Deshaciendose de sdl_image y sdl_mixer
This commit is contained in:
238
source/jail_audio.cpp
Normal file
238
source/jail_audio.cpp
Normal file
@@ -0,0 +1,238 @@
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#include "jail_audio.h"
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#include "stb_vorbis.c"
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#define JA_MAX_SIMULTANEOUS_CHANNELS 5
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struct JA_Sound_t {
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Uint32 length {0};
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Uint8* buffer {NULL};
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};
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struct JA_Channel_t {
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JA_Sound sound;
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int pos {0};
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int times {0};
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JA_Channel_state state { JA_CHANNEL_FREE };
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};
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struct JA_Music_t {
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int samples {0};
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int pos {0};
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int times {0};
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short* output {NULL};
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JA_Music_state state {JA_MUSIC_INVALID};
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};
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JA_Music current_music{NULL};
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JA_Channel_t channels[JA_MAX_SIMULTANEOUS_CHANNELS];
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int JA_freq {48000};
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SDL_AudioFormat JA_format {AUDIO_S16};
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Uint8 JA_channels {2};
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int JA_volume = 128;
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void audioCallback(void * userdata, uint8_t * stream, int len) {
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SDL_memset(stream, 0, len);
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if (current_music != NULL && current_music->state == JA_MUSIC_PLAYING) {
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const int size = SDL_min(len, current_music->samples*2-current_music->pos);
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SDL_MixAudioFormat(stream, (Uint8*)(current_music->output+current_music->pos), AUDIO_S16, size, JA_volume);
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current_music->pos += size/2;
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if (size < len) {
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if (current_music->times != 0) {
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SDL_MixAudioFormat(stream+size, (Uint8*)current_music->output, AUDIO_S16, len-size, JA_volume);
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current_music->pos = (len-size)/2;
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if (current_music->times > 0) current_music->times--;
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} else {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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}
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}
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// Mixar els channels mi amol
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) {
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const int size = SDL_min(len, channels[i].sound->length - channels[i].pos);
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SDL_MixAudioFormat(stream, channels[i].sound->buffer + channels[i].pos, AUDIO_S16, size, JA_volume/2);
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channels[i].pos += size;
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if (size < len) {
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if (channels[i].times != 0) {
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SDL_MixAudioFormat(stream + size, channels[i].sound->buffer, AUDIO_S16, len-size, JA_volume/2);
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channels[i].pos = len-size;
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if (channels[i].times > 0) channels[i].times--;
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} else {
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JA_StopChannel(i);
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}
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}
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}
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}
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}
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels) {
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JA_freq = freq;
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JA_format = format;
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JA_channels = channels;
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SDL_AudioSpec audioSpec{JA_freq, JA_format, JA_channels, 0, 1024, 0, 0, audioCallback, NULL};
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SDL_AudioDeviceID sdlAudioDevice = SDL_OpenAudioDevice(NULL, 0, &audioSpec, NULL, 0);
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SDL_PauseAudioDevice(sdlAudioDevice, 0);
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}
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JA_Music JA_LoadMusic(const char* filename) {
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int chan, samplerate;
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JA_Music music = new JA_Music_t();
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// [RZC 28/08/22] Carreguem primer el arxiu en memòria i després el descomprimim. Es algo més rapid.
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FILE *f = fopen(filename, "rb");
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fseek(f, 0, SEEK_END);
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long fsize = ftell(f);
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fseek(f, 0, SEEK_SET);
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Uint8 *buffer = (Uint8*)malloc(fsize + 1);
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fread(buffer, fsize, 1, f);
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fclose(f);
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music->samples = stb_vorbis_decode_memory(buffer, fsize, &chan, &samplerate, &music->output);
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free(buffer);
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// [RZC 28/08/22] Abans el descomprimiem mentre el teniem obert
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// music->samples = stb_vorbis_decode_filename(filename, &chan, &samplerate, &music->output);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, AUDIO_S16, chan, samplerate, JA_format, JA_channels, JA_freq);
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cvt.len = music->samples * chan * 2;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, music->output, cvt.len);
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SDL_ConvertAudio(&cvt);
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free(music->output);
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music->output = (short*)cvt.buf;
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music->pos = 0;
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music->state = JA_MUSIC_STOPPED;
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return music;
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}
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void JA_PlayMusic(JA_Music music, const int loop) {
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if (current_music != NULL) {
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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current_music = music;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_PLAYING;
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current_music->times = loop;
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}
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void JA_PauseMusic() {
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PAUSED;
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}
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void JA_ResumeMusic() {
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->state = JA_MUSIC_PLAYING;
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}
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void JA_StopMusic() {
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if (current_music == NULL || current_music->state == JA_MUSIC_INVALID) return;
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current_music->pos = 0;
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current_music->state = JA_MUSIC_STOPPED;
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}
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JA_Music_state JA_GetMusicState() {
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if (current_music == NULL) return JA_MUSIC_INVALID;
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return current_music->state;
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}
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void JA_DeleteMusic(JA_Music music) {
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if (current_music == music) current_music = NULL;
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SDL_free(music->output);
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delete music;
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}
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JA_Sound JA_NewSound(Uint8* buffer, Uint32 length) {
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JA_Sound sound = new JA_Sound_t();
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sound->buffer = buffer;
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sound->length = length;
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return sound;
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}
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JA_Sound JA_LoadSound(const char* filename) {
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JA_Sound sound = new JA_Sound_t();
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SDL_AudioSpec wavSpec;
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SDL_LoadWAV(filename, &wavSpec, &sound->buffer, &sound->length);
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, wavSpec.format, wavSpec.channels, wavSpec.freq, JA_format, JA_channels, JA_freq);
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cvt.len = sound->length;
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cvt.buf = (Uint8 *) SDL_malloc(cvt.len * cvt.len_mult);
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SDL_memcpy(cvt.buf, sound->buffer, sound->length);
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SDL_ConvertAudio(&cvt);
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SDL_FreeWAV(sound->buffer);
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sound->buffer = cvt.buf;
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sound->length = cvt.len_cvt;
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return sound;
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}
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int JA_PlaySound(JA_Sound sound, const int loop) {
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int channel = 0;
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while (channel < JA_MAX_SIMULTANEOUS_CHANNELS && channels[channel].state != JA_CHANNEL_FREE) { channel++; }
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if (channel == JA_MAX_SIMULTANEOUS_CHANNELS) channel = 0;
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channels[channel].sound = sound;
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channels[channel].times = loop;
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channels[channel].pos = 0;
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channels[channel].state = JA_CHANNEL_PLAYING;
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return channel;
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}
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void JA_DeleteSound(JA_Sound sound) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].sound == sound) JA_StopChannel(i);
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}
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SDL_free(sound->buffer);
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delete sound;
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}
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void JA_PauseChannel(const int channel) {
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PLAYING) channels[i].state = JA_CHANNEL_PAUSED;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state == JA_CHANNEL_PLAYING) channels[channel].state = JA_CHANNEL_PAUSED;
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}
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}
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void JA_ResumeChannel(const int channel) {
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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if (channels[i].state == JA_CHANNEL_PAUSED) channels[i].state = JA_CHANNEL_PLAYING;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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if (channels[channel].state == JA_CHANNEL_PAUSED) channels[channel].state = JA_CHANNEL_PLAYING;
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}
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}
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void JA_StopChannel(const int channel) {
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if (channel == -1) {
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for (int i = 0; i < JA_MAX_SIMULTANEOUS_CHANNELS; i++) {
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channels[i].state = JA_CHANNEL_FREE;
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channels[i].pos = 0;
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channels[i].sound = NULL;
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}
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} else if (channel >= 0 && channel < JA_MAX_SIMULTANEOUS_CHANNELS) {
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channels[channel].state = JA_CHANNEL_FREE;
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channels[channel].pos = 0;
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channels[channel].sound = NULL;
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}
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}
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JA_Channel_state JA_GetChannelState(const int channel) {
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if (channel < 0 || channel >= JA_MAX_SIMULTANEOUS_CHANNELS) return JA_CHANNEL_INVALID;
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return channels[channel].state;
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}
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int JA_SetVolume(int volume) {
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JA_volume = volume > 128 ? 128 : volume < 0 ? 0 : volume;
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return JA_volume;
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}
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29
source/jail_audio.h
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29
source/jail_audio.h
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@@ -0,0 +1,29 @@
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#pragma once
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#include <SDL2/SDL.h>
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enum JA_Channel_state { JA_CHANNEL_INVALID, JA_CHANNEL_FREE, JA_CHANNEL_PLAYING, JA_CHANNEL_PAUSED };
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enum JA_Music_state { JA_MUSIC_INVALID, JA_MUSIC_PLAYING, JA_MUSIC_PAUSED, JA_MUSIC_STOPPED };
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typedef struct JA_Sound_t *JA_Sound;
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typedef struct JA_Music_t *JA_Music;
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void JA_Init(const int freq, const SDL_AudioFormat format, const int channels);
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JA_Music JA_LoadMusic(const char* filename);
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void JA_PlayMusic(JA_Music music, const int loop = -1);
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void JA_PauseMusic();
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void JA_ResumeMusic();
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void JA_StopMusic();
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JA_Music_state JA_GetMusicState();
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void JA_DeleteMusic(JA_Music music);
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JA_Sound JA_NewSound(Uint8* buffer, Uint32 length);
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JA_Sound JA_LoadSound(const char* filename);
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int JA_PlaySound(JA_Sound sound, const int loop = 0);
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void JA_PauseChannel(const int channel);
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void JA_ResumeChannel(const int channel);
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void JA_StopChannel(const int channel);
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JA_Channel_state JA_GetChannelState(const int channel);
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void JA_DeleteSound(JA_Sound sound);
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int JA_SetVolume(int volume);
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@@ -1,4 +1,6 @@
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#include "ltexture.h"
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#include "ltexture.h"
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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LTexture::LTexture(SDL_Renderer *gRenderer)
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LTexture::LTexture(SDL_Renderer *gRenderer)
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{
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{
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@@ -18,6 +20,72 @@ LTexture::~LTexture()
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bool LTexture::loadFromFile(std::string path)
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bool LTexture::loadFromFile(std::string path)
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{
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{
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const std::string filename = path.substr(path.find_last_of("\\/") + 1);
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int req_format = STBI_rgb_alpha;
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int width, height, orig_format;
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unsigned char *data = stbi_load(path.c_str(), &width, &height, &orig_format, req_format);
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if (data == nullptr)
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{
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SDL_Log("Loading image failed: %s", stbi_failure_reason());
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exit(1);
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}
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else
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{
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printf("Image loaded: %s\n", filename.c_str());
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}
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int depth, pitch;
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Uint32 pixel_format;
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if (req_format == STBI_rgb)
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{
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depth = 24;
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pitch = 3 * width; // 3 bytes por pixel * pixels per linea
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pixel_format = SDL_PIXELFORMAT_RGB24;
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}
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else
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{ // STBI_rgb_alpha (RGBA)
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depth = 32;
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pitch = 4 * width;
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pixel_format = SDL_PIXELFORMAT_RGBA32;
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}
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// Limpia
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free();
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// La textura final
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SDL_Texture *newTexture = nullptr;
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// Carga la imagen desde una ruta específica
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SDL_Surface *loadedSurface = SDL_CreateRGBSurfaceWithFormatFrom((void *)data, width, height, depth, pitch, pixel_format);
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if (loadedSurface == nullptr)
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{
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printf("Unable to load image %s!\n", path.c_str());
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}
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else
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{
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// Crea la textura desde los pixels de la surface
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newTexture = SDL_CreateTextureFromSurface(gRenderer, loadedSurface);
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if (newTexture == nullptr)
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{
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printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
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}
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else
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{
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// Obtiene las dimensiones de la imagen
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this->mWidth = loadedSurface->w;
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this->mHeight = loadedSurface->h;
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}
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// Elimina la textura cargada
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SDL_FreeSurface(loadedSurface);
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}
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// Return success
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mTexture = newTexture;
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return mTexture != nullptr;
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/*
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// Get rid of preexisting texture
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// Get rid of preexisting texture
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free();
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free();
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@@ -55,6 +123,7 @@ bool LTexture::loadFromFile(std::string path)
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// Return success
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// Return success
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mTexture = newTexture;
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mTexture = newTexture;
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return mTexture != NULL;
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return mTexture != NULL;
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*/
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}
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}
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bool LTexture::createBlank(int width, int height, SDL_TextureAccess access)
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bool LTexture::createBlank(int width, int height, SDL_TextureAccess access)
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7897
source/stb_image.h
Normal file
7897
source/stb_image.h
Normal file
File diff suppressed because it is too large
Load Diff
5565
source/stb_vorbis.c
Normal file
5565
source/stb_vorbis.c
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user