Files
spectrum/source/game/scenes/test.cpp
T

22 lines
438 B
C++

// test.cpp
#include "test.hpp"
#include <iostream>
#include "core/rendering/video.hpp"
#include "game/context.hpp"
#include "game/subsystems.hpp"
Test::Test(Subsystems& subsystems, Context& context)
: subsystems_(subsystems),
context_(context) {}
void Test::update(int delta_ms) {
time_elapsed_ += delta_ms;
}
void Test::render() {
subsystems_.video->clean(time_elapsed_ / 10);
subsystems_.video->present();
}