Files
projecte_2026/data/room/03.yaml
2026-04-10 14:03:56 +02:00

94 lines
5.9 KiB
YAML

room:
zone: neighborhood
tileSetFile: standard.gif
# Conexiones de la habitación (null = sin conexión)
connections:
up: 04.yaml
down: null
left: 02.yaml
right: null
# Colores de los objetos
itemColor1: 11
itemColor2: 12
# Dirección de la cinta transportadora: left, none, right
conveyorBelt: left
# Tilemap: 21 filas x 32 columnas @ 8px/tile
tilemap:
# Mapa de dibujo (indices de tiles, -1 = vacio)
draw:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [1, 2, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 8, -1, -1, 510, 186, 7, 7, 7, 7, 7, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 510, 186, -1, -1, -1, -1, -1, -1, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 510, 186, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 510, 186, 307, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 510, 186, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 510, 186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 510, 186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 510, 186, 307, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, 266, 266, 266, 266, 266, 266, 186, 186, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [49, 50, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 380, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, 169, 169, 169, 169, 169, 169, 169, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, 168, 168, 168, 168, 168, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, 168, 134, 168, 134, 168, -1, -1, -1, -1, -1, -1, -1, -1, 0, 1, 1, 2, -1, 22, 23, -1, -1, 24, 26]
- [-1, -1, -1, -1, -1, -1, -1, -1, 168, 168, 168, 168, 168, -1, -1, -1, -1, -1, -1, -1, -1, 24, 25, 25, 26, -1, 46, 47, -1, -1, 24, 26]
- [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 53, 25, 25, 51, 555, 555, 555, 555, 555, 53, 51]
# Mapa de colisiones (0 = vacio, 1 = solido)
collision:
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 4, 1, 1, 1, 1, 1, 1, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 5, 5, 5, 5, 1, 1]
# Enemigos en esta habitación
enemies:
- animation: code.yaml
position: {x: 3, y: 2}
velocity: {x: 24, y: 0}
boundaries:
position1: {x: 3, y: 2}
position2: {x: 19, y: 2}
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 0
position: {x: 10, y: 11}
- tileSetFile: items.gif
tile: 0
position: {x: 13, y: 11}
counter: 1
# Llaves en esta habitación
keys:
- animation: key1.yaml
id: "1"
position: {x: 15, y: 13}