Files
projecte_2026/source/game/gameplay/room.hpp

109 lines
3.6 KiB
C++

#pragma once
#include <SDL3/SDL.h>
#include <memory> // Para shared_ptr
#include <string> // Para string
#include <vector> // Para vector
#include "game/entities/enemy.hpp" // Para EnemyData
#include "game/entities/item.hpp" // Para ItemData
#include "game/gameplay/scoreboard.hpp" // Para Scoreboard::Data
#include "utils/defines.hpp" // Para Tile::SIZE, Map::WIDTH, Map::HEIGHT
class Surface;
class EnemyManager;
class ItemManager;
class CollisionMap;
class TileCollider;
class TilemapRenderer;
class Room {
public:
// -- Enumeraciones y estructuras ---
enum class Border : int {
TOP = 0,
RIGHT = 1,
BOTTOM = 2,
LEFT = 3,
NONE = 4
};
struct Data {
std::string number;
Uint8 bg_color{0};
Uint8 item_color1{12};
Uint8 item_color2{6};
std::string upper_room;
std::string lower_room;
std::string left_room;
std::string right_room;
std::string tile_set_file;
int conveyor_belt_direction{0};
std::vector<int> tile_map;
std::vector<int> collision_tile_map;
std::vector<Enemy::Data> enemies;
std::vector<Item::Data> items;
};
// Constructor y destructor
Room(const std::string& room_path, std::shared_ptr<Scoreboard::Data> data);
~Room(); // NOLINT(modernize-use-equals-default, performance-trivially-destructible)
// --- Funciones ---
[[nodiscard]] auto getNumber() const -> const std::string& { return number_; }
[[nodiscard]] auto getBGColor() const -> Uint8 { return bg_color_; }
void renderMap();
void renderEnemies();
void renderItems();
#ifdef _DEBUG
void redrawMap();
void updateEditorMode(float delta_time);
void resetEnemyPositions(const std::vector<Enemy::Data>& enemy_data);
auto getEnemyManager() -> EnemyManager* { return enemy_manager_.get(); }
auto getItemManager() -> ItemManager* { return item_manager_.get(); }
void setBgColor(Uint8 color);
void setItemColors(Uint8 color1, Uint8 color2);
void setTile(int index, int tile_value);
[[nodiscard]] auto getTileSetFile() const -> const std::string& { return tile_set_file_; }
[[nodiscard]] auto getTileSetWidth() const -> int { return tile_set_width_; }
#endif
void update(float delta_time);
auto getRoom(Border border) -> std::string;
auto enemyCollision(SDL_FRect& rect) -> bool;
auto itemCollision(SDL_FRect& rect) -> bool;
void setPaused(bool value);
[[nodiscard]] auto getConveyorBeltDirection() const -> int { return conveyor_belt_direction_; }
[[nodiscard]] auto getTileCollider() const -> const TileCollider&;
// Método de carga de archivos YAML (delegado a RoomLoader)
static auto loadYAML(const std::string& file_path, bool verbose = false) -> Data;
private:
static constexpr int TILE_SIZE = ::Tile::SIZE;
static constexpr int MAP_WIDTH = ::Map::WIDTH;
static constexpr int MAP_HEIGHT = ::Map::HEIGHT;
std::unique_ptr<EnemyManager> enemy_manager_;
std::unique_ptr<ItemManager> item_manager_;
std::unique_ptr<CollisionMap> collision_map_;
std::unique_ptr<TilemapRenderer> tilemap_renderer_;
std::shared_ptr<Surface> surface_;
std::shared_ptr<Scoreboard::Data> data_;
std::string number_;
Uint8 bg_color_{0};
Uint8 item_color1_{12};
Uint8 item_color2_{6};
std::string upper_room_;
std::string lower_room_;
std::string left_room_;
std::string right_room_;
std::string tile_set_file_;
std::vector<int> tile_map_;
int conveyor_belt_direction_{0};
bool is_paused_{false};
int tile_set_width_{0};
void initializeRoom(const Data& room);
};