#pragma once

#include <SDL2/SDL.h>
//#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>

#ifndef GLOBALS_H
#define GLOBALS_H

// Estructura para definir un circulo
struct Circle
{
	Uint16 x;
	Uint16 y;
	Uint8 r;
};

#endif