Primer commit
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media/.DS_Store
vendored
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media/fonts/font-8x8-fps_blanca.png
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|
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10
media/fonts/superpowers-asset-packs-fonts/CREDIT.txt
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@@ -0,0 +1,10 @@
|
||||
The assets in this repository are created at Sparklin Labs by Pixel-boy: https://twitter.com/2pblog1
|
||||
Their creation is funded by your support on Patreon (http://patreon.com/SparklinLabs) and through donations (http://sparklinlabs.itch.io/superpowers) Thanks!
|
||||
|
||||
Originally downloaded from https://github.com/sparklinlabs/superpowers-asset-packs
|
||||
|
||||
Attribution/Licensing:
|
||||
Creative Commons Zero: http://creativecommons.org/publicdomain/zero/1.0/
|
||||
Attribution is not required but appreciated. Placing a link to http://superpowers-html5.com/ somewhere would be awesome :)
|
||||
|
||||
Also available at http://opengameart.org/content/superpowers-assets-bitmap-fonts
|
||||
116
media/fonts/superpowers-asset-packs-fonts/LICENSE.txt
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@@ -0,0 +1,116 @@
|
||||
CC0 1.0 Universal
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||||
|
||||
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||||
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||||
The laws of most jurisdictions throughout the world automatically confer
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For these and/or other purposes and motivations, and without any expectation
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3. Public License Fallback. Should any part of the Waiver for any reason be
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judged legally invalid or ineffective under applicable law, then the Waiver
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Affirmer's express Statement of Purpose. In addition, to the extent the Waiver
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in any current or future medium and for any number of copies, and (iv) for any
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of the date CC0 was applied by Affirmer to the Work. Should any part of the
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License for any reason be judged legally invalid or ineffective under
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applicable law, such partial invalidity or ineffectiveness shall not
|
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invalidate the remainder of the License, and in such case Affirmer hereby
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affirms that he or she will not (i) exercise any of his or her remaining
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and causes of action with respect to the Work, in either case contrary to
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Affirmer's express Statement of Purpose.
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4. Limitations and Disclaimers.
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a. No trademark or patent rights held by Affirmer are waived, abandoned,
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surrendered, licensed or otherwise affected by this document.
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b. Affirmer offers the Work as-is and makes no representations or warranties
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including without limitation warranties of title, merchantability, fitness
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other defects, accuracy, or the present or absence of errors, whether or not
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discoverable, all to the greatest extent permissible under applicable law.
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c. Affirmer disclaims responsibility for clearing rights of other persons
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disclaims responsibility for obtaining any necessary consents, permissions
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d. Affirmer understands and acknowledges that Creative Commons is not a
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||||
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||||
For more information, please see
|
||||
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|
||||
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media/resources/balloon2.pxd/data/selection/meta
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|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>backingScale</key>
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<real>1</real>
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<key>mode</key>
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<integer>0</integer>
|
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<key>shapeSelectionFilename</key>
|
||||
<string>shapeSelection</string>
|
||||
<key>size</key>
|
||||
<data>
|
||||
NC10UHpTVFAQAAAAQCAAAAAAAABAIgAAAAAAAA==
|
||||
</data>
|
||||
<key>softness</key>
|
||||
<real>0.0</real>
|
||||
<key>timestamp</key>
|
||||
<real>617963639.40729403</real>
|
||||
<key>transform</key>
|
||||
<array>
|
||||
<real>1</real>
|
||||
<real>0.0</real>
|
||||
<real>0.0</real>
|
||||
<real>1</real>
|
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<real>0.0</real>
|
||||
<real>0.0</real>
|
||||
<real>0.0</real>
|
||||
<real>0.0</real>
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||||
</array>
|
||||
<key>version</key>
|
||||
<integer>2</integer>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>backingScale</key>
|
||||
<real>1</real>
|
||||
<key>pathFilename</key>
|
||||
<string>path</string>
|
||||
<key>version</key>
|
||||
<integer>1</integer>
|
||||
</dict>
|
||||
</plist>
|
||||
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|
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|
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media/resources/nokia_cellphone/nokiafc22.ttf
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media/resources/nokia_cellphone/nokiafc22.txt
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|
||||
==============================================================================
|
||||
NOKIA CELLPHONE FC SMALL
|
||||
========================
|
||||
|
||||
|
||||
==============================================================================
|
||||
Info
|
||||
====
|
||||
|
||||
This is a font that emulates the bitmap font used by Nokia-based cell phones.
|
||||
As the name implies ("Nokia Cellphone Small"), this is the "Small" font - used
|
||||
on some menus, not the data fields (which it used a "big" font).
|
||||
|
||||
This was done because 1) I needed to use it on some projects and 2) I saw lots
|
||||
of people asking for a font like this. So I had some experience in creating
|
||||
bitmap-emulating truetype fonts (that is, a truetype, vector-based font that
|
||||
works as if it was a bitmap-based font) and then I decided to do this thingie.
|
||||
I send a message to my Nokia 6120 cell phone with every characters that the
|
||||
cell phone had and then scanned the cellphone screens to rebuild it using
|
||||
fontlab 3 and 4.
|
||||
|
||||
|
||||
==============================================================================
|
||||
How to use (read it please)
|
||||
===========================
|
||||
|
||||
This is a "bitmap" font, a truetype font that emulates real bitmap fonts (with
|
||||
no antialias, that is). It should be used at the same point size (8) or
|
||||
multiples thereof (16, 24, 32) to produce the best result. When used properly,
|
||||
it renders as the font found on the Nokia cellphones software.
|
||||
|
||||
Here's some specific hints:
|
||||
|
||||
Photoshop 5: use it as a normal font, with no antialias. The underline is way
|
||||
too low, but I can't fix it.
|
||||
|
||||
Photoshop 7: use it as a normal font, with no antialias. If you're
|
||||
experiencing variating vertical positions for the underline, use a fixed
|
||||
leading/line spacing (10, for example) instead of the "auto" mode.
|
||||
|
||||
Flash: use it normally. It will not produce antialias as long as you position
|
||||
your textfield on "rounded" pixels, related to the main flash stage. To do
|
||||
this, draw/type your textfield on stage, go to the "Info" panel, and be sure
|
||||
the topmost axis is selected (little black box) and its X and Y position are
|
||||
set to a position with no decimal points (e.g., 10 and 8 instead of 10.1 and
|
||||
8.5). You can embed the fonts too, *NO* antialias will occur as long as you use
|
||||
it on the right positions.
|
||||
|
||||
|
||||
==============================================================================
|
||||
Modifications
|
||||
=============
|
||||
|
||||
* VERSION 2.2 - A minor correction on wordspacing which got increased on the
|
||||
last version. Now it's correct again (from 5 to 4 pixels).
|
||||
|
||||
* VERSION 2.1 - Small additions, due to a BIG help by Panu Tuominen from
|
||||
PanuWorld (www.panuworld.net). Added characters:
|
||||
|
||||
<20> <20> - Y/y with acute
|
||||
<20> <20> - A/a with ring
|
||||
<20> <20> - Y/y with diaeresis (Y being *done from certain clues* - not sure it's right, but it probably is)
|
||||
` - grave accent (unicode 0060)
|
||||
|
||||
* VERSION 2.0 - Took it to a new metric system (more fit for "bitmap fonts"),
|
||||
fixed lots of small polygon discrepancies, and fixed some Flash filling holes
|
||||
bugs. I've changed the leading too; since there's no standard leading on the
|
||||
cellphone menus I've chosen one of my own.
|
||||
|
||||
Also, since I got a new Nokia (3310) cellphone, there's ton of new characters
|
||||
available that I have added to the font. There are now 164 glyphs on the Nokia
|
||||
cellphone truetype font. Here's what have been added:
|
||||
|
||||
<20> <20> - A/a with diaeresis
|
||||
<20> <20> - E/e with grave
|
||||
<20> <20> - E/e with diaeresis
|
||||
<20> <20> - I/i with diaeresis
|
||||
<20> <20> - I/i with circumflex
|
||||
<20> <20> - O/o with grave
|
||||
<20> <20> - O/o with diaeresis
|
||||
<20> <20> - U/u with grave
|
||||
<20> <20> - U/u with circumflex
|
||||
<20> <20> - N/n with tilde
|
||||
<20> <20> - O/o with slash/stroke
|
||||
* * - G/g with breve (turkish codepage)
|
||||
<20> - currency sign
|
||||
<20> - latin capital letter AE
|
||||
<20> - latin small letter AE
|
||||
<20> - greek beta (I think)
|
||||
<20> - Euro
|
||||
|
||||
* VERSION 1.4 - Fixed the WORDSPACE and LEADING size. Thanks to Gustavo Rodrigues
|
||||
(from www.escritaurbana.com.br) for pointing me my mistakes. I also fixed some
|
||||
mistakes on the documentation (this file).
|
||||
|
||||
* VERSION 1.2 - Optimized for Macromedia Flash usage (no hollows) and with
|
||||
a MAC TTF version provided by Chris Moritz (members.home.net/fieldofaction3).
|
||||
|
||||
|
||||
==============================================================================
|
||||
Copyright and stuff
|
||||
===================
|
||||
|
||||
This is a free font/file, distribute as you wish to who you wish. Do NOT sell
|
||||
this font within a CD or any other media; it's not yours and you can't make
|
||||
money of it. You'd rather ask me first via email, I may probably let you do it
|
||||
as long as it's for a good cause.
|
||||
|
||||
I don't know if the original Nokia font has some copyright which prevents
|
||||
people from making new fonts based on it. I hope not. Anyways, buy a Nokia,
|
||||
and I think everything's gonna be alright.
|
||||
|
||||
Special thanks on this version go out to Carlos B<>la (www.goldenshower.gs) and
|
||||
Diogo Kalil (www.sincolor.com.br) for helping me out with the Mac version of
|
||||
the font. It has been extensively tested to ensure it's as smooth (hint,
|
||||
kerning, spacing and aliasing-wise) as the pc one is.
|
||||
|
||||
|
||||
==============================================================================
|
||||
Author
|
||||
======
|
||||
|
||||
This font was done by Zeh Fernando on Fontlab 4 (www.fontlab.com) on a PC.
|
||||
|
||||
Zeh Fernando
|
||||
zeh@fatorcaos.com.br
|
||||
www.fatorcaos.com.br
|
||||
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media/resources/photo_2020-07-23_08-22-30.jpg
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media/resources/pixel-gradient-vector-11276347.jpg
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media/resources/player.png
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media/resources/player2.png
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media/resources/player24.png
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media/resources/player24.pxm
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media/resources/sprite.png
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media/resources/title 3.pxm
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media/resources/title 4.png
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media/resources/title.afdesign
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media/resources/title.png
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media/resources/title.svg
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media/resources/title2.png
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media/resources/title2.pxm
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media/resources/title3.png
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