// test.cpp #include "test.hpp" #include #include "core/rendering/video.hpp" #include "game/gamecontext.hpp" Test::Test(GameContext& context) : context_(context) {} auto Test::update(int delta_ms) -> Scenes { time_elapsed_ += delta_ms; if (time_elapsed_ >= 5000) { return Scenes::ACTION_QUIT; } return Scenes::ACTION_CONTINUE; } void Test::render() { context_.video->clean(time_elapsed_ / 10); context_.video->present(); }