tot mes ben estructuraet i ara amb gestió d'events, context i subsystems. arreglos en el main loop
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@@ -6,16 +6,18 @@
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#include "scene.hpp"
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struct GameContext;
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struct Subsystems;
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struct Context;
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class Test final : public Scene {
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public:
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explicit Test(GameContext& context);
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auto update(int delta_ms) -> Scenes override;
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explicit Test(Subsystems& subsystems, Context& context);
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void update(int delta_ms) override;
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void render() override;
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private:
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GameContext& context_;
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Subsystems& subsystems_;
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Context& context_;
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int color_{0};
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Uint64 time_elapsed_{0};
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};
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