tot mes ben estructuraet i ara amb gestió d'events, context i subsystems. arreglos en el main loop

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JailDesigner committed 2026-11-06 13:58:59 +01:00
1 parent 1837844b03
commit 4e0b819b96
12 files changed
+94 -49

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+6 -2
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@@ -6,8 +6,10 @@
#include "core/rendering/video.hpp"
#include "core/timer/timer.hpp"
#include "core/eventmanager.hpp"
#include "game/scenes/scene.hpp"
#include "gamecontext.hpp"
#include "context.hpp"
#include "subsystems.hpp"
class Director {
public:
@@ -17,11 +19,13 @@ class Director {
auto iterate() -> int;
private:
GameContext context_;
Context context_;
Subsystems subsystems_;
// Core
std::unique_ptr<Video> video_;
std::unique_ptr<Timer> timer_;
std::unique_ptr<EventManager> event_manager_;
// Game
std::unique_ptr<Scene> scene_;