// test.cpp #include "test.hpp" #include #include "core/rendering/video.hpp" #include "game/context.hpp" #include "game/subsystems.hpp" Test::Test(Subsystems& subsystems, Context& context) : subsystems_(subsystems), context_(context) {} void Test::update(int delta_ms) { time_elapsed_ += delta_ms; } void Test::render() { subsystems_.video->clean(time_elapsed_ / 10); subsystems_.video->present(); }