// test.cpp #include "test.hpp" #include "core/rendering/video.hpp" #include "game/gamecontext.hpp" #include Test::Test(GameContext& context) : context_(context) {} auto Test::update() -> Scenes { static int count = 0; std::cout << count++ << "\n"; if (count == 500) { return Scenes::QUIT; } return Scenes::CONTINUE; } void Test::render() { context_.video->clean(0xAA0000); context_.video->present(); }