fix: video.cpp, colocat el zoom on toca

This commit is contained in:
JailDesigner committed 2026-11-06 14:07:40 +01:00
1 parent 4e0b819b96
commit f0e813b8f2
1 file changed
+2 -2
+2 -2
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@@ -30,7 +30,7 @@ auto Video::initSDL() -> int {
return 1; return 1;
} }
window_ = SDL_CreateWindow(config_.window_caption.c_str(), config_.width, config_.height, 0); window_ = SDL_CreateWindow(config_.window_caption.c_str(), config_.width * config_.zoom, config_.height * config_.zoom, 0);
if (window_ == nullptr) { if (window_ == nullptr) {
SDL_Log("No se pudo crear la ventana: %s", SDL_GetError()); SDL_Log("No se pudo crear la ventana: %s", SDL_GetError());
cleanup(); cleanup();
@@ -47,7 +47,7 @@ auto Video::initSDL() -> int {
} }
SDL_SetRenderVSync(renderer_, config_.vsync ? 1 : 0); SDL_SetRenderVSync(renderer_, config_.vsync ? 1 : 0);
SDL_SetRenderLogicalPresentation(renderer_, config_.width * config_.zoom, config_.height * config_.zoom, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE); SDL_SetRenderLogicalPresentation(renderer_, config_.width, config_.height, SDL_LOGICAL_PRESENTATION_INTEGER_SCALE);
game_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, config_.width, config_.height); game_texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, config_.width, config_.height);
if (game_texture_ == nullptr) { if (game_texture_ == nullptr) {