Hay que arreglar los include
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35
main.cpp
35
main.cpp
@@ -40,31 +40,22 @@ un tipo asociado diferente a NO_KIND
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_mixer.h>
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#include <SDL2/SDL_mixer.h>
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#include <stdio.h>
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#include "background.h"
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#include <string>
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#include "const.h"
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#include "struct.h"
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#include "ltexture.h"
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#include "globals.h"
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#include "sprite.h"
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#include "spriteanimated.h"
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#include "player.h"
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#include "balloon.h"
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#include "balloon.h"
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#include "bullet.h"
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#include "bullet.h"
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#include "background.h"
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#include "const.h"
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#include "text.h"
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#include "menu.h"
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#include "gamedirector.h"
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#include "gamedirector.h"
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#include "ltexture.cpp"
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#include "globals.h"
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#include "sprite.cpp"
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#include "ltexture.h"
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#include "spriteanimated.cpp"
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#include "menu.h"
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#include "player.cpp"
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#include "player.h"
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#include "balloon.cpp"
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#include "sprite.h"
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#include "bullet.cpp"
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#include "spriteanimated.h"
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#include "background.cpp"
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#include "struct.h"
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#include "text.cpp"
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#include "text.h"
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#include "menu.cpp"
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#include <iostream>
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#include "gamedirector.cpp"
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#include <stdio.h>
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#include <string>
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//Arranca SDL y crea la ventana
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//Arranca SDL y crea la ventana
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bool init();
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bool init();
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