adecentat el codi. lo proxim fa falta mirar i pollar events
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@@ -1,22 +1,22 @@
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// test.cpp
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#include "test.hpp"
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#include "core/rendering/video.hpp"
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#include "game/gamecontext.hpp"
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#include <iostream>
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#include "core/rendering/video.hpp"
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#include "game/gamecontext.hpp"
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Test::Test(GameContext& context)
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: context_(context) {}
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auto Test::update() -> Scenes {
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static int count = 0;
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std::cout << count++ << "\n";
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if (count == 500) { return Scenes::QUIT; }
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return Scenes::CONTINUE;
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auto Test::update(int delta_ms) -> Scenes {
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time_elapsed_ += delta_ms;
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if (time_elapsed_ >= 5000) { return Scenes::ACTION_QUIT; }
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return Scenes::ACTION_CONTINUE;
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}
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void Test::render() {
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context_.video->clean(0xAA0000);
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context_.video->clean(time_elapsed_ / 10);
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context_.video->present();
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}
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}
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