Eliminado SDL_image
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@@ -12,7 +12,7 @@ Menu::Menu(SDL_Renderer *gRenderer)
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printf("Failed to load menu texture!\n");
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}
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init(0, 0, 0, MENU_BACKGROUND_SOLID);
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//init(0, 0, 0, MENU_BACKGROUND_SOLID);
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}
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// Destructor
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@@ -50,9 +50,9 @@ void Menu::init(int x, int y, int offset_sprite_selector, int backgroundType)
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// Elementos del menu
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for (Uint8 i = 0; i < 10; i++)
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{
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mMenuItem[i].label = "";
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mMenuItem[i].x = mPosX;
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mMenuItem[i].y = mPosY + (i * (BLOCK + 2));
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mMenuItem[i].label = "s";
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}
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// Mueve el grafico del selector al elemento seleccionado
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