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@@ -31,6 +31,16 @@ GameDirector::GameDirector(SDL_Renderer *gRenderer)
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{
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this->gRenderer = gRenderer;
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for (Uint8 i = 0; i < mMaxBalloons; i++)
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{
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balloon[i] = new Balloon(gRenderer);
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}
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for (int i = 0; i < mMaxBullets; i++)
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{
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bullet[i] = new Bullet(gRenderer);
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}
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init();
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}
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@@ -67,18 +77,12 @@ GameDirector::~GameDirector()
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for (Uint8 i = 0; i < mMaxBalloons; i++)
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{
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if (balloon[i])
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{
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delete balloon[i];
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}
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delete balloon[i];
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}
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for (int i = 0; i < mMaxBullets; i++)
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{
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if (bullet[i])
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{
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delete bullet[i];
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}
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delete bullet[i];
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}
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}
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@@ -349,8 +353,7 @@ Uint8 GameDirector::getBallonFreeIndex()
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// Crea un globo nuevo en el vector de globos
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Uint8 GameDirector::createNewBalloon(int x, int y, Uint8 kind, float velx, Uint16 creationtimer)
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{
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Uint8 index = getBallonFreeIndex();
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balloon[index] = new Balloon(gRenderer);
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const Uint8 index = getBallonFreeIndex();
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balloon[index]->init(x, y, kind, velx, creationtimer);
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return index;
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}
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@@ -532,7 +535,6 @@ void GameDirector::resetBullets()
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void GameDirector::createBullet(int x, int y, Uint8 kind)
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{
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const int index = getBulletFreeIndex();
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bullet[index] = new Bullet(gRenderer);
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bullet[index]->init(x, y, kind);
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}
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