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spectrum/source/game/scenes/test.hpp
T

22 lines
348 B
C++

// test.hpp
#pragma once
#include <SDL3/SDL.h>
#include "scene.hpp"
struct GameContext;
class Test final : public Scene {
public:
explicit Test(GameContext& context);
auto update(int delta_ms) -> Scenes override;
void render() override;
private:
GameContext& context_;
int color_{0};
Uint64 time_elapsed_{0};
};