#pragma once

#include "ltexture.h"

#ifndef GLOBALS2_H
#define GLOBALS2_H

//Texturas con gráficos
LTexture gPlayerTexture;
LTexture gGameBackgroundTexture;
LTexture gTitleBackgroundTexture;
LTexture gWhiteFontTexture;
LTexture gBlackFontTexture;
LTexture gMenuTexture;
LTexture gBalloonTexture;
LTexture gBulletTexture;
LTexture gMiscTexture;

#endif