ja tenim algo de gamecontext. lo proxim va a ser fer algo per a la gestió del temps

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JailDesigner committed 2026-11-06 09:31:48 +01:00
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commit ffc2dee311
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@@ -4,8 +4,14 @@
#include "scene.hpp"
struct GameContext;
class Test final : public Scene {
public:
explicit Test(GameContext& context);
auto update() -> Scenes override;
void render() override;
private:
GameContext& context_;
};