUSIC_STOPPED,
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JA_MUSIC_DISABLED };
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JA_MUSIC_DISABLED,
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};
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// --- Struct Definitions ---
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#define JA_MAX_SIMULTANEOUS_CHANNELS 20
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@@ -29,7 +46,9 @@ enum JA_Music_state { JA_MUSIC_INVALID,
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struct JA_Sound_t {
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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Uint32 length{0};
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Uint8* buffer{NULL};
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// Buffer descomprimit (PCM) propietat del sound. Reservat per SDL_LoadWAV
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// via SDL_malloc; el deleter `SDLFreeDeleter` allibera amb SDL_free.
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std::unique_ptr<Uint8[], SDLFreeDeleter> buffer;
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};
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struct JA_Channel_t {
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@@ -44,21 +63,22 @@ struct JA_Channel_t {
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struct JA_Music_t {
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SDL_AudioSpec spec{SDL_AUDIO_S16, 2, 48000};
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// OGG comprimit en memòria. Propietat nostra; es copia des del fitxer una
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// sola vegada en JA_LoadMusic i es descomprimix en chunks per streaming.
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Uint8* ogg_data{nullptr};
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Uint32 ogg_length{0};
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stb_vorbis* vorbis{nullptr}; // Handle del decoder, viu tot el cicle del JA_Music_t
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// OGG comprimit en memòria. Propietat nostra; es copia des del buffer
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// d'entrada una sola vegada en JA_LoadMusic i es descomprimix en chunks
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// per streaming. Com que stb_vorbis guarda un punter persistent al
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// `.data()` d'aquest vector, no el podem resize'jar un cop establert
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// (una reallocation invalidaria el punter que el decoder conserva).
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std::vector<Uint8> ogg_data;
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stb_vorbis* vorbis{nullptr}; // handle del decoder, viu tot el cicle del JA_Music_t
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char* filename{nullptr};
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std::string filename;
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int times{0}; // Loops restants (-1 = infinit, 0 = un sol play)
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int times{0}; // loops restants (-1 = infinit, 0 = un sol play)
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SDL_AudioStream* stream{nullptr};
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JA_Music_state state{JA_MUSIC_INVALID};
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};
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// --- Internal Global State ---
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// Marcado 'inline' (C++17) para asegurar una única instancia.
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// --- Internal Global State (inline, C++17) ---
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inline JA_Music_t* current_music{nullptr};
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inline JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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@@ -108,15 +128,15 @@ inline int JA_FeedMusicChunk(JA_Music_t* music) {
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if (!music || !music->vorbis || !music->stream) return 0;
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short chunk[JA_MUSIC_CHUNK_SHORTS];
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const int channels = music->spec.channels;
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const int num_channels = music->spec.channels;
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const int samples_per_channel = stb_vorbis_get_samples_short_interleaved(
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music->vorbis,
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channels,
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num_channels,
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chunk,
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JA_MUSIC_CHUNK_SHORTS);
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if (samples_per_channel <= 0) return 0;
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const int bytes = samples_per_channel * channels * JA_MUSIC_BYTES_PER_SAMPLE;
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const int bytes = samples_per_channel * num_channels * JA_MUSIC_BYTES_PER_SAMPLE;
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SDL_PutAudioStreamData(music->stream, chunk, bytes);
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return samples_per_channel;
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}
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@@ -205,7 +225,7 @@ inline void JA_Update() {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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if (channels[i].times != 0) {
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if ((Uint32)SDL_GetAudioStreamAvailable(channels[i].stream) < (channels[i].sound->length / 2)) {
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer, channels[i].sound->length);
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SDL_PutAudioStreamData(channels[i].stream, channels[i].sound->buffer.get(), channels[i].sound->length);
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if (channels[i].times > 0) channels[i].times--;
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}
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} else {
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@@ -216,14 +236,10 @@ inline void JA_Update() {
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}
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inline void JA_Init(const int freq, const SDL_AudioFormat format, const int num_channels) {
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#ifdef _DEBUG
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SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_DEBUG);
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#endif
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JA_audioSpec = {format, num_channels, freq};
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if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice); // Corregido: !sdlAudioDevice -> sdlAudioDevice
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if (sdlAudioDevice) SDL_CloseAudioDevice(sdlAudioDevice);
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sdlAudioDevice = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &JA_audioSpec);
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if (sdlAudioDevice == 0) SDL_Log("Failed to initialize SDL audio!");
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if (sdlAudioDevice == 0) std::cout << "Failed to initialize SDL audio!" << '\n';
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; ++i) channels[i].state = JA_CHANNEL_FREE;
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for (int i = 0; i < JA_MAX_GROUPS; ++i) JA_soundVolume[i] = 0.5f;
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}
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@@ -242,26 +258,25 @@ inline void JA_Quit() {
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inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
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if (!buffer || length == 0) return nullptr;
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// Còpia del OGG comprimit: stb_vorbis llig de forma persistent aquesta
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// memòria mentre el handle estiga viu, així que hem de posseir-la nosaltres.
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Uint8* ogg_copy = static_cast<Uint8*>(SDL_malloc(length));
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if (!ogg_copy) return nullptr;
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SDL_memcpy(ogg_copy, buffer, length);
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// Allocem el JA_Music_t primer per aprofitar el seu `std::vector<Uint8>`
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// com a propietari del OGG comprimit. stb_vorbis guarda un punter
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// persistent al buffer; com que ací no el resize'jem, el .data() és
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// estable durant tot el cicle de vida del music.
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auto* music = new JA_Music_t();
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music->ogg_data.assign(buffer, buffer + length);
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int error = 0;
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stb_vorbis* vorbis = stb_vorbis_open_memory(ogg_copy, static_cast<int>(length), &error, nullptr);
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if (!vorbis) {
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SDL_free(ogg_copy);
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SDL_Log("JA_LoadMusic: stb_vorbis_open_memory failed (error %d)", error);
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music->vorbis = stb_vorbis_open_memory(music->ogg_data.data(),
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static_cast<int>(length),
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&error,
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nullptr);
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if (!music->vorbis) {
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std::cout << "JA_LoadMusic: stb_vorbis_open_memory failed (error " << error << ")" << '\n';
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delete music;
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return nullptr;
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}
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auto* music = new JA_Music_t();
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music->ogg_data = ogg_copy;
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music->ogg_length = length;
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music->vorbis = vorbis;
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const stb_vorbis_info info = stb_vorbis_get_info(vorbis);
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const stb_vorbis_info info = stb_vorbis_get_info(music->vorbis);
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music->spec.channels = info.channels;
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music->spec.freq = static_cast<int>(info.sample_rate);
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music->spec.format = SDL_AUDIO_S16;
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@@ -270,31 +285,36 @@ inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
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return music;
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}
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// Overload amb filename — els callers l'usen per poder comparar la música
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// en curs amb JA_GetMusicFilename() i no rearrancar-la si ja és la mateixa.
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inline JA_Music_t* JA_LoadMusic(Uint8* buffer, Uint32 length, const char* filename) {
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JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), length);
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if (music && filename) music->filename = filename;
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return music;
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}
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inline JA_Music_t* JA_LoadMusic(const char* filename) {
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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// Carreguem primer el arxiu en memòria i després el descomprimim.
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FILE* f = fopen(filename, "rb");
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if (!f) return NULL; // Añadida comprobación de apertura
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if (!f) return nullptr;
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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auto* buffer = static_cast<Uint8*>(malloc(fsize + 1));
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if (!buffer) { // Añadida comprobación de malloc
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if (!buffer) {
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fclose(f);
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return NULL;
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return nullptr;
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}
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if (fread(buffer, fsize, 1, f) != 1) {
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fclose(f);
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free(buffer);
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return NULL;
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return nullptr;
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}
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fclose(f);
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JA_Music_t* music = JA_LoadMusic(buffer, fsize);
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if (music) { // Comprobar que JA_LoadMusic tuvo éxito
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music->filename = static_cast<char*>(malloc(strlen(filename) + 1));
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if (music->filename) {
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strcpy(music->filename, filename);
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}
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JA_Music_t* music = JA_LoadMusic(static_cast<const Uint8*>(buffer), static_cast<Uint32>(fsize));
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if (music) {
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music->filename = filename;
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}
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free(buffer);
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@@ -317,7 +337,7 @@ inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!current_music->stream) {
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SDL_Log("Failed to create audio stream!");
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std::cout << "Failed to create audio stream!" << '\n';
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current_music->state = JA_MUSIC_STOPPED;
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return;
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}
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@@ -326,18 +346,20 @@ inline void JA_PlayMusic(JA_Music_t* music, const int loop = -1) {
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// Pre-cargem el buffer abans de bindejar per evitar un underrun inicial.
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JA_PumpMusic(current_music);
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) printf("[ERROR] SDL_BindAudioStream failed!\n");
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if (!SDL_BindAudioStream(sdlAudioDevice, current_music->stream)) {
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std::cout << "[ERROR] SDL_BindAudioStream failed!" << '\n';
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}
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}
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inline char* JA_GetMusicFilename(const JA_Music_t* music = nullptr) {
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inline const char* JA_GetMusicFilename(const JA_Music_t* music = nullptr) {
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if (!music) music = current_music;
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if (!music) return nullptr; // Añadida comprobación
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return music->filename;
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if (!music || music->filename.empty()) return nullptr;
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return music->filename.c_str();
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}
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inline void JA_PauseMusic() {
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state != JA_MUSIC_PLAYING) return; // Comprobación mejorada
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if (!current_music || current_music->state != JA_MUSIC_PLAYING) return;
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current_music->state = JA_MUSIC_PAUSED;
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SDL_UnbindAudioStream(current_music->stream);
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@@ -345,7 +367,7 @@ inline void JA_PauseMusic() {
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inline void JA_ResumeMusic() {
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if (!JA_musicEnabled) return;
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if (!current_music || current_music->state != JA_MUSIC_PAUSED) return; // Comprobación mejorada
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if (!current_music || current_music->state != JA_MUSIC_PAUSED) return;
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current_music->state = JA_MUSIC_PLAYING;
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SDL_BindAudioStream(sdlAudioDevice, current_music->stream);
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@@ -429,7 +451,7 @@ inline void JA_CrossfadeMusic(JA_Music_t* music, const int crossfade_ms, const i
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stb_vorbis_seek_start(current_music->vorbis);
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current_music->stream = SDL_CreateAudioStream(¤t_music->spec, &JA_audioSpec);
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if (!current_music->stream) {
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SDL_Log("Failed to create audio stream for crossfade!");
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std::cout << "Failed to create audio stream for crossfade!" << '\n';
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current_music->state = JA_MUSIC_STOPPED;
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return;
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}
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@@ -456,8 +478,8 @@ inline void JA_DeleteMusic(JA_Music_t* music) {
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}
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if (music->stream) SDL_DestroyAudioStream(music->stream);
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if (music->vorbis) stb_vorbis_close(music->vorbis);
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SDL_free(music->ogg_data);
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free(music->filename); // filename se libera aquí
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// ogg_data (std::vector) i filename (std::string) s'alliberen sols
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// al destructor de JA_Music_t.
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delete music;
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}
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@@ -470,49 +492,40 @@ inline float JA_SetMusicVolume(float volume) {
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}
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inline void JA_SetMusicPosition(float /*value*/) {
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// No implementat amb el backend de streaming. Mai va arribar a usar-se
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// en el codi existent, així que es manté com a stub.
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// No implementat amb el backend de streaming.
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}
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inline float JA_GetMusicPosition() {
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// Veure nota a JA_SetMusicPosition.
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return 0.0f;
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}
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inline void JA_EnableMusic(const bool value) {
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if (!value && current_music && (current_music->state == JA_MUSIC_PLAYING)) JA_StopMusic();
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JA_musicEnabled = value;
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}
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// --- Sound Functions ---
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inline JA_Sound_t* JA_NewSound(Uint8* buffer, Uint32 length) {
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JA_Sound_t* sound = new JA_Sound_t();
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sound->buffer = buffer;
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sound->length = length;
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// Nota: spec se queda con los valores por defecto.
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return sound;
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}
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inline JA_Sound_t* JA_LoadSound(uint8_t* buffer, uint32_t size) {
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JA_Sound_t* sound = new JA_Sound_t();
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if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &sound->buffer, &sound->length)) {
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SDL_Log("Failed to load WAV from memory: %s", SDL_GetError());
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delete sound;
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auto sound = std::make_unique<JA_Sound_t>();
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Uint8* raw = nullptr;
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if (!SDL_LoadWAV_IO(SDL_IOFromMem(buffer, size), 1, &sound->spec, &raw, &sound->length)) {
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std::cout << "Failed to load WAV from memory: " << SDL_GetError() << '\n';
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return nullptr;
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}
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return sound;
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sound->buffer.reset(raw); // adopta el SDL_malloc'd buffer
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return sound.release();
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}
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inline JA_Sound_t* JA_LoadSound(const char* filename) {
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JA_Sound_t* sound = new JA_Sound_t();
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if (!SDL_LoadWAV(filename, &sound->spec, &sound->buffer, &sound->length)) {
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SDL_Log("Failed to load WAV file: %s", SDL_GetError());
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delete sound;
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auto sound = std::make_unique<JA_Sound_t>();
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Uint8* raw = nullptr;
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if (!SDL_LoadWAV(filename, &sound->spec, &raw, &sound->length)) {
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std::cout << "Failed to load WAV file: " << SDL_GetError() << '\n';
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return nullptr;
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}
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return sound;
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sound->buffer.reset(raw); // adopta el SDL_malloc'd buffer
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return sound.release();
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}
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inline int JA_PlaySound(JA_Sound_t* sound, const int loop = 0, const int group = 0) {
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@@ -532,22 +545,22 @@ inline int JA_PlaySoundOnChannel(JA_Sound_t* sound, const int channel, const int
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if (!JA_soundEnabled || !sound) return -1;
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return -1;
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JA_StopChannel(channel); // Detiene y limpia el canal si estaba en uso
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JA_StopChannel(channel);
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].group = group; // Asignar grupo
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channels[channel].group = group;
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channels[channel].state = JA_CHANNEL_PLAYING;
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channels[channel].stream = SDL_CreateAudioStream(&channels[channel].sound->spec, &JA_audioSpec);
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if (!channels[channel].stream) {
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SDL_Log("Failed to create audio stream for sound!");
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std::cout << "Failed to create audio stream for sound!" << '\n';
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channels[channel].state = JA_CHANNEL_FREE;
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return -1;
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}
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer, channels[channel].sound->length);
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SDL_PutAudioStreamData(channels[channel].stream, channels[channel].sound->buffer.get(), channels[channel].sound->length);
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SDL_SetAudioStreamGain(channels[channel].stream, JA_soundVolume[group]);
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SDL_BindAudioStream(sdlAudioDevice, channels[channel].stream);
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@@ -559,7 +572,7 @@ inline void JA_DeleteSound(JA_Sound_t* sound) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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SDL_free(sound->buffer);
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// buffer es destrueix automàticament via RAII (SDLFreeDeleter).
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||||
delete sound;
|
||||
}
|
||||
|
||||
@@ -605,7 +618,7 @@ inline void JA_StopChannel(const int channel) {
|
||||
channels[i].stream = nullptr;
|
||||
channels[i].state = JA_CHANNEL_FREE;
|
||||
channels[i].pos = 0;
|
||||
channels[i].sound = NULL;
|
||||
channels[i].sound = nullptr;
|
||||
}
|
||||
}
|
||||
} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
|
||||
@@ -614,7 +627,7 @@ inline void JA_StopChannel(const int channel) {
|
||||
channels[channel].stream = nullptr;
|
||||
channels[channel].state = JA_CHANNEL_FREE;
|
||||
channels[channel].pos = 0;
|
||||
channels[channel].sound = NULL;
|
||||
channels[channel].sound = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -626,8 +639,7 @@ inline JA_Channel_state JA_GetChannelState(const int channel) {
|
||||
return channels[channel].state;
|
||||
}
|
||||
|
||||
inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para todos los grupos
|
||||
{
|
||||
inline float JA_SetSoundVolume(float volume, const int group = -1) {
|
||||
const float v = SDL_clamp(volume, 0.0f, 1.0f);
|
||||
|
||||
if (group == -1) {
|
||||
@@ -637,10 +649,10 @@ inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para t
|
||||
} else if (group >= 0 && group < JA_MAX_GROUPS) {
|
||||
JA_soundVolume[group] = v;
|
||||
} else {
|
||||
return v; // Grupo inválido
|
||||
return v;
|
||||
}
|
||||
|
||||
// Aplicar volumen a canales activos
|
||||
// Aplicar volum als canals actius.
|
||||
for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
|
||||
if ((channels[i].state == JA_CHANNEL_PLAYING) || (channels[i].state == JA_CHANNEL_PAUSED)) {
|
||||
if (group == -1 || channels[i].group == group) {
|
||||
@@ -655,13 +667,13 @@ inline float JA_SetSoundVolume(float volume, const int group = -1) // -1 para t
|
||||
|
||||
inline void JA_EnableSound(const bool value) {
|
||||
if (!value) {
|
||||
JA_StopChannel(-1); // Detener todos los canales
|
||||
JA_StopChannel(-1);
|
||||
}
|
||||
JA_soundEnabled = value;
|
||||
}
|
||||
|
||||
inline float JA_SetVolume(float volume) {
|
||||
float v = JA_SetMusicVolume(volume);
|
||||
JA_SetSoundVolume(v, -1); // Aplicar a todos los grupos de sonido
|
||||
JA_SetSoundVolume(v, -1);
|
||||
return v;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user