#pragma once

/*#ifdef _WIN64
#include <SDL.h>
#endif

#ifdef __APPLE__
#include <SDL2/SDL.h>
#endif*/
#include "ifdefs.h"

#ifndef STRUCT_H
#define STRUCT_H

//Estructura para definir un circulo
struct Circle
{
	Uint16 x;
	Uint16 y;
	Uint8 r;
};

#endif
