tot mes ben estructuraet i ara amb gestió d'events, context i subsystems. arreglos en el main loop

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JailDesigner committed 2026-11-06 13:58:59 +01:00
1 parent 1837844b03
commit 4e0b819b96
12 files changed
+94 -49

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@@ -6,16 +6,18 @@
#include "scene.hpp"
struct GameContext;
struct Subsystems;
struct Context;
class Test final : public Scene {
public:
explicit Test(GameContext& context);
auto update(int delta_ms) -> Scenes override;
explicit Test(Subsystems& subsystems, Context& context);
void update(int delta_ms) override;
void render() override;
private:
GameContext& context_;
Subsystems& subsystems_;
Context& context_;
int color_{0};
Uint64 time_elapsed_{0};
};