# player animation tileSetFile: player.gif frameWidth: 12 frameHeight: 24 animations: - name: stand frames: [1] - name: walk speed: 0.07 loopFrom: 0 frames: [2, 3, 4, 1] - name: turn_walk speed: [0.15, 0.07, 0.07, 0.07, 0.07] loopFrom: 1 frames: [0, 2, 3, 4, 1] - name: jump frames: [6] - name: jump_peak frames: [5] - name: turn frames: [0]